Tag Archives: education
book

“Stereo-3D” : A German Book by Holger Tauer

[by stereoscopynews.com]

The book “Stereo 3D” (in German) explains the basics of human vision and describes how to capture, edit and play 3D images.

Holger Tauer’s web site is named STEREO-3D-INFO DE (with text in German and English). Excerpt below

The book is available here on Amazon.

See the original post here:  http://stereoscopynews.com/references-links-books/books/1486-qstereo-3dq-a-german-book-by-holger-tauer.html

 

—-

 

Infos and knowledge about Stereo 3D

3D dictionary and information on 3D cinema 3DTV 3D rigs 3D movies

In the last couple of years Stereo 3D has gained a lot of popularity. Using todays precise digital technology it has evolved from a special division of photography into a modern part of film and TV. It depends on not only new technologies, but also affects all the creative aspects of filming.

 

The technology is developing fast. Therefore many terms need to be either invented or redefined. During this process there are often collisions with terms from IT language or from pre-digital times, e.g. analogue 3d photography. Also, there are common terms used in different ways by different people. Sometimes this can lead to confusion or misunderstanding, especially if there are many terms all having the same meaning.©

Stereo-3D technical dictionary

The website stereo-3d-info.de, sorts out all of the special technical and creative terms of Stereo-3D. Having the worlds biggest glossar about stereo 3D, this site helps you to understand the meaning of different terms and phrases.© Copyright www.stereo-3D-info.de

to the 3D dictionary…

stereo-3d-info.de

On stereo-3d-info.de you will find information about special topics such as 3D-Cinema, 3D-camera rigs and even 3D TV. Beside the basics, special knowledge and background information, there is also a news part keeping you up to date on the latest developments in S3D.©

 

bilde

The 3D future is here

 

[Written by Russell Plummer, Fon du Lac,Wisconsin reporter]

Blue and red glasses have evolved to breathtaking big screens and glasses-free 3-D.

Following the popularity of 3-D theatre movie hits like “Avatar,” “Toy Story 3” and “Jackass 3-D,” video game manufacturer and publisher Nintendo has taken the first swing at glasses-free 3-D with the launch of the handheld Nintendo 3DS system.

 

“The movie industry has really buffered people for the idea of 3-D,” said Scott Lowe, gear editor at IGN, a popular Internet website for people seeking information on video games, technology and other entertainment. “Ultimately, 3-D is not a strange concept since it’s been around for ages. Now it is being pushed into the mainstream.”

 

And prices are plummeting in the television market with high-definition (HD) 3-D-ready sets priced at whatquality HD TVs cost one year ago.

 

“It’s getting to the point where the 3-D TVs might have a little bit brighter screen, an extra input and ‘Oh, by the way, it’s 3-D-ready,’” said Tony Doll, sales associate at Ray’s TV and Appliance, 33 S. Pioneer Road. “The cost gap has really dropped.”

Price drops

Ray’s TV offers 50-inch 3-D-capable TVs between $900 and $1,500, down in price by about $1,000 since this time last year.

 

Some people are getting interested in bringing the theater experience into their home, said Lowe.

 

“It (3-D) has become a standard feature in a lot of ways,” Lowe said. “If you look at most of the TVs currently available, they feature 3-D. The key difference between this time last year and now is that they have made the technology cheaper and a sort of innocuous feature some people don’t even know they have. They can involve themselves in the 3-D if they want to, but it is not being shoved down their throats.”

 

When it comes to televisions, there are two ways to view the 3-D effect: passive and active.

 

Passive glasses do not require a power source and cost a little over $20, said Doll.

 

Active glasses have recently dropped as low as $50 and require power to open and shut each lens to show each eye a different image.

“Active technology has the benefit of being smoother and less jarring to your eyes,” Lowe said. “You get a more rich and detailed 3-D effect. There are reduced issues in terms of blurring and perception.”

 

Doll said his customers prefer the cheaper option.

The glasses

However, there is one problem that is weighing on the bridge of everyone’s nose.

 

“Most people are still not really interested in 3-D,” Doll said. “We’ll get a few customers seeing more ads and 3-D movies in the theater and coming in specifically asking for it.

 

“It’s the glasses, to be honest,” he added. “People just don’t want to wear glasses.”

 

That is where Nintendo hopes to grab eyeballs and sell its $250 handheld system featuring a touch screen on the bottom and a widescreen 3-D-optional screen on top that allows for 3-D gaming, movies and photographs.

