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NAB: Panel Shines a Light on UltraViolet

[by Walter Schoenknecht, TV TECHNOLOGY]

For many, references to “the cloud” are all too apt — an amorphous, poorly-defined fog that looks different to everyone who sees it.

But a cross-industry consortium has wrestled the cloud into submission to paint a vivid picture of the ways in which cloud storage will soon benefit content providers and consumers.

Monday’s NAB Show Super Session “Power to the Consumer! Here Comes UltraViolet!” assembled a cross-disciplinary team of interested parties to discuss Ultra- Violet, an initiative of the Digital Entertainment Content Ecosystem (DECE).

The system, set to debut later this year, provides common paths, methods and tools for distribution of visual media across a range of devices, media and platforms.

Moderated by David Wertheimer, CEO of the Entertainment Technology Center at the University of Southern California, the session attempted to define and describe the UltraViolet project, a collaboration among more than 60 players from different industries.

One of the first goals of UltraViolet, Wertheimer said, was to deliver content in the ways consumers are most comfortable with. Richard Berger, senior vice president of Global Digital Strategy at Sony Pictures Home Entertainment, outlined UltraViolet’s cross-media underpinnings: physical products such as DVD and Blu-ray Disc and digitally-delivered streams and downloads. “The good thing about UltraViolet is that we have something for everybody,” he said.

Wertheimer said consumers still have great affection for physical media, whether to assuage fears of format compatibility or simply to maintain their movie collections. As a result, he said, “digital sell-through” was a difficult task for distributors.

Mark Teitell, general manager and executive director of DECE, UltraViolet’s parent consortium, said consumers also resisted being channeled to a single purchase outlet, preferring to select their retailer of choice. Many were worried that a digital purchase in one specific format might leave them “marooned” if the device or platform faded from public use.

Christopher Allen, Best Buy general manager, described the challenges UltraViolet faces. “There’s still a passion for the entertainment experience; there’s still a passion for collecting,” he said. “But how do you bring the best of that ownership model that people like, and blend that with the best that the Internet and technology can bring?”

Scott Fierstein, senior director for Interoperability Standards at Microsoft, described the “pillars” the consortium chose as the foundation for UltraViolet: interoperability between services and devices; a consistent, predictable usage model across platforms; and a strong visual identity — a logo — that implicitly guarantees compatibility for both devices and content.

Fierstein also said that creating an effective, platform-agnostic digital rights management (DRM) scheme was key. “I think this is the most innovative thing that came out of UltraViolet,” he said. “From the consumer’s perspective, the technology is truly transparent.”

Tim Dodd, media vice president and general manager at Neustar Media, described consumers’ perception of “the right” to move their physical media purchases into the cloud for portable viewing. “I think that, for a while, we’ll be in a hybrid physical/digital environment,” he said. Bill Wheaton, vice president for digital media at Akamai Technologies, said that unauthorized download of content was a concern, but that the benefits of UltraViolet were, in themselves, a deterrent.

See the original post here: http://nabshowdaily.com/2011/WednesdayEdition/119188

Hollywood embraces 3D movie trailers on 3DS

Nintendo’s president hopes that Hollywood movie studios will embrace the new Nintendo 3DS in order to promote 3D movie trailers.

Satoru Iwata claims that the ability of Nintendo’s new handheld to play 3D videos and movie trailers is going to be a key part of its success.

Iwata Asks

The Nintendo boss outlined his thinking about the 3DS’ media potential in the latest Iwata Asks series of interviews – in which Iwata was speaking with feted developer Shigeru Miyamoto and Mother creator Shigesato Itoi.

Nintendo’s top brass is particularly keen to stress that the slow take-up of 3D in the home to date is down to the high cost of 3D TVs, something that the Japanese gaming company is confident it can rectify with 3DS.

“People making 3D content today are having trouble because of a lack of output,” Iwata says. “While 3D televisions are on sale, I don’t think 3D televisions requiring the use of special glasses will catch on that quickly. From the point of view of consumers, this is a big attraction. They don’t have a device at home for playing 3D images.”

Hollywood embraces Nintendo

“When we show Nintendo 3DS to people in Hollywood, they’re intensely interested,” Iwata added. “I think lots of people would be happy if they could watch things like 3D movie trailers on their Nintendo 3DS.”

