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Hollywood in the Cloud

What is it? Where is it? Why should we use it?

Now that the ETC has launched the Hollywood Production in the Cloud effort, I though it might be a good idea to sit in on the HPA panel discussion titled Hollywood in the Cloud to hear first hand what the post-production community thinks of the cloud. The unanimous conclusion of the HPA panel was that the biggest impact the cloud can have on the Hollywood post-production community is to improve “collaboration.” This theme was also prevalent during the ETC’s “Hollywood Production in the Cloud” Round-Table discussion back in January. I think the HPA panelists were right on target with their assessment of collaboration. The panelists were very optimistic of the cloud’s potential while being pragmatic and understanding of the cloud’s limitations today. Pointing to an inhibitor to cloud adoption, the panelists concerns were bandwidth and latency. From the other direction, “mayhem in the market” is driving how content is marketed and distributed, and the “notion of any screen, anywhere, anytime is driving the need to get media out in the marketplace as fast as possible.” Distribution is migrating “from devices & packaged media, to integrated IP based TV sets to cloud services supporting edge-devices.” We used to have “one market – theatrical, with only one format – 35mm film. Now we have an exposition of digital formats,” which is close to exceeding the capacity of the studio to deliver. The exploding need for more storage and compute cycles is driving the need for internal clouds as well as external clouds as solution of choice. In 2005, a major post-production facility had about 50 TBytes of ingest and transcoding per year, now that is done on a daily basis. Looking at the cloud today, some could not “see how rendering can happen in the cloud,” while others already could see a clear path ahead.

Behaviors are changing dramatically, “wall postings have out paced email, millennial’s have a different expectation, we now are communicating with different metaphors driven by Facebook generation.” From the perspective of a cloud-service provider, the “studios should focus on how the cloud can cater to the end user.” This is a new viewpoint from the technology industry. The legacy approach was to provide manual services, but with the advent of the cloud, a self-service model is emerging built on automation. The true value of the cloud will be realized when an end-user can be working on “an application that runs without knowing if it is under my desk or in the cloud.” The good and bad is that “we are finally starting to see providers become focused on the Media & Entertainment industry, but we don’t have enough critical mass just yet.” Most vendors “don’t have a tight coupling of storage and compute necessary to support the unique demands of video transcoding.” While another panelist announced the effectiveness of their cloud-based editing, review and approval. They had to ensure that cloud-based “jog & shuttle” performed as well as it would if the “computer was under my desk.” From a “practical matter it doesn’t matter where it is as long as I can get it and it’s secure.” From a technology provider, “I am most interested in how the cloud impacts my engineering, we are not building anything that can’t be ported into the cloud. That’s a huge change for me as a vendor.” To change to a service model versus a product model is a difficult transition for technology vendors to traverse.

Public, private, internal, external, it will not be just one cloud model that fits perfectly for everything, the cloud will be a blending of approaches. The panel concluded on the theme that “there is a big difference between production, post, distribution, and there are many more problems production has to face with the cloud than in post and distribution.” That challenge will be addressed by the ETC’s “Hollywood Production in the Cloud” project. Stay tuned…

Reference Point

During Thursday’s panel on reference monitors, moderator Paul Chapman of Fotokem asked speakers to discuss HDR monitoring. “In our view as a post facility, that is scary as there are no standards,” Chapman said.
“The content creation community has got to decide whether to take control of the consumer viewing experience or let consumers do whatever they want to do,” warned Charles Poynton. “So far there has been virtually no contribution. … I would say get to work and think about that issue.”
Said Dolby’s Dave Schnuelle: “New cameras can capture enormous amounts of range, and the Academy is working on ACES to carry that range through the postproduction process. … We are working with the Academy on the Log ACES format/ACES HDR. We expect to show it at NAB.”

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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