News Stories

Sensio Gets 3D To 2D Tech Patents (Yes, 3D-to-2D!)

Sensio Technologies said Monday it has patented in the United States and India its S2D Switch technology that enables viewing 3D content in 2D.

The technology is designed to enable multiple people to view on 3D program together as 2D, regardless of the number of 3D glasses available in the home.

The system is said to extend consumers’ accessibility to content and
“ensure they get the most out of their investment in their 3D-enabled TV,” Sensio said.

For example, a movie purchased in 3D via video-on-demand (VOD) and recorded on a DVR can be viewed in 2D with the entire extended family on Thanksgiving evening, regardless of the number of pairs of 3D glasses owned. Later it can be viewed in its fully immersive 3D version.

“This patent grant adds a vast and fast-growing market for the Sensio S2D Switch,” stated Nicholas Routhier, Sensio president and CEO. “The ability to view 3D in 2D is essential technology for TV manufacturers, and we anticipate that demand for our patent license will be positively impacted.”

Sensio said it now has patents pending with the European Patent Office as well as Japan and China.

By Greg Tarr

original post: http://www.twice.com/article/458937-Sensio_Gets_3D_To_2D_Tech_Patents.php

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.