 

Vertical lines split an image in half, with one going to the left eye, and the other going to the right eye to create the illusion of depth and objects popping out of the screen, according to the official website of Dr. Michio Kaku.

 

At the most recent Consumer Electronics Show, numerous companies showed off glasses-free 3-D tech in handheld form, said Lowe. While it may look like a window into the future, there are issues that will keep glasses going for now.

Angle

“If you are not looking at it (3DS) at the most perfect angle, you’re essentially losing the 3-D effect and there is a jarring transition between different angles,” Lowe said.

 

Doll said if the 3DS technology is blown up to a big screen, people are going to be sitting close on the couch.

 

“You are limited to two or three people in front. The farther out you get, the worse the effect is,” Doll said.

 

Lowe added that even if a company were to develop a glasses-free 3-D TV viewable at multiple angles, switching positions would briefly distort the image.

“Glasses-free 3-D is helpful,” Lowe said. “I don’t think it will be as successful as the glasses technology because, by the very nature with glasses-free, you have to be at a specific viewing angle. If you are not, it’s, for lack of a better word, ‘terrible.’”

 

 

See the original post here:  http://www.fdlreporter.com/article/20110429/FON0101/110428156/The-3D-future-here

Mentor

New Boot Camp Tool: Xbox-Style 3D Video Games [Virtual world, not stereo 3D]

[By Patrick Manning, foxnews.com]

Does Uncle Sam need a few good gamers?

Sailors-to-be are jumping on a vessel to take control of floods, fires and massive casualties — all while sitting in a computer lab or on a laptop in their bunks. The recruits say it’s akin to playing a few rounds on their Xbox or Playstation; their instructors say they’re learning.

Whatever you call it, just don’t try to pry it from their hands.

“A lot of my shipmates loved it. We didn’t want to stop playing,” recruit Shaunna Edwards told FoxNews.com. Edwards said the game reminds her of the popular game Fallout 3, where the mission is to protect Washington, D.C., from a nuclear blow in a bleak and distant future.

But this isn’t a game and the point isn’t to entertain the recruits. It’s a 3D virtual training system, released by the Office of Naval Research (ONR) in Arlington, Va. The names of the games that make it up are simple, based on the training simulations they offer: flood control, fire control, mass causality. The system was built to help train recruits, getting them ready for on-board training — damage control, to be precise.

“It catches things like reminding you to close water-tight integrity doors behind you, making sure the ship stays afloat,” recent boot camp graduate Travis Osborne told FoxNews.com. Fail at your mission in the game and lives can be lost and damage done to the ship — just what would happen at sea.

Dr. Ray Perez, a program officer at ONR, reports the recruits are performing at high levels quicker and stronger, thanks to the training system.

“Playing this game 15 to 30 minutes, depending on the student, prior to practicing on a full-scale ship, they not only completed the tasks 50 percent faster, and they performed them 50 percent better,” he said.

Realistic training is essential, Perez told FoxNews.com, because 80 percent of all new recruits have never been on a vessel.

“It gives them direction of what the vessel looks like,” he said, and answers the recruits’ most common questions: “What’s starboard? What’s port?” It also forces recruits to navigate the ship aggressively — as in a real emergency, there’s no dilly-dallying in the game.

“The game is in real time. It helps you manage your time,” added Edwards.

And no, it wasn’t 3D Realms or Activision that put together the system. A team from such disparate locations as UCLA, the University of Central Florida, Raytheon and BB&N Technologies developed the software.

Osborne said he got much more out of the virtual training than he would have from reading about it in his Naval classes.

“I felt much [more] prepared for the simulation training — it was very real,” he said, explaining that every scenario was different. “It catches things that you forget to do so that the ship can stay afloat.”

Beyond gaming, ONR uses similar virtual technology for other types of training. Since 2008, they’ve been using digital tutors to increase recruits’ reading comprehension, for example.

Many recruits come from underachieving high schools; many couldn’t read up to the required eighth grade level.

“We found this was an issue,” Perez said, explaining that manuals recruits must become familiar with are written at the eighth grade level. With 40 hours of virtual instruction, a recruit can move up two grade levels in reading comprehension, he said.

The Navy hopes their successful program is implemented in public schools. Perez described it as individualized instruction, so recruits can proceed at their pace and take exams when they are ready.