In particular, the 3DS’ Spot Pass system which allows content to be delivered to the device over Wi-Fi while the console is in sleep mode, is of interest to 3D movie producers in Tinseltown.

“It is possible to distribute trailers to Nintendo 3DS,” says Iwata. “And it’s possible to distribute them to a Nintendo 3DS in a Wi-Fi environment while the user sleeps.”

Miyamoto explains that this means “when the owner wakes up in the morning and turns on the system, a new video is waiting.”

The Nintendo 3DS launches in Europe 25 March, with the price still to be decided by retailers, expected to be in the region of between £220 and £230.

Original story at http://www.techradar.com/news/gaming/hollywood-embraces-3d-movie-trailers-on-3ds-922865

Intel Chips Win Hollywood Role (relevant to 3D)

Intel Corp.’s latest chip line is arriving this week with a surprise link to Hollywood: security technology that has persuaded some companies to let personal-computer users view movies and television shows in a top-quality video format for the first time.

The Silicon Valley giant is announcing the new chips at the Consumer Electronics Show in Las Vegas this week, along with deals with companies that distribute video content over the Internet. Though they have long let PC users view or download videos—including movies labeled as high-definition—piracy concerns have deterred studios from offering content in a particularly high-resolution format called 1080p that has become popular on home HDTV sets in recent years.

Intel says its updated Core microprocessors, known by the code name Sandy Bridge, come with a previously undisclosed feature called Intel Insider that helps prevent piracy of purchased 1080p video on PCs powered by the chips. Some companies that have studied it say they are impressed.

“The new Intel technology is a fundamental change for us,” said Thomas Gewecke, president of Warner Bros. Digital Distribution. “It creates a fundamentally more secure platform in the PC environment.”

The Time Warner Inc. unit typically makes digital movies in standard definition available for download or streaming when DVDs are available, or several months after their release in theaters. Now the company expects to also start distributing high-definition films over the Internet to PCs powered by the new Intel chips, in 1080p as well as a format called 720p.

Another supporter is Sonic Solutions, a Novato, Calif., company that manages digital distribution for retailers and other companies. Dave Habiger, its chief executive, predicts most studios will begin offering their content to users of Intel-equipped PCs in the high-end format. “I can’t imagine anyone would argue against high-quality movies,” said Mr. Habiger, whose company recently agreed to be purchased by Rovi Corp. for $720 million.

There are some significant online distributors that aren’t part of Intel’s announcement, including Apple Inc., operator of the popular iTunes service. An Apple spokesman declined to comment.

Mooly Eden, vice president and general manager of Intel’s PC client group, said the company is in a “very advanced stage” of talks with other distributors. Intel expects services offering the 1080p content to be available in the first quarter.

Users won’t necessarily have to watch such content on PCs. Intel, in another feature of the new Core line, is enhancing a technology that allows users to wirelessly send images from a laptop to an HDTV equipped with a receiver. The existing version of the technology—which is called Wi-Di, for Wireless Display—only worked with 720p high-definition video, not the higher-quality 1080p images. The new version does, Mr. Eden said, and adds new content-protection features.

Technology that can help get 1080p video to computers and then on to TV sets is “certainly an opportunity” for content distributors, said Kurt Scherf, an analyst at Parks Associates. His firm estimates that about 8% of TV watchers are already connecting their laptops to television sets, in most cases using a cable connection known as HDMI. But the Intel-backed effort isn’t as significant as some other potential changes on the horizon, such as the possibility that studios will begin offering movies earlier over digital channels, Mr. Scherf said.

Besides Intel Insider, previously undisclosed features of the new Core chip include Quick Sync Video, which Intel said converts one video format to another at ultra high speed.

The Santa Clara, Calif., company and rival Advanced Micro Devices Inc. at CES are discussing the benefits of combining basic calculating functions on the same piece of silicon with circuitry for handling graphics and video. Intel is announcing 20 models of the new Core chips, which it said have been selected to power more than 500 new systems from large and small PC makers. Those manufacturers are expected to discuss their plans at the CES show. The chips come in models with two to four processing units and other features that are tailored for various configurations of desktop and laptop computers. Prices for the chips range from $117 to $1,096, Intel said.

