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The MSI FR600 3D – Cinema Entertainment in a Laptop (polarized, THX sound)

The MSI FR600 3D – Cinema Entertainment in a Laptop

Taipei—MSI just rolled out the FR600 3D multimedia notebook computer equipped with the latest 3D graphics technology and cinema-quality THX TruStudio Pro smart wrap around sound. Put on a pair of 3D glasses and enjoy an all-new 3D multimedia experience with true-to-life graphics whether you’re playing videos games, watching films, or browsing through a photo album.

MSI Marketing Director Sam Chern points out that the 15.6” FR600 3D laptop boasts the latest raised totem seal coating technology to protect it against scratching and smudges. The inside cover comes with silver components that stand out in contrast with the jet black color theme. What’s more, under the hood, you’ll find Intel’s powerful Core i5 processor as well as MSI’s own TDE technology for the ultimate in 3D multimedia performance.

Maximize your 3D cinematic experience

Polarized 3D graphics: The FR600 3D employs the principle of circular polarization to separate light rays and deflect them in both clockwise and counterclockwise directions to form true-to-life 3D images. The FR600 3D multimedia laptop has three image modes. It offers realistic three-dimensional visual effects, converts 2D images and photos to 3D, and, when you are performing tasks, such as word processing, you can choose the conventional 2D mode. The FR600 is the perfect laptop to meet all of your 2D and 3D needs.

THX smart wrap around sound: To further enhance the 3D enjoyment offered by the FR600, MSI Notebooks joined forces with internationally renowned sound technology firm Creative in the designing of the FR600 3D laptop to give it THX TruStudio Pro smart wrap around sound for cinema-quality audio. The FR600’s four high-end speakers offer incomparable sound quality to go with the unbelievably realistic images for an incredible audio-visual experience.

Cinema Pro technology: In addition to powerful multimedia performance, the FR600 3D laptop packs MSI’s own Cinema Pro technology, so you can simply press the Cinema Pro hot key to switch over to film mode for higher display resolution and richer colors to maximize your 3D film experience.

Turbo performance at the touch of a finger

Intel Core i5 processor: The FR600 3D laptop comes with Intel’s powerful and energy-sipping Core i5 processor with Intel Turbo Boost and Intel® Hyper-Threading technology with dynamic adaptive performance to handle more data and vastly increase overall system performance.

TDE technology: The FR600 3D packs MSI’s TDE (Turbo Drive Engine technology). A touch of the mirror finish P1 hot key above the keyboard instantly throttles up system performance, so that your computer doesn’t bogged down when it’s processing big load application programs.

Classically chic

Fusion of technology and style: The FR600 3D laptop is proof that MSI continues to insist on the best. The FR600’s ebony cover is sheathed in non-peeling raised totem seal coating to prevent scratching and smudging. The center is graced with MSI’s glowing platinum logo and the wrist rest areas with a soft raised diamond coating that not only soothes your hands, but adds an extra touch of class.

Extended battery life: The FR600 3D is equipped with MSI’s exclusive ECO Engine power-saving technology which allows you to select from among five power management levels—Video Game, Film, Presentation, Word Processing, and Turbo Battery, depending on your current needs to enhance battery efficiency to further extend battery life. The FR600 3D is ideal for the person on-the-go.

Multiple HD hardware: The MSI FR600 3D is equipped with a wide cinema-class 16:9 ratio LED display. Not only are colors rich and crisp, you don’t have those pesky black bars at the top and bottom or your screen when viewing HD films. And the HD720p webcam allows you to enjoy fast, smooth, bright, and high fidelity web calls with friends and family. If you want more than a high definition computer screen.

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Microsoft acquires Canesta, maker of 3D motion-sensing gesture-recognition chips

Microsoft building a huge arsenal of 3D capabilities. /

It seems Microsoft’s motion-sensing ambitions don’t begin and end with Kinect on the Xbox 360. As the acquisition of Canesta strongly suggests.

Microsoft’s supposed moratorium on acquiring companies (which actually turned out to be exaggerated anyway) is at an end, with the company buying Canesta. Canesta is a small Silicon Valley firm which specializes in motion-sensing and gesture-recognition technology.

