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TV Technology Quotes Phil Lelyveld about Glasses-free 3D

“In terms of a marketable product, it is clearly many years away,” said Phil Lelyveld, program manager, Consumer 3D Experience Lab in the Entertainment Technology Center at USC. “3D is the one of the first art forms that impacts your visual system and can have a health response on it. Some autostereoscopic display technologies can be very age-dependent, and market research has found that people in their early 20′s and younger can more readily accept the AS3D effect, but people in their 20′s and older find it very annoying.”

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ESPN to Carry Wimbledon in 3D

[by TV Technology]

ESPN 3D will televise the Wimbledon’s men’s semifinals and the men’s and ladies finals from the All England Lawn Tennis & Croquet Club in London, July 1-4. The four matches will be the first 3D tennis broadcast by ESPN 3D since the network launched a year ago.

Earlier this year the BBC announced that it would broadcast the matches in 3D. ESPN will pick up BBC’s feed and ESPN announcers will do the commentary. ESPN2 will broadcast more than 100 live hours of Wimbledon starting June 20.

Wimbledon is the third tennis grand slam event to be shown in 3D. CBS broadcast portions of the US Open in 3D last fall and the Tennis Channel broadcast more than 20 hours of the French Open Memorial Day weekend.

ESPN 3D’s Wimbledon schedule (all times eastern):

July 1
Men’s Semifinal #1 (8 p.m.)

July 2
Men’s Semifinal #2 (1 a.m.)

July 4
Ladies’ Final (7 a.m.)
Men’s Final (9 a.m.)
Re air Men’s Semifinal #1 (12 p.m.)
Re air Men’s Semifinal #2 (3 p.m.)
Re air Ladies’ Final (6 p.m.)
Re air Men’s Final (8 p.m.)

See the original post here: http://www.tvtechnology.com/article/121304

Utah Scientific and Sisvel Technology demonstrate new form of 3-D broadcasting

[By Ned Soseman, broadcastengineering.com]

[Philip Lelyveld comment: stories about this technology being implemented in Italy are here and here.]

At NAB, Utah Scientific and Sisvel Technology demonstrated a new form of 3-D broadcasting that is fully compatible with 2-D television displays, allowing 3-D and 2-D viewing of a single broadcast stream. This is made possible by 3-D Tile Format, an innovative technique for formatting stereoscopic images that integrates two 720p frames within a single 1080p frame. The reconstructed right and left images maintain their original 720p spatial and temporal resolution, giving viewers of both versions the full benefit of the original picture.

The 3-D Tile Format also provides better transmission quality of 3-D content than current solutions. It’s backward compatible, which allows broadcasters to transmit to both 2-D and 3-D users without the need for increased bandwidth. The 3-D/2-D-compatible system is already in use at QuartaRete TV in the Piedmont region of Italy as part of its DVB-T broadcast service and is being tested for implementation by several broadcasters elsewhere in Italy.

Utah Scientific and Sisvel Technology demonstrated a standard UTAH-400 digital router switching multiple 3-D and 2-D picture sources that are then mixed by a specially configured Utah Scientific MC-2020 master control switcher. The resulting program video stream was then encoded by the Sisvel Technology 3-D encoder and transmitted to the Utah Scientific booth over an RF link to simulate actual delivery conditions.

See the original post here: http://broadcastengineering.com/news/utah-scientific-and-sisvel-demonstrate-3-D-broadcasting/index.html

The new Nintendo 3DS might herald a change in attitude towards 3D technology

[by CIARA O'BRIEN, Irish Times]

The new Nintendo 3DS might herald a change in attitude towards 3D technology

MORE THAN a year after 3D TV was unveiled, the technology has yet to become a staple in households. But that could be about to change with a new generation of smaller, portable products with 3D options, which could provide a back door into consumers’ homes for the technology.

The launch of the Nintendo 3DS last week could herald a change in attitude towards 3D. Heralded as a “game changer” for 3D, hopes are high that the console, which does not require the use of special glasses, could give 3D the push it needs to become an entertainment standard.

It has already proved popular, with Nintendo reporting record sales for the handheld console, although exact figures will not be released until mid-April.

Games makers are expecting the 3DS to further the cause of 3D among consumers.

“Even though it’s a handheld device, people are going to have a good experience with it and are going to be searching out that 3D content on the home console as well,” said Tony Key, vice-president of marketing at video game publisher Ubisoft.

