News Stories

Disney XD to play 3D Pac-Man

[C21Media]

US kidcaster Disney XD has acquired an upcoming 3D animated comedy featuring classic video game character Pac-Man.

Pac-Man 3D

Pac-Man 3D

The Mouse House net will air Pac-Man – The Adventure Begins (working title, 26×22’) in time for a 2013 bow. US-based distributor 41 Entertainment (41e) debuted the show to the international market at Mip Jr last October in Cannes.

The action-adventure comedy will feature the character from the classic arcade game, which is considered one of the most recognisable video game brands, in a series of escapades with his friends.

The stereoscopic 3D series comes from Arad Productions (Spider-Man, Iron Man, Hulk) and video game publisher Namco Bandai Games, which owns the Pac-Man brand. Arad’s Avi Arad, the former chairman and CEO of Marvel Studios, executive produces along with Rick Unger (Biker Mice From Mars, X-Men Evolution).

A previous Pac-Man series broadcast in the early 1980s, with Hanna-Barbera and Namco hooking up for an ABC toon.

Disney XD’s programming includes hit series Phineas and Ferb and Lab Rats.

Read the original post here: http://www.c21media.net/archives/77443

Everything You Wanted to Know About 3D Printing But Were Too Afraid to Ask

“We can already print semiconductors, and one printer prototype I know can already print batteries — if you have batteries and semiconductors, you have devices.”


[Mashable]

3D printing is a mind-blowing process, but you might be surprised to learn that it’s not a new technology. It was developed in the late ’80s and has been used extensively for prototyping. What’s new is that the technology is no longer reserved for big companies — in recent years, it has finally made the jump to the mainstream consumer market.

In 2007, some higher-ups at Philips Electronics had a hunch that people would be interested in being more involved in the products they buy. …

Weijmarshausen created a business plan for the first round of seed funding, built a prototype that was ready by February 2008, and launched Shapeways.com in July 2008. At launch, the machines only printed in plastic, but as the market grows and the technology matures, Shapeways is able to offer more materials and more affordable prices. …

How It Works

What Can Be Printed?

To Print or Not To Print?

The Challenges of 3D Printing

The Future of 3D Printing

What’s in store for 3D printing? Weijmarshausen is adamant that it’s not a need-based business, but a want-based one — you don’t need a 3D-printed bikini, but some people like the idea of cocreation and partaking in the design of the things they own. The items have stories behind them and become conversation starters. So for Shapeways, the mission is to spread that gospel. “We keep growing our proposition to make it easier and more accessible for people,” Weijmarshausen explains.

The Shapeways API can be integrated into myriad platforms to print Minecraft and other items. Should it be integrated with Foursquare, you’d be able to print a Foursquare badge. The API will enable the consumer to transform any digital property into a real-life entity, which has exciting implications for future print-outs.

As for the industry as a whole, it’s very much a wild west. “We just got started, we don’t really know what we can do — it’s like the early Internet years, when we couldn’t imagine web browsing or Facebook or Twitter orSkype,” says Weijmarshausen. “We’ll get more exciting materials, we’ll get a mix-up of materials. We can already print semiconductors, and one printer prototype I know can already print batteries — if you have batteries and semiconductors, you have devices.”

Though there are current limitations, a burgeoning 3D-printing industry can let imaginations run wild in the years to come.

“A lot of things — even things we don’t know and that aren’t yet possible — will be 3D printed.”

Read the full post here: http://mashable.com/2012/02/28/3d-printing-shapeways/

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Data & Analytics Project

The Storytelling Cipher: Mapping Precise Story and Character Mechanics to Box Office Returns

Our Data & Analytics Project held “The Storytelling Cipher: Mapping Stories & Characters to Box Office Revenue” Tuesday, December 6, 2016 at the USC School of Cinematic Arts.

This study leverages the Dramatic taxonomy of film narrative to infer which scene-level character and story attributes generate more box office returns, by genre. We are extending this study to ads and movie trailers.

The project researchers used machine learning to map 70+ story attributes for 300 films to their box office returns to extract which story mechanics or character features in film generated the most revenue. This was the first time granular story and character mechanics have been used to predict box office returns, which opens up many avenues to make more data-driven creative and development decisions throughout the industry.

What’s a good story? The question has been hanging without a scientific answer since the dawn of man. It seems that a story’s lack of clear mathematical structure and universal taxonomy would relegate such classification of stories to the qualitative – and highly subjective- empire of critics and … people.

Until now.

The event presented results from the research, discussed applications for the development and creative process, and outlined next steps.

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