News Stories

LG ELECTRONICS CES NEWS ROUND-UP

[Philip Lelyveld comment: read brief descriptions of each of these at the link.]

[itvt]

–Revamps its NetCast Connected-TV Platform
–Launches Google TV-Based Connected 3D TV Line
–Unveils “Magic Remote” for its 3D Connected TV’s
–Partners with Gaikai to Bring Cloud-Gaming Service to its 3D Connected TV’s
–Will Launch Verizon FiOS TV App on its Connected-TV Devices Later This Year

Read the full story here: http://www.itvt.com/story/8764/lg-electronics-ces-news-round

FEATURE: Does gaming need 3D?

[Philip Lelyveld comment: this is a brief article containing three ‘yes’ spokespeople and three ‘no’ spokespeople.]

[mcv uk]

… Previously, MCV has discussed what it will take for the masses to embrace 3D, but perhaps the more pressing question is whether or not demand for the technology even exists.

YES

Simon Benson – Senior Development Manager, 3D Team

… 3D can greatly increase visual immersion – possibly more so than the transition from SD to HD gaming. …

Alex Wiltshire – Online Editor, Edge

… Since 3DS’ release I’ve begun to feel a deep affection for stereoscopic 3D. … Few companies get 3D like Nintendo does. …

Lee Kirton – Marketing Director, Namco Bandai Partners

3D has been around for a very long time and in some cases I really do like it. … Overall, it’s good to have it available in gaming and it’s down to personal choice in the end as to what each gamer or movie fan wants. For me, it depends on what the product is.

NO

David Houghton – Content Editor, GamesRadar

Every so often, a new technology turns up and instantaneously opens up a raft of new possibilities in the creation and consumption of games. Online connectivity has transformed how we share gaming. Even the much-maligned motion control has, at times, provided genuinely immersive experiences in naturalistic game-world interaction.

But so far I have found 3D to be nothing more than an opportunistic chancer, trying to blag its way into that exclusive club of game-changers using a dog-eared, photocopied fake ID and hastily assembled bum-fluff.

Joe Robinson – Deputy Editor, Strategy Informer

The main issue I have with 3D technology in general is that I personally think it’s come too early.

Simon Kilby – Founder, Playr2

There’s a reason Nintendo had to cut the cost of the 3DS after only a few months – and that’s because your casual gamer just doesn’t care about 3D gaming.

Read the full story here: http://www.mcvuk.com/news/read/feature-does-gaming-need-3d/090508

 

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.