News Stories

Sony Requests Developers to Look at Move, 3D Support

Killzone 3 is a shining example of what’s possible graphically on PS3 (even though it doesn’t max out the console), and it’s also a title that reinforces two important PS3 technologies: 3D stereoscopic visuals and PlayStation Move support. This is the kind of support that Sony would love to see in most of its big PS3 titles.

IndustryGamers asked PlayStation software senior brand manager Scott McCarthy if there’s an actual “mandate” for Sony’s internal development studios to look at adding support for 3D and Move, and while Sony isn’t literally forcing it on its developers, it’s definitely something that’s strongly suggested.

“Whenever we come out with new technology, whether it’s Move or 3D, there is always the request that goes out to the [development] teams that says, ‘Hey it would be great if you could implement it.’ We know that adds to the layer of not only the marketing message we have access to but it also adds to the availability of different Sony channels that we can broadcast our message out to,” he explained.

Using the upcoming MLB The Show 2011 as an example, he further elaborated, “So if we weren’t 3D [with The Show], we wouldn’t be on Sony’s 3D channel. It allows us to have a broader voice within the PlayStation Nation itself.”

While some third parties are embracing both Move and 3D, it really is up to Sony to push the technologies forward on PS3, and as McCarthy alluded to, it has the extra benefit of allowing for a wider marketing message throughout Sony’s divisions.

See the original post here: http://www.industrygamers.com/news/sony-requests-developers-to-look-at-move-3d-support/

Movavi Video Converter 3D retrieves the lost dimension of DVD starred blockbusters and homemade videos.

Movavi Video Converter 3D retrieves the lost world of star-studded DVD blockbusters and homemade videos alike. Download Video Converter 3D now!

Automatic conversion from 2D to 3D.

Instant preview of 3D output.

HD-video ready.

Support of polarization glasses, shutter technology (NVIDIA), and anaglyph 3D glasses.

Support of 3D TVs, NVIDIA 3D Vision Glasses Kit, and 120 Hz displays.

Ready-made predefined settings for various devices and the web (iPad, YouTube, PlayStation PS3, Xbox 360 etc).

Batch file processing.

Automatic brightness feature.

3D depth and shift effect adjustment.

CPU acceleration on 2010 Intel Core processors.

GPU acceleration with NVIDIA CUDA (encoding only).

3D movies are breathtaking. Revolutionary. And expensive. 3D movies and camcorders are way beyond most people’s budgets. Instead, grab Movavi Video Converter 3D and turn 2D to striking 3D without breaking the bank. Convert all-new 2D movies and home videos to 3D in just a couple of clicks – you’ll enjoy great savings as well as high-quality 3D videos.

3D Video Modes

The visual ability to perceive the world in 3D is a little different for everyone. That’s why Movavi Video Converter 3D offers a range of 3D modes – Stereo, Anaglyph, Anaglyph Gray, and more – so you can choose the one that best suits you, your monitor, and your glasses.

3D Video Parameters

3D Depth, Shift and Perspective are the parameters making the magic of adding 3D ‘volume’ to 2D videos. Experiment with different values to get the maximum depth perception. Thanks to the real-time preview feature, you’ll see the results immediately. See how it works.

3D Video Preview

The real-time preview shows your custom-designed stereo and anaglyph 3D videos. Your clip in the preview window changes the moment you change the mode or parameter value. Now you can see far more than the conventional planar 2D can offer!

See the original web page here: http://www.movavi.com/videoconverter3d/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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