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Stereo 3D Filmmaking: The Complete Interactive Class

At a Glance

  • Interactive DVD course on the principles of 3D filmmaking
  • Uses both lecture and voice-guided exercises to help you put knowledge into practice
  • The only course available that teaches the art and mechanics of filming in 3D

Learn the art, theory and practical techniques to shoot your own Stereo 3D film!

Both a practical workshop and a university-level lecture, Stereo 3D Filmmaking is an interactive 5 disc DVD course that arms you with the skills and knowledge you need to thrive in the post-2D media world. Starting from the basic principles of Stereo perception and continuing through to the nuts and bolts of the hardware you’ll use on your next 3D project. You’ll learn:

  • How your brain perceives Stereo in the real world, and how that differs from Stereo 3D
  • What Stereo Parallax is, how to control it, and how to avoid making the mistakes that give viewers headaches from watching it
  • How viewer distance and screen size affect not only the viewer’s sense of depth, but also dictate key parameters for the Stereo shoot
  • The importance of non-Stereo depth cues, and how to use them to turn merely acceptable Stereo 3D into compelling and truly immersive 3D
  • Frame Violations, the “magic” of the floating window and how to use its power >wisely
  • And much, much more!

What makes it interactive?

In addition to the classroom material that’s shot in Stereo 3D, this class comes with a special FrameForge Stereo 3D Laboratory (for both Mac & Windows) and 20 directed, audio-narrated Stereo 3D exercises that let you test and apply the knowledge and techniques you learn in the class, in an optically-accurate Stereo 3D virtual film studio.

This FrameForge Stereo 3D Laboratory is based on FrameForge Previz Studio 3, the same award-winning Stereo 3D software used by Sony 3D Technology Center in the training of professional Hollywood cinematographers, camera men and directors.

What makes it complete?

In addition to all of the above, this class includes four hours of Expert Insight from Stereo 3D luminaries such as Buzz Hays, VP at Sony in charge of the Sony Stereo 3D Technology Center, Bernard Mendiburu, author of the premier book on Stereo 3D filmmaking, R.A. Benson, post-production supervisor on Coraline, and many more.

Don’t get left behind in the 2D world. Leap into the future of film with Stereo 3D Filmmaking: The Complete Interactive Class.

Note: The Course includes a Discount Coupon, good for an additional $100 off FrameForge Previz Studio 3 Stereographic 3D Pro Edition.

The producers or distributors shall not be responsible for any harm resulting from viewing the material. Stereoscopic viewing might incur eye strain, headache or other damage. Please remove glasses as soon as discomfort occurs. Use at your own risk.

System RequirementsMac OS X 10.5 or Windows XP/Vista/7; Dual Core CPU or Equivalent; OpenGL Hardware Accelerated Graphics Card with 128MB Dedicated RAM; 200MB Free Hard
Disk Space and 1GB of RAM.

3 pairs of 3D glasses, Virtual Stereo 3D Film Studio & Stereo Player Software included.

Product Details

See original post here: http://www.writersstore.com/stereo-3d-filmmaking-the-complete-interactive-class


Electronic Imaging symposium (information)

Future of mobile multimedia, 3D imaging, robotic vision, and more highlight Electronic Imaging program

New ideas for future applications of 3D and multimedia in mobile devices, entertainment, medicine, security, and other areas will dominate the conversation in several conferences at the broad-ranging IS&T/SPIE Electronic Imaging: Science and Technology symposium next month in California.

The event includes top international conferences on stereoscopic displays, 3D imaging, human vision, and other topics, and will be held at the San Francisco Airport Hyatt Regency, 23-27 January.

“Electronic Imaging is the one international conference where papers on all aspects of electronic imaging are presented,” said Symposium Chair Sabine Süsstrunk(Ecole Polytechnique Federale de Lausanne). Majid Rabbani (Eastman Kodak) is Symposium Cochair, and Gaurav Sharma (Univ. of Rochester) is Short Course Chair. Sharma will become Editor of the Journal of Electronic Imaging, copublished by IS&T and SPIE, in January.