Read the full story here  http://online.wsj.com/article/SB10001424052748703820904576057983004553082.html?mod=WSJ_Tech_LEFTTopNews

blu

Movie Studios Are Dreaming of a Blu Christmas

All signs point to a colorful holiday, at least as far as movie viewing at home goes.

After years of being the format for early adopters, movie fanatics and gadget gurus, Blu-ray is finally poised to go mainstream this holiday season. The technology, which won out in the format war with HD-DVD in early 2008, has seen a major surge in sales this year.

The Digital Entertainment Group saw Blu-ray set-top sales jump 104 percent in the first three quarters of this year from the same period a year ago.

The Los Angeles-based group, which advocates and promotes home entertainment products, estimates that there are now 21.1 million households in the United States with Blu-ray-enabled players. One factor has been the large base of HDTV sets, and the falling price of both the TVs and Blu-ray players.

The full, lengthy story is here: http://www.cnbc.com/id/40477029

IT big guns set to take the Connected TV prize

Despite the pioneering work that has been done by start up companies in the IPTV and OTT online video space, the sector will soon be dominated by the three IT giants—Microsoft, Apple and Google–who have recently come to market win the sector.

The latest report by new media research firm GigaOm suggests that the rapid growth of Internet-enabled HDTVs and other living room devices is laying a new technological foundation, one that will enable digital video and other media content to exist alongside the current technologies of cable and satellite TV service.

The analyst says that software developers and technology providers are rushing to put in place the necessary embedded software and distribution infrastructure that will enable content owners, aggregators, advertisers and consumers to reap the benefits of network connectivity in consumer electronics devices.

GigaOm predicts that the connected platform providers will take a significant slice of the $60 billion annual pay-TV business for themselves. Ominously for those smaller firms who took the first leap into connected TV, right at the head of those likely to take advantage will be Microsoft, Google and Apple.

However, GigaOm believes that the upstarts, in particular Roku, Boxee and Vudu, will not let the giants have everything their own way. For example, it highlights the fact that Roku, who it says pioneered the use of embedded apps in a STB, will face off with Apple. For bringing streamed video content to the TV, Boxee is the current leader among browser-based platforms and is going to run head first into Google. For its part, Vudu’s embeddable apps platform and VOD service for connected CE devices could still be a formidable competitor to both Google and Apple, especially after its acquisition by Wal-Mart.

Other potential key players identified by GigaOm include Samsung with a wide variety of video-enabled platforms and a vertically integrated apps platform,  and also  Sony whose online network based around the PlayStation 3  game console offers a solid foundation from which to launch what the analyst believes could be an excursion into the digital living room.

by Joseph O’Halloran ©RapidTVNews | 11-11-2010

source: http://www.rapidtvnews.com/index.php/201011118753/it-big-guns-set-to-take-the-connected-tv-prize.html

streambox

Streambox Releases World’s First Low-Latency Full HD 3D 4:2:2 Encoder at Inter BEE, Tokyo

Integrated Professional Full 3D HD Encoder Delivers High Quality Video Over IP-based networks.

Streambox, Inc. today announced the release of the world’s first low-latency full resolution 4:2:2 HD 3D 1-RU Encoder/Decoder. The Full HD 3D Encoder/Decoder is built on the company’s award-winning ACT-L3 video compression technology, and includes all advanced video and networking features found in existing Streambox professional video products. The compact 1-RU solution is ideal for industries focusing on professional quality 3D video acquisitions, such as post-production, sports broadcasting, and Government/Military. Streambox Full HD 3D video transport solution will be available to order in December 2010.

“The full-frame HD 3D low-latency video compression enables much higher quality 3D video contribution over IP, while reducing bandwidth and transmission costs,” said Bob Hildeman, chairman and CEO of Streambox. “Now, Streambox allows 3D content to be delivered within pre-existing HD bandwidth infrastructures currently being utilized for 2D. Essentially, if you have a 2D HD workflow, Streambox 3D can be implemented without acquiring additional bandwidth or equipment beyond Streambox 3D transport for Full HD 3D video transmission. The Streambox single device solution with full resolution and 4:2:2 color is the only true 3D contribution system on the market.”