The long (although entirely non-technical) explanation of the kind of technology Canesta produces is that it allows people to interact with computers and other pieces of technology using their bodies rather than a dedicated control method such as a mouse or touchscreen. Hands and fingers are the obvious example, but other parts of the body can also be utilized. The short explanation is Minority Report.

This kind of technology is expected to play a bigger role in the future of computing and beyond. And Microsoft is betting big on motion-sensing and gesture-recognition being the next big thing. Having already bought 3DV last year, this latest acquisition represents Microsoft building a huge arsenal of 3D capabilities.

Microsoft is, it should be noted, no stranger to the technology either. This deal comes just days before Kinect launches for the Xbox 360. Kinect, as demonstrated by both Oprah and Ellen over the past couple of weeks, is a system which allows gamers to play using their whole bodies rather than a traditional controller. It’s essentially the Wii times ten.

Kinect is flying off shelves around the world during its pre-order phase despite its $150 price tag and competition from Sony and its rival Move system. I wouldn’t mind betting that it’s this level of interest that has persuaded the higher-ups at Microsoft to throw their weight behind the technology. But I remain unconvinced it’ll successfully move beyond videogames. Even if it does I suspect Windows 8 would be a little too early.

Although both companies have confirmed the acquisition, neither has disclosed financial details. We also don’t know whether Microsoft has bought Canesta to use the technology specifically or to acquire the 44 patents the company currently holds. My guess would be a combination of the two.

by Dave Parrack

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Verizon Joins the Executive Board of the Entertainment Technology Center at USC

Verizon Enterprise Solutions will lend its technology expertise to the Entertainment Technology Center at the University of Southern California (ETC@USC) through a seat on ETC@USC’s executive board. Verizon’s global cloud, IP and wireless networks, managed security services, end-to-end digital content solutions and technology-related professional services are used by media and entertainment companies to create, transport, manage and deliver digital content around the world, on any platform,  anytime.

ETC@USC is a nonprofit, member-funded entertainment technology think tank and research center, affiliated with the USC School of Cinematic Arts. It brings together senior executives, innovators, thought leaders and catalysts in a neutral setting to explore issues related to the creation, distribution and consumption of entertainment content. Verizon’s participation on the executive board will provide media and entertainment companies with opportunities to learn how Verizon’s media-focused solutions, network and technology expertise can help the industry transform its future.

“The goal of the ETC@USC is to bring industry and technology experts together to develop the solutions that will propel us through the next 20 years,” said Kenneth Williams, CEO and executive director of the ETC@USC. “Verizon’s broad set of technologies and deep industry experience will provide a unique voice on the executive board. We look forward to their active participation.”

Scott Spector, global head of Verizon’s media and entertainment vertical, added: “Verizon is committed to the media and entertainment industry, and our participation with ETC@USC will allow us to support and potentially drive innovation in the industry. There’s a vast range of opportunities to integrate technology and improve everything from digital content production through digital distribution, creating an optimal experience for the industry.”

Verizon Enterprise Solutions creates global connections that generate growth, drive business innovation and help shape tomorrow’s biggest ideas. With industry-specific solutions provided over Verizon’s secure mobility, cloud, strategic networking and advanced communications platforms, Verizon helps open new opportunities around the world for innovation, investment and business transformation. Visit to learn more.

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center within the USC School of Cinematic Arts that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content.  ETC@USC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. (

Verizon Communications Inc. (NYSE, Nasdaq:  VZ), headquartered in New York, is a global leader in delivering broadband and other wireless and wireline communications services to consumer, business, government and wholesale customers. Verizon Wireless operates America’s most reliable wireless network, with more than 108 million retail connections nationwide. Verizon also provides converged communications, information and entertainment services over America’s most advanced fiber-optic network, and delivers integrated business solutions to customers worldwide. A Dow 30 company with more than $127 billion in 2014 revenues, Verizon employs a diverse workforce of 177,300. For more information, visit

VERIZON ENTERPRISE SOLUTIONS ONLINE NEWS CENTER: News releases, blog posts, media contacts and other information are available in Verizon Enterprise Solutions’ online News Center at News from Verizon Enterprise Solutions is also available through an RSS feed at

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