Vision, illusion, color

The perennially popular conference on Human Vision will include talks on topics such as:

  • Visual search, Radek Grzeszczuk (Nokia)
  • Joint design of optics and image processing for application-specific sensors, David Stork (Ricoh Innovations)
  • Visualization grand challenges, Georges Grinstein (Univ. of Massachusetts Lowell)
  • How 3D immersive visualization is changing medical diagnostics, Anton Köning (Erasmus MC).

A conference banquet talk by Mark Changizi (Rensselaer Polytechnic Institute) will cover the evolution in human vision of color, illusions, forward-facing eyes, and writing — and what that might imply for extraterrestrial vision.

In a Bay Area multimedia session in the Multimedia Content Access conference, researchers from Facebook, Hewlett-Packard, Yahoo!, FXPAL, and Google will update the audience on advances in audiovisual data, such as face recognition on social media, automated photo organization, online video content search, and scalable multimedia retrieval.

NIST (National Institute of Standards and Technology) presentations on 3D imaging metrology, processing, and applications will focus on technology with noteworthy applications in areas such as medicine and security.

A session on “The Dark Side of Color” in the Color Imaging conference will include speakers from Xerox, Univ. degli Studi di Milano, McCann Imaging, Hewlett-Packard Labs, Purdue Univ., and Apple.

3D theatre

Highlights of the Stereoscopic Displays and Applications (SD&A) conference, chaired by Andrew Woods (Curtin Univ.), Nicolas Holliman (Durham Univ.), and Neil Dodgson(Univ. of Cambridge), include:

  • Keynote speaker Ramesh Raskar (MIT Media Lab), on “Content-adaptive parallax barriers and six-dimensional displays”
  • Discussion forum on “3DTV Dangers: Truth or Fiction?”, moderated by Lenny Lipton (Oculus 3D), with panel members Marty Banks (Univ. of California, Berkeley), Christopher Tyler (Smith Kettlewell Eye Research Institute), Christopher Riemann (Cincinnati Eye Institute), and Pete Ludé (Sony Electronics)
  • The popular annual 3D Theatre session showcasing a wide range of 3D content produced around the world.

A conference on Visual Analysis and Visual Analytics will include sessions on cyber security, and super-resolution will be covered by papers on Computational Imaging.

Single-photon imaging, high-speed, and other high-performance systems for cameras, atmospheric imaging, and other uses will be covered in conferences on Sensors, Cameras, and Systems, and Digital Photography.

A new conference on Parallel Processing for Imaging Applications is being introduced this year. Conference chairs are John Owens (Univ. of California, Davis), I-Jong Lin (Hewlett-Packard Labs), and Yu-Jin Zhang (Tsinghua Univ).

Conference proceedings papers will be published individually in the SPIE Digital Library as soon as approved after the meeting, and also in collected print and digital volumes and collections.

The Society for Imaging Science and Technology (IS&T) is an international non-profit dedicated to keeping members and others apprised of the latest developments in fields related to imaging science through conferences, educational programs, publications, and its website. IS&T encompasses all aspects of imaging, with particular emphasis on digital printing, electronic imaging, color science, photofinishing, image preservation, silver halide, pre-press technology, and hybrid imaging systems.

SPIE, the international society for optics and photonics, was founded in 1955 to advance light-based technologies. Serving more than 180,000 constituents from 168 countries, the Society advances emerging technologies through interdisciplinary information exchange, continuing education, publications, patent precedent, and career and professional growth. SPIE annually organizes and sponsors approximately 25 major technical forums, exhibitions, and education programs in North America, Europe, Asia, and the South Pacific, and supports scholarships, grants, and other education programs around the world.

23 – 27 January 2011
Hyatt Regency
San Francisco Airport, California, USA

Find more information here: http://spie.org/x16218.xml

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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