Designed for low-bandwidth Full HD 3D video acquisition and transport, the Streambox 3D Encoder/Decoder enables users to capture and transmit live and file-based 3D video over IP networks. The Streambox Full HD 3D Encoder/Decoder will offer robust forward error correction, and bandwidth shaping technologies to mitigate packet loss, network jitter, and buffering. The encoder captures the full-frame left and full-frame right HD 3D video from the source and compresses it into a single synchronized transport stream or file. The single stream is received and decoded by the HD 3D Decoder as full-left and full-right playout, or has the option for side-by-side monitoring.

Streambox Full HD 3D Transport Key Features:
• Full-frame left and full-frame right 4:2:2 or 4:2:0 HD 3D video
• Capture via 3G-SDI or 2xHD-SDI in 1080i, 1080psf, or 720p
• Full HD 3D output via Dual-HDSDI or single 3G-SDI with Genlock
• 5.1 Embedded Audio
• Sub-second end-to-end Full HD 3D capture to playout with an adjustable latency setting
• Optional multiplexing/de-multiplexing of IP stream over multiple networks
• Integrated FEC with proven transmission performance over IP networks
• Compact 1-RU form factor
• Optional file recording and playback in Full HD 3D

Streambox will demonstrate Streambox HD 3D at Inter BEE in Tokyo and the SVG League Technology Summit in New York. Streambox Full HD 3D will be available for purchase December 2010.

More information about Streambox® ACT-L3™ encoding solutions is available online at www.streambox.com.

source: http://www.streambox.com/community/2010/11/streambox-releases-world’s-first-low-latency-full-hd-3d-422-encoder-at-inter-bee-tokyo/

Kaleido-Modular-150

3-D gives vendors headaches (vendor Miranda Technologies’ take on converting infrastructure to 3D)

In this time of broadcaster uncertainty, manufacturers of 3-D production and distribution equipment have been challenged to figure out how to sell their next-generation products to a customer base that doesn’t necessarily want it. At least not right now.

What many manufacturers, such as Miranda Technologies in Montreal, have done is tailor their message to those most interested in launching new 3-D channels by next year. Theoretically, the rest will follow at some point. It’s enough to cause headaches among sales personnel far worse than what some 3-D content elicits.

The first goal of manufacturers is to educate the market about what needs to be done to existing infrastructure to make 3-D broadcasting a reality. Whereas new production tools are required to create the content, legacy servers and automation systems can still be used to distribute it.

“From a production standpoint, 3-D requires new 3Gb/s infrastructure, new cameras, new this, new that and, more importantly, new people in the production suite or mobile production truck,” said Michel Proulx, chief technology officer at Miranda. “3-D is, frankly, only going to be accessible to media giants like Sky, ESPN and Discovery.”

He added that from a playout standpoint, there is no real difference between an HD channel and a 3-D channel. Using frame-compatible techniques, playout centers can air a 3-D channel using the best part of its existing HD infrastructure. A broadcaster simply has fewer channels available on the server to use when distributing 3-D content.

One of the main challenges for vendors right now is to understand the nascent market and develop tools to support it without wasting resources that could be better spent on next-generation HD technology. The question becomes: How much R&D money (percentage) do you dedicate to 3-D at this early stage in its evolution?

“This is a very interesting question,” Proulx said. “Coincidentally, 2010 was the first year that 3-D appeared as a dedicated line item in the R&D budget for three of our four product units. I am not at liberty to say what the actual percentage is in each case; however, I will say that the number is not as high as you might think.”

In the last year, Miranda has modified or upgraded all of the firmware (FPGA programming) or software on its existing HD and 3Gb/s products, including master control systems, routers, multiviewers and signal-processing gear, to accommodate 3-D.

For example, most of Miranda’s infrastructure products support 3Gb/s and HD (1.5Gb/s), which maintains suitability for both full stereoscopic (left and right signals are each HD) and frame-compatible formats (left and right are combined as one HD signal).

All of its Kaleido multiviewers can now provide stereoscopic 3-D monitoring, for both production and playout applications, with the ability to display multiple cameras and programs as 3-D on 3-D displays.

The company’s Densité 3DX-3901 signal-processing card performs all of the necessary conversion to go from full stereoscopic to frame compatible, as well as handling some of the camera alignment issues. And, Miranda’s Imagestore750 master control/channel-branding processor can be used to add downstream graphics on either full 3-D stereoscopic or frame-compatible content.

