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MediaBizBloggers.com Publishes Article About Social Media by Bryan Gonzalez

MediaBizBloggers.com Publishes Article About Social Media by Bryan Gonzalez

According to a study by Edicon Research, 51% of Americans over the age of 12 are on Facebook. Does this mean that social networks should still be considered just a fad? We’ve reached the point where social networking is accepted as a legitimate platform that people use to connect with one another. Methods for connecting people have evolved from hand written messages, to the telephone, to email and even texting. These have all been technological steps allowing people to reach each other in an instant.

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Bryan Gonzalez of ETC Promoted to Social & Digitial Media Technology Labs Director – report by DailyBusinessNews

Bryan Gonzalez of ETC Promoted to Social & Digitial Media Technology Labs Director – report by DailyBusinessNews

Los Angeles – The Entertainment Technology Center at University of Southern California (ETC@USC) today announced that technology specialist Bryan Gonzalez has been promoted to social & digital media technology labs director. The ETC@USC, which brings together top executives from major Hollywood studios and consumer entertainment and technology companies, is dedicated to forecasting the latest in consumer entertainment technology, digital content and all things data-centric.

Gonzalez joined the non-profit entertainment center in early 2007 to oversee the build-out of ETC’s Anytime/Anywhere Content Lab. The famed lab was built to showcase a wide and evolving spectrum of leading edge entertainment-related products, services and technologies in action. Gonzalez works to keep the lab, and himself, up-to-date with the latest in consumer entertainment technology and was an integral part of the center’s Consumer 3D Experience Lab, which houses the latest in 3D equipment and services. He also works in executive education of both the lab’s and the center’s major initiatives.

“Bryan has been a major asset to the ETC@USC,” cited ETC CEO and executive director David Wertheimer. “The ETC@USC recognized Bryan’s leadership role with social and digital media and we wanted to raise his profile amongst the center, our board and outside entities that could use him as a resource as we navigate new and exciting territories that will involve the convergence of both social and digital media.”

Gonzalez will head all the labs, adding social and digital media to the mix, while helping to keep the ETC@USC’s sponsors up-to-date with the newest consumer technologies and trends.

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InternetEvolution

Internet Evolution quotes Bryan Gonzalez in an article about Why Web TV May Not Be Apple’s Niche

“This is real and it has Hollywood talking,” says Bryan Gonzalez, a project specialist with the Entertainment Technology Center at the University of Southern California. “Apple has learned a lot in its dealings with record labels, and it is taking its approach to television.”

But don’t think all this means that Apple is speeding down a deadend street to nowhere. At USC’s Entertainment Technology Center, Gonzalez has a prime perch overlooking the TV industry’s thinking, and, he says, between the Apple 99-cent rumors and continued chatter about Google’s television ambitions, “This has opened the eyes of a lot of people in the industry to the possibilities of digital distribution.” Up until very recently, “digital” in Hollywood meant piracy, period, end of discussion.

“Now “Internet TV is beginning to look real to studio executives,” says Gonzalez.

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MercuryNews

Bryan Gonzalez of the Entertainment Technology Center@USC comments on Apple’s strategy

Despite the high stakes, Apple may bide its time, said Bryan Gonzalez of the Entertainment Technology Center at the University of Southern California. “Out of all the companies out there, Apple is the most patient,” he said. “They take their time and get all their ducks in a row. That’s what they are doing.”

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San Fernando Valley Business Journal quotes Bryan about Apple and Disney

San Fernando Valley Business Journal quotes Bryan about Apple and Disney

Disney is being forward thinking by linking itself with Apple and by doing that can keep their market share, said Bryan Gonzalez, a technology specialist for the Entertainment Technology Center at USC. “The lowest hanging fruit is the iPhone,” Gonzalez said.

“To get the ball rolling they will want smart folks to come in,” Gonzalez said.

Gonzalez foresees a day when Disney will expand beyond just the Apple devices so as to make their content as ubiquitous as possible. “In the short term they may limit (themselves) to Apple because they are comfortable in that ecosystem,” Gonzalez said. “It makes good business sense to be available in the other spaces.”

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NiagaraGazette

Bryan is quoted extensively in Niagara Gazette article on 3DTV

NORTH TONAWANDA — As 3D TV sets get set to overtake the market this summer, consumers are clamoring for a glimpse of the new technology.

But, as with other new technologies that hit the market, there is a burning question: Should I buy now or wait until later?

In the case of 3D TV, the answer seems to be a little of both.

Panasonic and Samsung have released their first 3D models to the marketplace, while Sony, LG and other manufacturers are set to unveil theirs in the near future.

In a diagnostic that it conducted for its June issue, Consumer Reports tested the Panasonic and Samsung models. The magazine concluded that the depth, color and definition make 3D TV viewing comparable to the movie theater, but that those viewers who aren’t burning to consume the new technology would be better off waiting.

“Blu-ray discs with 3D content are just arriving, and while 3D broadcasts are starting up, it will be a while before there are many of them,” Paul Reynolds, the magazine’s electronics editor, said in a release.

Such broadcasts include next month’s World Cup and a series of Yankees baseball games being telecast on YES Network via DirecTV. Having conducted tests on 3D viewing for the past 18 months, lab technician Bryan Gonzalez agrees with the magazine.

“I’m of the mindset that first-generation products are for people who are at the edge of consumer technology,” said Gonzalez, who runs the laboratories at the Entertainment Technology Center at the University of Southern California. “It really doesn’t hurt to wait.”