“After entering answers, they are provided with feedback,” Perez said. This way, they are successful and move onto the next lesson when they have mastered the prior one.

Next up for the program: digital math tutors. With a greater background in math, recruits can move up in the ranks, possibly towards careers as nuclear engineers or electronics techs. And Super Mario Bros. never had that promise.

See the original story here: http://www.foxnews.com/scitech/2011/04/23/new-boot-camp-tool-xbox-style-training/

figure12

History of Lenticular and Related Autostereoscopic Methods

Sony’s Pete Lude’ pointed out this excellent paper, History of Lenticular and Related Autostereoscopic Methods by David Roberts, in the Stereoscopic Display and Applications LinkedIn group.  You can download the entire 15 page paper

here:  ftp://ftp.umiacs.umd.edu/pub/aagrawal/HistoryOfIntegralImaging/HistoryOfLenticular.pdf

and here: http://www.outeraspect.com/history_lenticular.php

Digital Learning Foundation [Education sector]

[Philip Lelyveld comment: This Scotland-based organization promote the use of digital technology, including 3D visualization, in education.]

 

The Digital Learning Foundation is an educational charity dedicated to assisting educators and students adopt new technologies and integrate them into everyday teaching and learning while inspiring, motivating and making it fun.

 

On this site you will find information about our school activities, development programs for higher education, research, and events. You will also find free resources, links to free for educational use programs and help on using and integrating them.

 

As an educational charity we depend on your support, and there are many ways to do this – get involved, book a show, donate, sponsor, share resources, or just contact us and tell us how you would like to help.

 

Charitable Status + Objectives :

The Digital Learning Foundation is a registered Scottish Charity, SC036588, and a Non-Profit Company Limited by Guarantee, SC282280, whose charitable objectives are:

  • to promote the advancement of learning through the use of digital tools, innovative technologies and integrated teaching methods.
  • to provide advice, assistance and support to learning institutions and individual students of all ages.
  • to conduct research into the impact of these new technologies and to publish the results for the public benefit.

For more information, visit their website here: http://www.digitallearningfoundation.org/about

NAB: Learn About the Future of Storytelling at NAB2011

[Philip Lelyveld comment: the Transmedia program at USC will include a 3D component.]

[by TV Technology]

If you are interested in taking your programming to a new level, this year’s NAB Show has a Super Session you won’t want to miss.

“Transmedia: Telling the Story Through Narrative Content, Games and Real-World Adventures” brings together creatives and executives to discuss transmedia and the art of immersive entertainment experiences. Coined by media scholar Henry Jenkins, who will moderate this session, “transmedia” is a method of telling a story across multiple platforms and formats.

The panel for “Transmedia” includes Danny Bilson, executive vice president of Core Games for THQ, Jeff Gomez, Starlight Runner Entertainment CEO, Gale Anne Hurd, producer whose credits include “The Terminator” and “Aliens,” Tim Kring, multiplatform storyteller and creator of “Heroes” and Kim Moses, executive producer, director and writer. Henry Jenkins is a professional of communications, journalism and cinematic arts at USC and author of Convergence Culture: Where Old and New Media Collide, and over a dozen other titles on media and popular culture.

The session begins Monday, Apr. 11 at 2:30 pm.

French11

Updated 3D reference available: L’image en relief, de la photographie stéréoscopique à la vidéo 3D

This is an update, in French, of the book: L’image en relief, de la photographie stéréoscopique à la vidéo 3D, published in 1990 by Editions Masson.

It is defined as a reference for readers searching methods for stereoscopic presentations, pitfalls to be avoided, and commitments to be met in order to obtain comfortable results for the viewers. From the earliest trials for rendering stereoscopic vision by pioneers of photography, up to the challenges to be taken up by cinema operators for the next decade, this book relates the history of techniques and scientific advances in this area with many examples.

The CD-ROM attached to the book contains nearly two hundred stereo images, as anaglyphs and side-by-side, that the reader can comfortably view with an anaglyph lorgnette and a simple folding stereo viewer (supplied with the book), as well as various documents mentioned in the bibliography and links to many websites related to stereoscopy.

Olivier Cahen worked as an electronics engineer, mainly in applied research. For long time an amateur of stereo photography, he is an active member of the French stereo club since he retired.