On the OmniBus side (now owned by Miranda), the iTX system operates as a full playout solution for frame-compatible 3-D with the ability to originate 3-D programs and add downstream branding. Perhaps the most interesting feature of this system has to do with commercial insertion.

“The reality, akin to early HD, is that most of the commercials today are not 3-D at this point,” Proulx said. “The iTX platform detects this situation on a per-clip basis and performs a simple 2-D-to-3-D conversion on the commercials so they, too, are output as frame compatible.”

With most of the R&D work done, Miranda is now extensively teaching existing customers how to use the new tools and waiting for new business to come calling. The problem is that this new business has not materialized because broadcasters are not sure how to make 3-D work within their existing infrastructure. There’s also no clear business model, and broadcasters’ bandwidth is scarce after distributing HD and multiple SD channels. If anything, the emergence of 3-D technology has distracted broadcast customers and perhaps made them hesitant to move ahead with other HD projects. There are still a lot of stations in the United States that are not yet capable of handling HD content.

“Personally, I believe that 3-D is less of a distraction and more of an opportunity for TV engineers to learn new expertise and embark upon new challenges,” Proulx said. “I’d go so far as to say that it has uplifted our customers and provoked new discussions for us to strategize about.”

All of Miranda’s Kaleido multiviewers can now provide stereoscopic 3-D monitoring, while the company’s Densité 3DX-3901 signal-processing card performs all of the necessary conversion to go from full stereoscopic to frame compatible, as well as providing camera alignment adjustments.

by Michael Grotticelli

source: http://blog.broadcastengineering.com/3-D/2010/11/08/3-d-gives-vendors-headaches/

densonterry

Tech Tussles: Who pays for 3D TV?

Nets disagree on strategy, funding for stereo rollout

If it catches on, 3D TV could alter the entertainment landscape, spurring change in some areas and bolstering the status quo in others.

For example, widespread stereoscopic television would prod even more movies to go 3D, if only because the film biz feels compelled to make sure the movie-going experience never falls behind the home theater experience. And if TV viewers end up loving 3D at home, can wider adoption of Blu-ray be far behind — as well as strengthened cable and IPTV services? Plus, there could be a downside for terrestrial broadcasting, which is not a practical way of delivering stereoscopic images. And 3D could also forestall cord-cutting by consumers, since high-quality 3D streaming gobbles up too much bandwidth for over-the-top .

But switching to 3D production isn’t cheap. Some networks are balking at picking up the tab. But if the nets won’t pay, who will? And why are some networks ready to pony up while others are digging in their heels?

Broken Models

Fox Sports head David Hill has sounded the alarm early and often about the cost of another tech transition hard on the heels of the transition to HDTV. He told the IBC confab last year that although his net paid about $18 million to upgrade each of its studios to HD, it didn’t earn an additional dime for its trouble. Cable and satellite companies didn’t pitch in, and HD ads turned out not to command a premium from advertisers.

CBS Sports executive VP of operations Ken Aagaard echoed Hill in remarks last month, saying “As we go into 3D, there really is no way that my boss or our company is going to allow us to get into the technology unless it is paid for.”

While the networks didn’t turn a profit off HDTV, they certainly noticed who did. Consumer electronics companies sold millions of flatscreens so people could watch all that HD content the nets produced. In a nutshell, the networks paid for a pricey upgrade and watched the set makers walk away with the lion’s share of the profits. So with 3D, they’re figuratively repeating the old saying “Fool me once …”

None of the established TV business models can be supported by a viewership as small as 3D TV has today. There aren’t enough eyeballs watching 3D for strictly ad-supported telecasts, like those of the terrestrial networks, or for carriage fees from cablers and satellite operators to pay the bills.

Nor can 3D events serve a loss leader to drive subscriptions for a premium network, as prestigious programs do for HBO. Viewers can’t yet turn off the 3D on a program to watch it in 2D, so a show simply renders a channel unwatchable for most viewers. Therefore, except for old-fashioned, colored-glasses anaglyph programming, 3D is shown only on dedicated channels.

One back-to-the-future solution for funding 3D telecasts has been to enlist a sponsor for the entire broadcast. In a move echoing the early days of TV, when Dumont sold sets and had a network, the consumer electronics companies are heeding the networks’ call and stepping up with coin of their own.

Sony, for example, sponsored the 3D World Cup telecasts and CBS’ online 3D coverage of the Masters Golf Tournament. LG sponsored CBS’ 3D coverage of the NCAA men’s basketball Final Four.