The ETC is a branch of USC’s School of Cinematic Arts and was founded in 1993 in part by “Star Wars” creator George Lucas. The group’s goal is to educate consumers, businesspeople and industry leaders on the impact of new technology throughout the entertainment industry.

Work with 3D TV began at the ETC in late 2008. With 3D just starting to become a revived trend at movie theaters at that time, the group wanted to know what 3D would look like on a smaller screen, Gonzalez said.

“There was a lack of information about 3D in general,” he said. “This 3D is brand new to a lot of people. A lot of what we’ve done is just basic education.”

That education begins with dispelling the notion that the blue-and-red glasses of yesteryear are still relevant. Today’s 3D viewing utilizes active shutter technology, which uses battery-powered glasses to manipulate the viewing experience. The refresh rate of 3D TV sets is 120 frames of film per second — more than four times a traditional set’s rate — and the glasses flitter off the images one eye at a time. The brain then overlaps what’s quickly seen by the right eye and left eye to create a 3D image.

“With today’s technology, you’re able to maintain that color quality and picture quality,” Gonzalez said.

“Most of the glasses now are branded, but there are some companies that are working on universal glasses.”

Since this is a new type of viewing, Gonzalez said that a few users might experience some disorientation. But any ill feelings will subside in time, he said.

“A person who’s new to 3D, they are so engrossed by the image that they don’t notice any side effects,” he said. “The more 3D they watch, the more comfortable that experience becomes.”

Also making the experience more comfortable, Gonzalez said, is a sufficiently large screen. While the viewer could get away with a 42-inch screen if he sits close to the screen, Gonzalez recommends at least a 46-inch screen to allow the effects to be fully realized.

Consumer Reports, while lauding the overall products, found some bugs in the models they tested. The Samsung sets that were tested were found to have subtle ghosting of 3D images, which indicates that the images weren’t being kept completely separate by the glasses. Some cloudiness due to uneven backlighting was also noticed on one of the Samsung models.

Within the next couple months, consumers will have all sorts of screen sizes, formats and manufacturers to choose from. Whether you buy now or later, Gonzalez said you’ll ultimately be right.

“If you buy it now, it will not go obsolete,” said Gonzalez, who emphasized that 3D sets can fully support 2D programming. “But it really doesn’t hurt to wait. I wouldn’t necessarily buy this summer, but by Christmas … a lot of those kinds will be worked out.”

The sets tested by Consumer Reports retailed for about $2,500 each.

“The price of 3D TVs and Blu-ray players is likely to drop, and there should be more 3D content to watch in time,” the magazine reported.

While some manufacturers are working on sets that will cost closer to $1,700, Gonzalez wouldn’t consider a higher price to be wasted money.

“I feel that a lot of consumers feel that 3D TVs are going to be very expensive,” he said. “That’s not bad pricing for that type of television. It’s going to be within reach of many consumers.”

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TMC

Pickup of Niagara Gazette story on 3DTV quoting Bryan

Such broadcasts include next month’s World Cup and a series of Yankees baseball games being telecast on YES Network via DirecTV. Having conducted tests on 3D viewing for the past 18 months, lab technician Bryan Gonzalez agrees with the magazine.

“I’m of the mindset that first-generation products are for people who are at the edge of consumer technology,” said Gonzalez, who runs the laboratories at the Entertainment Technology Center at the University of Southern California. “It really doesn’t hurt to wait.” The ETC is a branch of USC’s School of Cinematic Arts and was founded in 1993 in part by “Star Wars” creator George Lucas. The group’s goal is to educate consumers, businesspeople and industry leaders on the impact of new technology throughout the entertainment industry.

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Variety

St. Louis Post Dispatch quotes Bryan in story about iPad and textbooks

The same company that spurred the growth of portable music players may be able to capture the critical attention of younger consumers, said Bryan Gonzalez, a technology specialist at the Entertainment Technology Center at the University of Southern California.

“Why can’t we apply that to everything we carry around with us, including textbooks and newspapers?” Gonzalez said.

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Verizon-iPhone

Verizon to get iPhone

“The new competition from Verizon may cause AT&T to push even harder to increase their network’s capability and reliability, so they may retain unhappy customers,” said Bryan Gonzalez of the Entertainment Technology Center in Los Angeles.

“In the end, the increase in available phones across carriers will only help consumers see lower rates and higher quality products in the marketplace.”

Having smartphones on multiple carriers will also help smartphone makers increase the size of their audience, Gonzalez said.

“This will only further spur competition in the multicarrier smartphone market,” Gonzalez said. “For a long time, the smartphone manufacturers were at the will of the cell phone carriers. But as smartphones become more appealing and gain popularity, phone carriers must start to give in to smartphone maker’s demands.”

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GameCulture

GameCulture interview with Bryan about iPad for gaming

Ever since Steve Jobs unveiled the new Apple iPad in San Francisco, the tech world has been buzzing about the multimedia potential of the new tablet device. During the presentation at the press event, videogames from EA Mobile and Gameloft were showcased. But what will the iPad really mean for the gaming industry? Bryan Gonzalez, technical project specialist at the Entertainment Technology Center @ USC (ETC), took some time to discuss the implication for gamers and game developers in this exclusive interview.

For those not familiar with ETC, it’s an organization within the University of Southern California School of Cinematic Arts that explore the impact of new technology on all aspects of the entertainment industry. Founded with the help of George Lucas in 1993, ETC is sponsored by Hollywood studios like Disney, Sony Pictures Entertainment, Warner Bros., Paramount and Twentieth Century Fox. Gonzalez specializes in videogames at ETC.

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