3D gaming was expected to, in some way, drive sales of the new TV sets. However, it could be a while before that adoption is widespread. Although Sony is backing 3D gaming, enabling big name titles such as Call of Duty: Black Ops and Gran Turismo 5 and promising 20 titles by the end of the year, Microsoft has been a little more circumspect, concentrating instead on its motion-sensitive Kinect product.

The Nintendo-inspired boost would be welcomed by an industry that has worked hard to promote 3D with varying degrees of success.

A number of factors are blamed for holding back the adoption of 3D TV as a standard, including the cost of the equipment, a lack of content and the expectation that newer, better technology that will not require the use of glasses is coming in the near future.

There could be hope on the horizon for TV manufacturers. A study by research firm Futuresource Consulting claims that almost 15 million households in the US will have a 3D-enabled TV by the end of 2012. Prices have fallen in recent months as more 3D-enabled TVs become available.

Addressing the lack of content is another issue. While there has been a rash of 3D film releases, content for the average consumer is thin on the ground.

The new generation of portable, create-your-own-3D devices could go some way towards solving that problem, encouraging consumers to invest in the new equipment.

Companies such as Panasonic and Sony are also adopting the technology into cameras, camcorders and even laptops this year, increasing the chances that consumers will become exposed to it.

Even mobile phone companies are getting in on the act, with LG unveiling a 3D phone at Mobile World Congress in February.

Irish company Movidius is confident its portable 3D technology will help boost the sector. The company has developed a silicon chip that can be integrated into phones, and software that allows handset makers to deliver 3D content. Consumers can also convert existing 2D images to 3D content, or create their own content from scratch.

“You don’t require any special glasses. That’s pretty fundamental for the experience, we think,” said chief executive Seán Mitchell.

“We’re pretty optimistic about it. Every mobile manufacturer in the world is looking very closely at this and either has direct plans or is studying the area very carefully.”

It’s a world away from the traditional image of 3D as a cinema technology or even as home entertainment.

Fiona Hoy, market analyst for Futuresource Consulting, said limited availability of content at retail level has meant broadcasters have assumed greater importance as a source of 3D content.

A number of partnerships have sprung up between electronics manufacturers and broadcast companies to provide the content, including Sky in Britain, which has a 3D channel included on its digital offering, something that is said to have driven consumer awareness and sales of TVs.

But the technology is still being greeted with some caution. In its latest technology strategy, updated last month, the BBC said it would not be investing in 3D programming just yet, as current standards for stereoscopic 3D could fail to take off.

“Much of the current hype has come from the success of recent movie titles and the imminent release of these on Blu-Ray,” the strategy said. “There is no standardisation of the technologies for acquisition, post-production, contribution or distribution of stereoscopic 3D. This approach is likely to suit a smaller but better-funded number of players in the movie industry.

“Within the broader, more diverse and often less well funded television-making community, a lack of standardisation would be a more significant issue; not just for stereoscopic 3D as a format but also in financial terms for the producers and commissioning broadcasters.”

Auto-stereoscopic 3D TVs, which do not require the use of glasses, are available in Japan, but the expectation that this will become the norm in the near future may be misguided.

Futuresource said its research indicated that auto-stereoscopic technology is still years away from offering the quality or large screen sizes that consumers have come to expect. The glasses-free TV sets have some limitations, including a restricted viewing angle, and a limited number of points from which the 3D can be viewed properly. “Outside the sweet spot, the viewer sees either no 3D effect or, worse still, a reverse image which is highly uncomfortable to watch,” said Jim Bottoms, director of Futuresource.

Smaller sized sets – usually 12in or 20in – are usually designed for a single viewer. Larger screens present more of a challenge, requiring about 100 unique views, Futuresource said. Creating content for these will also present a challenge, as it would require multiple cameras and a different production/broadcast infrastructure. – (Additional reporting – Reuters)

VERDICT: 3D CONSOLE STANDS OUT

SINCE NINTENDO announced plans for the 3DS in March 2010, the games industry has watched closely. Promising to eliminate the the special glasses that are a necessary – and often pricey – accessory, the console stands out from the 3D crowd.

Although the 3DS could do with an innovative, fresh game to make a real splash, the console certainly delivers on what it promised.

Because it is a personal device, the lack of glasses is more easily dealt with, allowing the manufacturer to make certain assumptions on the user’s viewing angle. What it means in practice is that the 3D effect works well.

