News Stories

Toronto leads the drive into 3D

The SIRT home page is here: https://www.sirtcentre.com/

[Variety]

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“If there is innovation happening anywhere in the world, (Ontarians) are all over it,” says John Helliker, director of the Sheridan Institute-founded Screen Industries Research and Training Center in Toronto.

The center fosters collaborative research (workflow, software, motion capture, etc.), training and relationship-building between academic and industry here and abroad working in digital image capture and creation — with S3D a key area. A new Pinewood-housed theatrical 3D screening facility will serve the center’s research and be made be available to Toronto productions needing footage evaluation starting this fall.

York U. is homebase for 3D Film Innovation Consortium (3D Flic), which unites scientists, creators and industry partners for research and development in S3D film language and production.

Both 3D Flic and the center are talking about collaborative projects. This fall they jointly launch a 3D Ontario resource Web portal dedicated to comprehensive info, company profiles and news.

Read the full story here: http://www.variety.com/article/VR1118042353

Sony partners with UK university for 3D courses

[Develop]

Sony has struck a deal with a British university to help push the boundaries in 3D technology.

The PlayStation owner has allowed students at the University of Central Lancashire to work on-site at the company. In turn the students have built various software that is hoped will progress 3D technology.

Three final-year UCLan students have just finished their studies with PlayStation 3D technology experts, two of which have graduated with a first-class degree in games development.

One of the student projects was based on research into ways to make 3D stereoscopic games run faster, the university claimed.

 

Sony has pledged to present the students’ findings at the 3D Entertainment Summit in Los Angeles.

Students will research if there is a competitive advantage provided by 3D stereoscopic gaming, Sony claimed.

See the full story here: http://www.develop-online.net/news/38691/Sony-partners-with-UK-university-for-3D-courses

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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