News Stories

Studio Technology Leaders Dinner Honors Chuck Dages

On Wednesday, May 8th, the Entertainment Technology Center hosted its annual Studio Technology Leaders Dinner, honoring longtime Warner Bros. studio executive Chuck Dages with the Bob Lambert Technology Leadership Award. This event, which brought together over a hundred executives from across the major studios, also celebrated the 20th anniversary of the ETC at USC, and featured a lively panel discussion about new and emerging trends in entertainment technology, with the senior technology executives from all six major studios appearing as panelists. Continue reading Studio Technology Leaders Dinner Honors Chuck Dages

ETC Announces Launch of Production in the Cloud Project

The Entertainment Technology Center @ the University of Southern California (ETC) formally launched “Production in the Cloud,” a new project that brings together a core group of key media and cloud-resource leaders to develop guidelines and accelerate innovation and adoption of next-gen cloud-based content creation, production, and distribution tools and processes. Senior executives from the six major studios in coordination with Rackspace, EMC, EVault, Dell and other cloud companies convened recently to serve as governing body to collectively guide this process. The project is looking at the entire life cycle of film and media production, from pre-production collaboration and production, to marketing, distribution and all the way through archiving.  Continue reading ETC Announces Launch of Production in the Cloud Project

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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