It looks similar to its predecessors, the DS Lite and the DSi, although a little more polished. The main difference is apparent when you open the console. The 3DS uses a slider at the side of the device to control the level of 3D, from full down to nothing. The user can set the 3D to a level at which they are comfortable.

The menus are also 3D enabled, which gives a slightly weird effect until your eyes become accustomed to it.

Higher-speed games, such as racing games, lose the 3D effect to a certain extent. There is only so much 3D it can generate when scenery is whipping past you at a faster rate. Where the 3D comes into its own is on slower-moving games, where you can stand back for a minute and appreciate the 3D graphics.

The console also comes with built-in software to demonstrate the 3D capabilities, using augmented reality cards that the 3DS “reads” through its cameras and creates games.

The 3D effect is not recommended for younger children, however, and the console also builds in some parental controls to ensure that this can be locked out.

The news source can be found here: http://bit.ly/eWG1DR

scenario198

World’s first interactive 3D movie also the creepiest

Researchers at the University of New South Wales have created the world’s first interactive 3D film — and it is sure to creep you out.

With 3D technology advancing faster than a pick-up artist, it was only a matter of time before 3D films became interactive. What we didn’t expect, however, was just how completely and totally creepy the first interactive 3D movie would be.

Researchers at Australia’s University of New South Wales have created a 3D movie, projected on a 360-degree screen,reports New Scientist. The film, entitled Scenario, is based on the story of Austrian woman Elisabeth Fritzl, who had been imprisoned by her father in a basement for 24 years, and was forced to have seven children with him. Uplifting, we know.

Using sensors in the theater, “viewers” of the film are given a humanoid avatar, which mimics the viewer’s movements. The goal of each person is to escape. And to do that, participants must collect the body parts of babies and return them to one “oversized baby.” (Seriously, who thought of this?)

To keep viewers from escaping, sentinels controlled by the film’s artificial intelligence engine either push avatars away from the baby bits, or kick the body parts out of reach. The sentinels decide wether to kick or push based on an avatar’s proximity to, let’s say, a baby head, or which body parts an avatar holds.

Sixteen near infrared cameras track the movements of each viewer in the cinema, providing the sentinels with the information needed to thwart the baby body part collections.

Interactive 3D films sound good, and all. But if you ask us, this just sounds like an overly complex (and, most likely, expensive) interactive 3D video game — something Microsoft has been working on for quite some time now.

No matter what Scenario is, it’s clear that interactive 3D films are going to have to be a lot less creepy for them to gain mainstream appeal.

Watch a video of Scenario in action:

See the original story here: http://www.digitaltrends.com/entertainment/worlds-first-interactive-3d-movie-also-the-creepiest/

Westinghouse Plans Glasses Systems (launch at CES)

(Phil Lelyveld comment: this sounds like a Head Mounted Display.  If it is, I hope they also address delivering high(er) resolution content to the displays.)

Westinghouse Digital said it will use International CES to unveil a prototype personal viewer glasses systems for 2D and 3D viewing.

The company, which will present its latest product lines in at the Las Vegas Hilton (HL-360), said the personal viewers will incorporate “a revolutionary new optic developed for the U.S. Military by Immersion Optics” featuring “the largest consumer field of view (FOV) ever produced.”

The lightweight glasses can be used to view material in either 2D or 3D.

The company is also scheduled to show new LED edge-lit LCD HDTVs with screen sizes ranging from 22 to 60 inches and featuring a connected version of its 46-inch LED LCD TV, including such Internet apps as Vudu, Netflix and more.

Westinghouse will unveil its new flagship LED LCD TV, with a 60-inch 1080p FullHD screen, 120Hz refresh clear motion refresh rate and a 6.5ms response time.

Full story at http://www.twice.com/article/460753-Westinghouse_Plans_Glasses_Systems.php

3dshootout01md

3DTV roundup: LG, Mitsubishi, Panasonic, Samsung & Sony square off

After a year of hearing about 3DTVs nonstop we finally got some of the main contenders in house to examine, although we’ll start by pointing out that this isn’t so much of a “3DTV” roundup, since a more apt description of these displays is 3D-capable HDTVs. That’s an important distinction to make, since nothing about the 2D performance of these TVs suffers because of their ability to do 3D, and in many cases they cost the exact same price as their comparable 2D-only models from last year. With that said Samsung, Sony, Panasonic, Mitsubishi and LG’s finest have had their moment and on the next page we’ve done our best to compare them in a way that makes sense for the average HDTV buyer who might also want to take in a 3D event or movie from time to time. Right now, there’s barely enough 3D content to support more than a couple of hours viewing per week, much less support a full viewing conversion to all-glasses, all the time — but more about that later.