L’image en relief

At subscription price of 35 € instead of 59 Euros. (including delivery cost for France – for sending abroad please contact us). Deadline for this subscription: March 25, 2011.

See the original story here: http://www.stereo-club.fr/SCFWiki/index.php/Oca_book

 

Loyalist college wants on 3D bandwagon

[By Jason Miller, intelligencer.ca]

Loyalist College [Belleville, Ontario] is on the verge of offering two highly sought after programs this fall.

The college is currently seeking funding from the Ministry of Colleges Training, and Universities, to offer a new 3D video production program.

The college is also nearing the launch of a revamped health science program, geared towards attracting students from India.

The Loyalist board of governors has approved the 3D television program which will see the Prince Edward County-based Headland New Media Development Organization collaborating with the college.

Stacey Hatch, the co-owner of Headland said it was natural fit for the local media company to work with Loyalist.

Headlanded, is not-for-profit organization started by Hatch and her partner David Hatch to foster the developement of new media, educational and mentoring apportunities.

“After years of being in television we wanted to do something to help the younger generation,” she said. “People are able to get trained in jobs that pay really well.”

The duo are also the proprietors of WhistleStop Productions, which is an independent television production company specializing in live sporting events, magazine and documentary productions.

The post-diploma 3D program will be offered through a condensed one-semester format aimed at graduates with backgrounds in television and other media studies.

The program will be open to a cohort of about 15 students who will be working exclusively out of the hi-tech studios at Headlands Picton office.

John McMahon, the vice-president of academic said the decision to offer the 3D program was spurred by talks with industry professionals who saw it as an ideal fit to the Loyalist media program offerings. He credited the Hatch team has being one of the driving forces behind its current success.

 

“It was mentioned that 3D was an innovative program for the future,” he said.

McMahon said the ground work for the 3D program development has already been laid and staff is currently focused on tweaking certain details.

The next couple of months will be dedicated to marketing the program to potential applicants.

“The 3D program could attract not only our own graduates but also university and college graduates from across the country,” he said. “It’s going to be a very competitive program.”

Board chair, Stuart Wright, called the developments “exciting changes for Loyalist.” He said the program will position Loyalist at the “forefront” of the niche 3D video production market.

McMahon said the college is currently ironing out final details of the revised applied health administration program. Loyalist staff has identified that the new packaging of the program would be a big draw for students in India, McMahon said.

“It’s revised delivery model to satisfy demand from international students,” he said. “There’s a tremendous demand for Ontario programs. Students in India and China are looking for the best programs.”

The program, which could start as early as May, would serve as a venue for students who already have health training in India to enhance their Canadian credentials in an effort to secure employment here.

The first semester of the five semester curriculum would be offered online while the remainder would be taught at the Belleville campus. The program doesn’t require any additional capital investment from Loyalist and is expected to cater to about 30 to 40 new students.

See the original post here: http://www.intelligencer.ca/ArticleDisplay.aspx?e=3017675

 

Clinical Symposium on 3D Vision and Health – NYC, March 15, 2011

The 3D@Home Consortium and the American Optometric Association are cosponsoring an afternoon (1:00pm-4:30pm est) symposium on 3D Vision and Health.

Tuesday, March 15, 2011
Hosted by: SUNY College of Optometry, 33 West 42nd Street, New York, NY

See the full agenda and registration instructions here: http://www.3dathome.org/clinical-symposium-20110315-registration.aspx

VISENSO – German Co. developing 3D educational resources

CYBER CLASSROOM: motivation through 3D stereo technology

The CYBER CLASSROOM is a 3D stereo teaching and learning environment for innovative knowledge transfer.

With the help of research and industrial technology used in Virtual Reality (VR) has VISENSO GmbH the CYBER CLASSROOM developed. This novel method of teaching and learning, teachers their pupils on the basis of complex issues 3D real-time modules and amusing more immersive.

Sponsors and partners across Europe to support the innovative educational project by the certification as “Certified CYBER-CLASSROOM Laboratority” (short: C ³-Lab )

See the english translation of the webpage here: http://translate.googleusercontent.com/translate_c?hl=en&sl=de&u=http://www.cyber-classroom.de/&prev=/search%3Fq%3DVisenso%26hl%3Den%26client%3Dsafari%26rls%3Den%26prmd%3Divns&rurl=translate.google.com&twu=1&usg=ALkJrhhaUltoUrIBb8Wmb0zbRL0nJciBmA