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Active shutter glasses starting at ~$70 from Reality

If you already own a 3D-ready TV or you’re thinking of getting one in the near future,
here’s some good news that might interest you.
As you know, 3D electronic glasses sold by the TV manufacturers usually cost $150-$175 a pair or as little as $125, (if you’re lucky enough to find them). Also, manufacturers glasses seem to push style rather than comfort and durability and when you have children or a group of friends gathered for an evening of ESPN 3D, durability can  become a really important word.
We are pleased to announce a new line of Reality® 3D home entertainment products that offer an inexpensive solution to the high cost of manufacturers glasses… glasses that were more comfortable, durable and had one startling feature the other glasses didn’t have… compatibility with a variety of TVs, instead of just one.
We’ve attached a Reality 3D Home Entertainment Products Catalog, should you want to learn more. Our prices are lower than anyones, and they work with a variety of 3DTVs and 3D computer monitors.  Order now and avoid the stampede.

Read more in the product catalog (pdf) here: 2010 Reality Catalog 6

and at their website: http://www.3dstereomedia.com/content/3d-glasses

3D-Enabled Mobile Devices to Surpass 60 Million by 2014

What In-Stat said:
– Autostereoscopic 3D is necessary for 3D mobile device consumer acceptance.
– By 2012, 3D-enabled smartphones will represent 45 percent of all 3D-enabled mobile devices shipments.
– Penetration rates will be highest in the handheld game console market segment.
– Tablets, smartphones, and handheld game consoles, will incorporate 3D more quickly than other portable devices.

Emerging glasses-free 3D technology will drive so-enabled mobile devices over the next few years. That’s In-Stat’s point of view. The market researcher is predicting the shipment of more than 60 million 3D-capable mobile devices by 2014.

“Due to advancements in autostereoscopic 3D technology, a type of 3D technology that does not require glasses to view 3D images, 3D technology is finding its way into mobile devices,” said In-Stat’s Stephanie Ethier. “The more predictable viewing distance of mobile devices enables a compelling and convenient 3D experience. Additionally, many of the chipsets found in today’s smartphones have the processing power to handle 3D content; therefore the smartphones promise the largest opportunity for mobile 3D technology suppliers over the next five years.”

full story here: http://www.televisionbroadcast.com/article/110018

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Verizon Joins the Executive Board of the Entertainment Technology Center at USC

Verizon Enterprise Solutions will lend its technology expertise to the Entertainment Technology Center at the University of Southern California (ETC@USC) through a seat on ETC@USC’s executive board. Verizon’s global cloud, IP and wireless networks, managed security services, end-to-end digital content solutions and technology-related professional services are used by media and entertainment companies to create, transport, manage and deliver digital content around the world, on any platform,  anytime.

ETC@USC is a nonprofit, member-funded entertainment technology think tank and research center, affiliated with the USC School of Cinematic Arts. It brings together senior executives, innovators, thought leaders and catalysts in a neutral setting to explore issues related to the creation, distribution and consumption of entertainment content. Verizon’s participation on the executive board will provide media and entertainment companies with opportunities to learn how Verizon’s media-focused solutions, network and technology expertise can help the industry transform its future.

“The goal of the ETC@USC is to bring industry and technology experts together to develop the solutions that will propel us through the next 20 years,” said Kenneth Williams, CEO and executive director of the ETC@USC. “Verizon’s broad set of technologies and deep industry experience will provide a unique voice on the executive board. We look forward to their active participation.”

Scott Spector, global head of Verizon’s media and entertainment vertical, added: “Verizon is committed to the media and entertainment industry, and our participation with ETC@USC will allow us to support and potentially drive innovation in the industry. There’s a vast range of opportunities to integrate technology and improve everything from digital content production through digital distribution, creating an optimal experience for the industry.”

Verizon Enterprise Solutions creates global connections that generate growth, drive business innovation and help shape tomorrow’s biggest ideas. With industry-specific solutions provided over Verizon’s secure mobility, cloud, strategic networking and advanced communications platforms, Verizon helps open new opportunities around the world for innovation, investment and business transformation. Visit www.verizonenterprise.com to learn more.

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center within the USC School of Cinematic Arts that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content.  ETC@USC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. (www.etcenter.org)

Verizon Communications Inc. (NYSE, Nasdaq:  VZ), headquartered in New York, is a global leader in delivering broadband and other wireless and wireline communications services to consumer, business, government and wholesale customers. Verizon Wireless operates America’s most reliable wireless network, with more than 108 million retail connections nationwide. Verizon also provides converged communications, information and entertainment services over America’s most advanced fiber-optic network, and delivers integrated business solutions to customers worldwide. A Dow 30 company with more than $127 billion in 2014 revenues, Verizon employs a diverse workforce of 177,300. For more information, visit www.verizon.com/news/.

VERIZON ENTERPRISE SOLUTIONS ONLINE NEWS CENTER: News releases, blog posts, media contacts and other information are available in Verizon Enterprise Solutions’ online News Center at http://www.verizonenterprise.com/about/news. News from Verizon Enterprise Solutions is also available through an RSS feed at http://www.verizonenterprise.com/rss-options/.

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