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Ten Technology Trends that Will Change the World in the Next Ten Years

[Zawya – Leading Business Intelligence on the Middle East & North Africa]

Dave Evans, Cisco’s Chief Futurologist:

The number of Internet-connected things will reach 50 billion by 2020

By 2015, 91% of Internet data will be Video

 

By 2020, one-third of all data will live in or pass through the cloud

 

Network speeds will increase three million times in the next 10 years

 


Middle East – February 12, 2012: At Cisco Live 2012, an annual flagship event in Europe, Dave Evans, Cisco’s chief futurist and chief technologist for the Cisco Internet Business Solutions Group (IBSG), outlined what he sees  to be the top 10 technology trends that will change the world in the next decade. According to him, 3D printers, sensor networks, virtual humans, and other technologies under development will drastically change our world in the decade to come.

 

Trend 1: The Internet of Things

The Internet is the most powerful communications tool in history. The Web has evolved from informational and transactional mediums, to a social web that enables immediate knowledge sharing and wisdom of a crowd. Today, more things are connected to the Internet than people on the planet. We are at an inflection point-a new beginning-an era of dramatic and accelerated innovation of new technology applications that will benefit humanity.

The number of Internet-connected things will reach 50 billion by 2020, which equates to more than six devices for every person on Earth. Many people in the developed world already have three or more full-time devices connected to the Internet when factoring in PCs, smartphones, tablets, television devices and the like. Next up are sensor networks, using low-power sensors that “collect, transmit, analyze and distribute data on a massive scale.

Trend 2: The Zettaflood Is Coming

About 5 exabytes of unique information were created in 2008. That’s one billion DVDs. Currently 1.2 zettabytes are being created, with one zettabyte equal to 1,024 exabytes. This is the same as every person on Earth tweeting for 100 years, or 125 million years of your favorite one-hour TV show. The love of high-definition video accounts for much of the increase. By Cisco’s count, 91% of Internet data in 2015 will be video.

Trend 3: Wisdom of the cloud

By 2020, one-third of all data will live in or pass through the cloud. Global cloud services revenue will jump 20% per year, and IT spending on innovation and cloud computing could top $1 trillion by 2014. With the cloud comes the ability to mine human knowledge and to put an intelligent front on it.

In addition to video, the computing power of the cloud delivered to endpoint devices changes our ability to communicate with things like real-time translation. More intelligence is expected to be built into communication. Things like contextual and location-based information.

With an always-connected device, the network can be more granular with presence information, tapping into a personal sensor to know that a person’s asleep, and route an incoming call to voicemail. Or knowing that person is traveling at 60 mph in a car, and that this is not the time for a video call.

Trend 4: The Next Net

Network speeds in the home have increased by 170,000 times since 1990, they will continue to increase three million times in the next 10 years. In line with this, networks will scale to meet future demands.

Trend 5: The World is Flat… So Is Your Technology

With always-on connectivity, social networking has the power to change cultures. Social influences will continue to move rapidly between cultures. In 10 years anyone will be able to broadcast anywhere on any device, providing unprecedented transparency.

Trend 6: The Power of Power

The human population also continues to grow, and Evans estimates that a city with one million inhabitants will be built every month over the next two decades. More efficient methods to power those cities are becoming a necessity, particularly solar energy.

In the next decade people will be able to harness alternative energy and become smarter in our use of power.

Trend 7: It’s All About You

More items will move from physical to virtual. Today, people download e-books and movies, rather than bound books and DVDs.

Examples on that are gesture-based computing, interactive TV, facial recognition, and always on technologies that will soon be able to be incorporated into glasses and contact lenses – all of which will be connected to the cloud and our social graphs for personalized content streaming.

Trend 8: The Next Dimension

Virtual humans, both physical (robots) and online avatars will be added to the workforce.

Between now and then, augmented reality and gesture-based computing will enter classrooms, medical facilities and communications, and transform them as well.

Trend 9: Another Family Tree

In the next 10 years, medical technologies will grow vastly more sophisticated as computing power becomes available in smaller forms. It is predicted that it will be possible to make a conscious computer with super human intelligence before 2020.

Trend 10: You… Only Better

According to Evans, humans are crossing the threshold from discovery into controlling our own destiny, where technology results in fundamental changes to us as a society and species.

In July 2009 — Spanish researchers discovered substance for photographic memory. In October 2009 — Italian and Swedish scientists developed the first artificial hand with feeling. In March 2010 — Retina implanted restore vision to blind patients. In June 2011 — Texas Heart Institute developed a “spinning” heart with no pulse, no clogs and no breakdowns.

While the early use of these technologies were to repair unhealthy tissue or fix the consequences of brain injury, eventually designer enhancements will be available to all. Ultimately, humans will use so much technology to mend, improve or enhance their bodies to live much longer – up to 200 years in the near future.

Read the original post here: http://www.zawya.com/story.cfm/sidZAWYA20120212081954

Wim Wenders: U2 concert film inspired 'Pina' in 3D

[Seattle Times]

….  Finally, the answer came, from a most unlikely place: Wenders saw, in 2007, the concert film “U2 3D.” It was, he said, a “eureka!” moment: 3D was what was needed, because to film dance, you need the extra element of depth — which is flattened in regular 2D. “Finally I could actually join them, I could be in the element,” he said. “I was no longer looking into the aquarium with the fish — I could swim with them.”  ….

Read the full story here: http://seattletimes.nwsource.com/html/thearts/2017459798_wenders12.html?prmid=head_main

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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