
Digital Town Square
That's Cool, Now What? How to Tell Stories in Virtual Reality
One hundred and twenty creative leaders in VR, video games, TV, movies, theater and traditional entertainment gathered to discuss the emerging language of VR storytelling.
Following two sessions of presentations and group discussions, the participants broke into five moderated working groups. The working groups discussed what approaches carry over from other artistic media and what issues, approaches, and concerns are new to the VR environment.
VR experience demos were provided by Samsung Electronics America, Jaunt, Assimilate, Emblematic, Funktronics Labs, InnerSpace VR, Metaverse Systems, Nurulize, Otherworld Interactive, Reel FX, VRSE, VisiSonics, and WEVR.
Following two sessions of presentations and group discussions, the participants broke into five moderated working groups. The working groups discussed what approaches carry over from other artistic media and what issues, approaches, and concerns are new to the VR environment.
VR experience demos were provided by Samsung Electronics America, Jaunt, Assimilate, Emblematic, Funktronics Labs, InnerSpace VR, Metaverse Systems, Nurulize, Otherworld Interactive, Reel FX, VRSE, VisiSonics, and WEVR.
Speakers and participants
Matt Apfel
VP, strategy & creative content, Samsung Media Solutions Center America
Danny Bilson
Writer/director/producer
Mark Bolas
Director, Mixed Reality Lab; Associate Director, USC ICT; Associate Professor, USC SCA Interactive Media Division
Philip Lelyveld
Sr. Program Manager, ETC
Alex McDowell
Narrative designer, creative director, 5D GlobalStudio; Professor of Practice, USC SCA Media Arts + Practice
Charlie Otte
Creative Director, Thinkwell
Jon Snoody
R&D studio executive, Walt Disney Imagineering
Sean Stewart
Founder, Three Story House