Full, lengthy story here: http://www.engadget.com/2010/12/06/http:/www.engadget.com/2010/12/06/3dtv-roundup-lg-mitsubishi-panasonic-samsung-and-sony-square/

Section headers are;

The Players

The Glasses

Usability and Features

Picture Quality

Content

Wrap-up

sony50

Sony launches 22in TV with built-in PlayStation 2, 3D, internet connection

With Full HD 3D, Freeview HD and internet portals dominating the spec lists of TVs, Sony has decided to do something different with its Bravia KDL-22PX300: it has a built-in PlayStation 2.

Well, by built-in, we mean that the 22in TV’s base is a PlayStation 2, giving this TV a rather strange look. It’s also a little strange that Sony’s choosing this point to try and eke a little more life out of its PS2 product. The only reason we can think of is that integrating a PlayStation 3 would put the price up to an unrealistic level.

As it stands, the KDL-22PX300 is available for £200 from Richer Sounds making it only a little more expensive than same-size TVs from other big manufacturers.

The KDL-22PX300 is well kitted out, too. Its 1,366×768 resolution is ideal for 720p footage, while four HDMI inputs mean you can plug in tons of other devices. There’s Freeview built in, although not the newer Freeview HD.

Perhaps the best thing is the Bravia Internet TV portal is included, so you can connect the TV to your router via Ethernet and use the online services, including BBC iPlayer and LoveFilm. If you’ve been looking for a way to break out your old PS2 games, this TV could well be the model for you.

Full story here: http://www.expertreviews.co.uk/tvs/1281436/sony-launches-22in-tv-with-built-in-playstation-2

eizo-duravision

Eizo DuraVision professional autostereo display

Eizo’s DuraVision FDF2301-3D might look like an ugly machine, but this 23-inch monitor sports a full HD resolution display that can offer 3D content – without those pesky glasses. There isn’t a price tagged to this monitor just yet, but you can bet that it won’t come cheap. It’s expected to arrive in the first half of 2011 and offers VESA Stereo Sync and two DVI connectors. In case you’re feeling strong, you might want to take note that it weighs a good 16kg.

full story here: http://www.ubergizmo.com/15/archives/2010/12/eizo_duravision_fdf2301-3d_glasses-free_3d_monitor.html

——-

MORE INFO FROM stereoscopynews.com

Eizo (Germany) ‘s DuraVision FDF2301-3D is a 23″ autostereoscopic display for professionals. 16 Kg, 10.000 euros, no glasses!

The screen is using a dual backlight switching method to present a full HD 1920×1080 resolution to each eye, a technology already seen on the Fuji W1 and W3 cameras back screens.

The FDF2301-3D will be available in the first half of 2011. To enjoy the autostereo view, you will have to be at the hot spot at 89 cm (35″) from the screen and not move laterally more than 65mm (2.5″) .

full story here: http://stereoscopynews.com/hotnews/stereoscopic-displays/autostereoscopic-displays/1085-eizo-duravision-fdf2301-3d.html

Hitachi WOO 3D phone-420-90

3D TV without glasses explained

[Phil Lelyveld comment: This article is an excellent overview of the current state of autostereoscopic (no glasses) 3D display technology.]

Ever wish you could lose the specs and watch a 3D TV without those annoying glasses?

Analysts at Futuresource Consulting predict that by 2011 the UK will have more 3D TVs than the current front-runners, France and Germany, with one in three homes 3D Ready by 2014 – and a staggering 50 per cent by 2015.

That’s an awful lot of 3D glasses – and at £100 a pop, it’s a serious complaint about the 3D home experience. The solution, of course, is a 3D TV without glasses.

“Nine views is the current standard, but coming down the pike is 15 views, though that will require more processing and a meaty chip,” says Foster. “It has been suggested that a large screen auto stereoscopic 3D TV could need up to 100 views.”

Exactly how camera rigs would be able to film from that many viewpoints is anyone’s guess.

Full story here: http://3dradar.techradar.com/3d-tech/3d-tv-without-glasses-explained-02-12-2010