Pete Lude, senior VP of Sony Solutions Engineering, predicts consumer electronics companies and other stakeholders will continue to defray some of the costs. “It’s a chicken-and-egg issue,” said Lude. “You need a bit of a push (until) there’s some reasonable penetration of 3D TVs.”

Broadcast Blues

Not coincidentally, the complaints about the cost of 3D have come from terrestrial broadcasters, Fox and CBS. Broadcasters find 3D especially problematic. Some network execs insist even an entire digital television channel lacks the bandwidth for a high-quality 3D telecast. Moreover, few full DTV channels are actually available, since some affiliates are carving up their spectrum into subchannels and using it to provide other services. Unless a full DTV channel is available, bandwidth-intensive over-air 3D broadcasts are out of the question, regardless of who steps up to sponsor a show.

So it’s cablers, who have more flexibility with bandwidth, that have pushed ahead most aggressively with 3D. “CBS has Channel 2 in Chicago to worry about. We don’t have that,” said Bryan Burns, ESPN’s VP of strategic business planning and development at a presentation last week. ESPN has launched a dedicated 3D channel with a limited but growing schedule. Sony, in addition to its sponsorship effort, has partnered with Imax and Discovery on an all-3D cable network that launches in 2011.

“We are right where we thought we were going to be” with ESPN 3D, Burns told reporters. Asked about public remarks by ESPN’s senior director of technology, Jonathan Pannaman, that suggested ESPN 3D would shut down after its first year due to lack of viewers and revenue, Burns added: “We’re way ahead of tracking for HD. We’re thrilled.” However Burns deflected questions about when ESPN will be able to monetize 3D.

ESPN 3D benefits from being part of the Disney corporate family. The Mouse House has made a broad commitment to 3D dating back to 2005′s “Chicken Little,” and is willing to lose money in the short term in search of future returns.

For companies with a weaker stomach, another strategy is to put 3D programming on video-on-demand or premium cable channels, essentially shifting a big part of the cost to viewers. “The only way (3D TV) survives long-term is through subscription,” CBS’ Aagaard told Variety earlier this year.

Hidden Costs

While the search continues for new business models, efforts continue to cut costs of 3D production.

Tom Cosgrove, president of the Sony/Imax/Discovery joint venture, said that in the four months he has helmed the new channel, he has already seen costs for 3D infrastructure drop significantly, although he declined to provide exact figures. Sony’s Lude concurred. “A year ago, you would have had to have paid maybe $2 million or more to upgrade from HD to 3D coverage, and now they’re able to do the same thing for less incremental money. That trend will continue, just as it did with high-def.”

Not all the transition costs for 3D are for hardware, though. Anthony Bailey, VP of emerging technology at ESPN, said re-training staff turned out to be a significant hidden cost. “With 2D you go from one perspective to another without thinking about it, but you have to think about that with 3D because it could disorient a viewer,” Bailey said.

Also, Bailey said,ESPN’s 3D transition has differed from the HD switch in a critical way: The early HD telecasts, and the trucks in which they originated, had to support standard-def and hi-def at the same time, adding complexity to the broadcast. ESPN 3D gamecasts are entirely separate, with different cameras and a separate truck.

Going forward, one priority for cost-cutting is to get the 2D and 3D feeds out of a single truck, though the two broadcasts will continue to need separate directors. Sony and ESPN are working together to build a shared 2D/3D infrastructure.

Bailey said that his network is sharing as much 3D knowledge as it can. “We compete against each other on the content, not on the technology side. We have to work with each other to try to make it cost-effective,” Bailey said.

Distributors like DirecTV and Verizon FiOS are getting into 3D as well, becoming quasi-nets as well. DirecTV has partnered with Panasonic to deliver a 24/7 3D channel, n3D, that can be accessed by any DirecTV customer with a 3D-capable TV.

The distributors seem less focused on the current cost of 3D broadcasting than on the risk of getting left behind.

“Distributors like us and content producers are trying to figure out the right level of investment, but if 3D becomes as widespread a thing as HD, you have to believe everyone is going to need it to stay competitive,” said DirecTV exec VP Derek Chang, whose company already has invested heavily in upgrading its infrastructure to handle 3D.

