News Stories

3D super slow motion at 1000 fps

[from stereoscopynews.com, no author given]

I-MOVIX (Mons, Belgium) will show you at NAB the new and enhanced functionalities of the SprintCam Vvs HD (Phantom® powered), the fully integrated ultra slow-motion system for broadcast, enabling the capture and instant replay of up to 5,800 fps in 720p and up to 2,700 fps in 1080i and now with 3D synchronisation. The info session including demos will take place on 13 April 2011 from 9:00 to 11:00am in the North Hall of the Las Vegas Convention Center.

Fletcher Sports has installed the first SprintCam® Vvs HD 3D systems with a PACE 3-D rig, and successfully completed the industry’s first deployment of extreme slow motion in 3-D for ESPN’s Home Run Derby in July 2010. Fletcher’s crew delivered a head-to-toe shot of the batter striking the ball. At 1,000 fps and in 3-D, every detail was presented with stunning vividness — even down to compression and deformation of the bat and ball as they made contact.

The I-MOVIX NAB announcement is here.

Read the July shooting report here on the i-movix web site.

See the original post here: http://stereoscopynews.com/hotnews/hotnews-1/hotnews-2/1320-3d-super-slow-motion-at-1000-fps.html

 

See-through camera can image invisible objects

[cnet.com by Tim Hornyak]

Remember those X-ray glasses advertised in the back of comic books? Imagine a handheld camera that can reveal the unseen, inner structures of everything from concrete bridges to body parts.

Researchers at Missouri University of Science and Technology under engineering professor Reza Zoughi have developed a patented device that can show the inner structures of objects in real time by using millimeter and microwave signals.

Potential applications include the detection of cancerous skin cells, termite damage to buildings, or concealed weapons at secure zones like airports.

The tech could also be used for finding “defects in thermal insulating materials that are found in spacecraft heat insulating foam and tiles, space habitat structures, aircraft radomes and composite-strengthened concrete bridge members,” Zoughi was quoted as saying in a release.

The prototype camera has been in development for several years–check out the vid below, from 2009.

In its current form, objects have to be placed between a transmitter for the microwave radiation and a collector. It can run for several hours on a laptop-size battery.

The researchers are planning to upgrade it to a single unit that works more like a video camera, according to the university. It may eventually produce “real-time 3D or holographic images,” Zoughi said.

That would be pretty nifty. Can X-ray glasses be far off?

Read the original story here: http://news.cnet.com/8301-17938_105-20040812-1.html?tag=mncol;4n

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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