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Industry Events

Industry Events

AI+HI Project 2024
(March 4-6, SHRM, Mountain View CA, $$)


Cyber Resilience Summit
(March 6, Microsoft, Rubrik, Virtual Event)


Sports Licensing Summit
(March 6, Licensing International, SFIA, New York, $$)


ARRI Alexa 35 Bootcamp
(March 6-7, AbelCine, Brooklyn NY, $$)


Axios News Shapers
(March 7, Axios, Washington DC)


Fuel Audience Growth Using Media Supply Chain Innovation
(March 7, Amazon Web Services, Webinar)


Global DAM Rollout in a Regulatory-Compliant Industry
(March 7, HS Events, Webinar)


SXSW Conference
(March 8-16, SXSW, Austin TX, $$)


The 96th Academy Awards
(March 10, AMPAS, Hollywood)


The (Human) Secrets to CTV Ads That Convert
(March 12, MNTN, Webinar)


The Power of the Passionate Consumer
(March 12, Adweek, Future, Webinar)


Black Hat Trainings
(March 12-15, Informa Tech, Washington DC, $$)


Streamlining Operations Through Automation and Workflow Optimization
(March 13, HS Events, Webinar)


CTV Connect 2024: Impact. Targeting. Converged.
(March 13-14, Cynopsis, New York City, $$)

Data & Analytics Project

The Storytelling Cipher: Mapping Precise Story and Character Mechanics to Box Office Returns

Our Data & Analytics Project held “The Storytelling Cipher: Mapping Stories & Characters to Box Office Revenue” Tuesday, December 6, 2016 at the USC School of Cinematic Arts.

This study leverages the Dramatic taxonomy of film narrative to infer which scene-level character and story attributes generate more box office returns, by genre. We are extending this study to ads and movie trailers.

The project researchers used machine learning to map 70+ story attributes for 300 films to their box office returns to extract which story mechanics or character features in film generated the most revenue. This was the first time granular story and character mechanics have been used to predict box office returns, which opens up many avenues to make more data-driven creative and development decisions throughout the industry.

What’s a good story? The question has been hanging without a scientific answer since the dawn of man. It seems that a story’s lack of clear mathematical structure and universal taxonomy would relegate such classification of stories to the qualitative – and highly subjective- empire of critics and … people.

Until now.

The event presented results from the research, discussed applications for the development and creative process, and outlined next steps.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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