“The cost is lower to build out rather than having to redo it later, but resource allocation is a decision every business has to make,” Chang said. “But all parties involved have to be careful (to do it) well. One of my worries is that some people will take a half-assed approach to it and turn off customers, which would be bad for everyone.”

Unique Offering

Verizon, meanwhile, has offered 3D broadcasts of NFL games in limited areas, and plans to offer 3D movies through its VOD service. Terry Denson, VP of content strategy at Verizon FiOS TV, sees 3D as a means to poach customers from more established cable and satellite providers.

According to Denson, only Verizon FiOS offers full-resolution HD 3D, a feature that retailers like Best Buy can use to help sell 3D TVs. “It reinforces the value of the set they just bought and the distributor that they’ve chosen,” Denson explained.

Denson also pointed out that at this point, it is difficult to roll out a business model that requires a significant investment in content because the addressable market is so small. “You’re not going to get it back in licensing, advertising or sponsorship because reach is too slim,” Denson said.

“Customers are going to aspire to have these sets in the midterm, which is why we’re investing in our infrastructure, and we’re looking for creative business models to make sure attractive content is available to help grow the market,” Denson added. “But what did Comcast get out of showing the Masters? Very few people recall they did it, and even fewer watched it.”

By ROBYN WEISMAN

source: http://www.variety.com/article/VR1118027243?refCatId=14

Deluxe Australia Announces Satellite Plans

Deluxe’s planned network will deliver traditional 2D and 3D feature films, live events, special content, and other programming designed for digitally equipped theaters.

Industry veteran Adrian McCarten will lead team in preparing satellite services for digitally equipped theaters in Australia and Asia.

Deluxe Australia, a subsidiary of Deluxe Entertainment Services Group Inc., today announced the appointment of experienced satellite veteran Adrian McCarten to the newly created role of Digital Content Distribution Executive.

Based in Sydney, Adrian will spearhead deployment of Deluxe’s satellite initiatives throughout the region as an extension of Deluxe Australia’s leading Digital Cinema operations which already provides reversioning, mastering, replication, Digital Cinema Packaging (DCP), hard-drive distribution and key management services for its Hollywood studio customers into Australia, New Zealand and the Asia Pacific. Deluxe’s planned network will deliver traditional 2D and 3D feature films, live events, special content, and other programming designed for digitally equipped theaters.

“Adrian comes to us as an experienced Operations Manager with an in-depth knowledge around signal transmission methodologies and is very well networked globally,” says Alaric McAusland, Deluxe Australia’s Managing Director. “Deluxe Australia is already the leading local provider of services in film and digital media to the entertainment industry. Adrian’s appointment marks the next evolution in our theatrical distribution services for the region which will ultimately give distributors and exhibitors confidence in partnering with a proven operator,” adds McAusland.

The announcement comes after Deluxe Entertainment Services Group’s recent joint venture with Echostar Corporation (Deluxe / EchoStar LLC) to build an advanced digital cinema satellite distribution network targeting delivery to digitally equipped theaters in the U.S. and Canada; and the announcement in June that Deluxe Digital London had reached an agreement with Arqiva to use their European Digital Cinema Platform for the electronic delivery of DCPs from international studios to cinemas across Europe.

McCarten led the team that installed Australia’s inaugural digital cinema satellite network and managed its first live satellite broadcast for the Australian Ballet’s production of “The Nutcracker”, live from the Sydney Opera House in December 2007. Since then he has produced and managed FIFA World Cup in Live 3D, Andre Rieu, “Live from the Red Carpet” and the “Twilight Fan Event”.

“I’m extremely excited to be joining Deluxe,” says McCarten. “Deluxe’s view of satellite technology is pivotal to the future of distributing digital content and I am looking forward to working with local exhibitors and distributors in creating new opportunities in the digital cinema sector,” adds McCarten.

original post: http://www.dcinematoday.com/dc/PR.aspx?newsID=2085

Studiodaily

Studio Daily covers Entertainment Technology @ CES 3D Distribution-Delivering 3D to the Home and Beyond panel

How will 3D get into the home? “3D Distribution — Delivering 3D to the Home and Beyond” was a topic of conversation at an interesting panel held at CES 2010, at an all-day symposium put together by ETC, USC’s Entertainment Technology Center.

Link to coverage
Link to PDF