News Stories

Silvers Summit: CE Products for Advanced Generations

What you should know about ‘Gear for Geezers’…

If you think focusing on seniors means making phones with oversized keypads and “I’ve-fallen-and-I-can’t-get-up” alarms, think again.

The exhibitors at CES’s Silvers Summit spoke with us about advice for the entertainment industry, based on their experience designing and marketing products for an aging population.

“They are the best customers in the world, but nobody has figured out how to do it right for them,” said Aaron Pollack of cell phone provider Jitterbug.

Boomers pay bills on time, give conscientious customer feedback, and are extremely loyal (witness Jitterbug’s churn rate of 1.5%).  While they may be beginning to have issues with hearing, vision, and manual dexterity, they also have the interest, the income, and the time to enjoy great technology and entertainment.

Some advice from the pros for reaching this valuable demographic:

Stick With Sexy Design
Just because they’re aging doesn’t mean they’re square, exhibitors said. Reaching the key baby boomer demographic means creating products that don’t make them feel like they’re getting old.

“My number one advice is to make it sexy.  In their minds, they’re young and cool, and they’re not ready for the old folks home,” said Curt Stone of the Quality of Life Foundry at Carnegie Mellon University.  “You don’t have to dumb it down for them.  Make tech that is universally appealing but also adaptive to special needs, and you’ll have a winner.”

Simplify, Simplify
While the CES floor is crowded with complicated devices and expanding choices, this population wants it simpler and streamlined.  They’re overwhelmed and turned off by remote controls or set-top boxes with too many or unclearly-labeled buttons.

Universal_Remote_edit2Swedish company Doro has taken it to the ultimate extreme, with a six-button universal remote control (on/off, volume up/down, and channel up/down) that won’t overwhelm anybody.  That may be going farther than most of the 55+ crowd needs, but the key feature of all exhibitors in Silvers Summit was that they cut out extraneous content and features, rather than adding more.

Focus on Making & Strengthening Connections
This population uses their tech to stay in touch with people they care about, exhibitors said.  Companies that support those goals will succeed.

“People stay connected by watching TV together or talking on the phone, and when they lose their hearing and stop sharing those things with their families their connections unravel,” said Michelle Maher of ClearSounds.  “Use technology to appeal to the emotional side of those family connections, and you’ll reach this group.”

Provide “High-touch” Customer Service
That means no labyrinthine automated telephone directories, no overseas customer service, and extremely patient and flexible reps.

“The relationship that develops is more like a family relationship,” said Chuck Lalonde of MyGait, which offers computer systems for elderly customers with custom hardware, software, and support.  He said people call or email with questions like, “How do I find a good Chinese restaurant in Vegas?” and their reps just roll with it, emailing back links to a Google map with directions.

“It definitely costs more to run a call center out of America than India,” said Pollack of Jitterbug.  “But it is absolutely what these customers want.”

Jitterbug_Phone_edit2Think Differently About Billing & Privacy
As mobile entertainment takes off, mobile purchasing and billing issues will become more complicated, and many aging customers simply aren’t comfortable with paying for things on the fly.  Reaching them may require some creativity and a range of payment options.

Jitterbug found that many users were afraid of contracts and worried about sharing social security, credit card, or bank account numbers over the phone or the Internet.  So they let them pay the old-fashioned way, month-to-month and through the mail.

“We mail them a bill and they pay on time,” said Pollack.  “We have far fewer problems than you might expect.”  Jitterbug also offers automatic online billing for those who are interested.

Immersive experience with VibeAttire Vibrating Vest

There are several exhibitors showcasing “vibro-tactile” audio experiences at CES, including vibrating earbuds and headphones.  But one of the more interesting is VibeAttire, a vest wired with vibrating motors and a small processor that converts audio signals into vibrations and maps them through the vest.

vibrating_vestIt was originally designed (in part with support from the National Science Foundation) to provide a music experience for the deaf.

It sounds weird, but it was actually a very cool immersive experience.  We listened to MP3s and watched part of “The Matrix” while wearing the vest, and can imagine a 3D movie or game with it on could be awesome.

And hey, if people are willing to wear the 3D glasses, maybe they wouldn’t mind a vibrating vest…

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.