News Stories

EVS servers offer more 3D tools

[no author given: StereoscopyNews.com]

At this year’s NAB EVS (Belgium) will introduce its latest solutions including new live sports 3D production tools that allow graphic inserts and live 3D editing. IPEdit, EVS’ live editing tool, will be presented with its new 3D feature that allows it to work instantly on live 3D feeds recorded on EVS XT series server for rough cut or highlights editing.

HyperMotion & 3D SuperMotion Live Replays: EVS will present its latest integrations with third-party HyperMotion systems and will unveil 3D SuperMotion replay on its XT-LSM platform.

Read the paper here in 3DRoundabout. EVS 3D production servers are here on the web.

See the original post here: http://stereoscopynews.com/hotnews/3d-technology/software-a-hardware-tools/1338-evs-servers-offer-more-3d-tools.html

 

Leading Machine Tool Manufacturers Use EON Reality for Interactive 3D Product Presentations

[Marketwire press release] EON Reality, Inc., the world’s leading interactive 3D software provider, announced today that its interactive 3D solutions have been used by several Machine Tools manufacturers at the TIMTOS exhibition in Taiwan. A bi-annual event, TIMTOS is since 1983 one of the world’s leading exhibitions in the Machine Tools industry with almost 1,000 companies exhibiting and close to 50,000 attendees.

The Precision Machinery Research & Development Centre in Taiwan (PMC) collaborated with several leading global suppliers of Machine Tools equipment, such as Akira Seiki Co. Ltd and Ching Hung Machinery & Electric Industry Co., Ltd (CHMER), to offer compelling and interactive product and process presentations in 3D based on EON Reality’s solutions. In its own booth, PMC also had their own Virtual Reality theatre, where a large stereoscopic display showcased their latest products interactively in 3D in EON Icatcher.

“The last few years we have increased the use of interactive 3D solutions for exhibitions in order to be able to more effectively convey our value proposition to clients and partners — using the concept and slogan ‘Sell Tech. by Tech,'” said Alan Wei, Manager at the PMC. “By using interactive 3D we can reduce the need for floor space, reduce shipping costs for overseas exhibitions, reduce need for personnel at the exhibition, and still effectively demonstrate our value proposition to our clients. We selected EON Reality as our platform of choice due to the real-time visual quality it provides, its ability to offer stereoscopic 3D on the fly and the flexibility and openness of the EON Reality platform that lets us integrate it into other applications such as PowerPoint or Internet Explorer. A key factor has also been that with EON Reality’s software we can use the real, physical controllers that are used to control a real machine and through them interactively control the virtual EON application,” concluded Mr. Wei.

“We are proud to have been selected as a strategic partner and technology provider for this event,” said Pontus Appelqvist, VP Sales Asia. “We see great potential to further strengthen the Precision Machinery industry in Taiwan by using EON Reality’s cutting edge interactive 3D technology and look forward to expand our partnership with the Precision Machinery Research & Development Centre in this endeavor.”

Learn more about:
Precision Machinery Research & Development Centre  http://www.pmc.org.tw/
EON Reality – www.eonreality.com

See the original press release here: http://www.marketwire.com/press-release/Leading-Machine-Tool-Manufacturers-Use-EON-Reality-Interactive-3D-Product-Presentations-1409661.htm

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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