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3D World Conference 2011 in NYC: Are you ready for 4K? How about 3D in 4K?

[Philip Lelyveld comment: this is an indepth technical story about the conference.]

[HDTV Magazine]

Last week I attended the 3D World conference at the Content and Communications World (CCW) 2011 in NYC. Although my main interest has been the professional aspects of the 3D industry from content acquisition to display devices I always find interesting other digital TV subjects and initiatives in conference tracks and discussion panels, this time 4K was very notorious. As I did in 3D World 2009 and in 2010 I flew in and out of NYC the same day so I had to make my conference day as effective as possible, this was a long day indeed.

HDTV Magazine is a sponsor of this conference and I wanted to be present. I did not plan to write about the event, but that changed when I noticed the 4K coverage. So what was the 3D World about this year? It was very obvious that the industry is looking again to sell more technology to consumers after 13 years of HDTV, about 6 years of 1080p, 5 of Blu-ray, and 2 of 3DTV. For them it was time for another pocket shocker, actually the pocket shocker never stopped.  …


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EON Reality Is Launching the Virtual 3D Learning World Tour

[Press Release]

EON Reality, the world’s leading interactive 3D solutions provider, is launching the Virtual 3D Learning World Tour. The number of shipped 3D projectors and 3D devices has grown from 20,000 to 8 million in just 3 years and is now driving the demand for interactive 3D learning software and 3D content, see video . To meet this demand, EON Reality will be going on the Virtual 3D Learning Tour, visiting Europe, Middle East, Asia, North America and South America during November and December.

EON Reality has developed a 3D content library consisting of 1,000’s of models and applications, along with easy-to-use virtual 3D learning software. The response to the solution has been very positive; educational institutions and governments around the globe are eager to deploy the end- to-end 3D classroom solution. Case studies have shown that interactive 3D solutions add significant value to education and training:

        --  86% of students in the 3D classroom improved their test results 1)

        --  Attention levels doubled (92% vs 46%) 1)

        --  Test scores increased with 35% 2)

1) From

2) From

Join us at a local seminar in your region, or set up a meeting to learn more about how your organization can benefit from Virtual 3D Learning (please see dates and locations below).

For more information: Watch video Presentation

EON Experience Portal EON Creator EON Reality Follow the Tour on Twitter at @eonrealityinc

Virtual 3D Learning World Tour Locations and Dates

Europe 1. Italy, Milan: Nov 14 2. Russia, Moscow: Nov 15 3. Ukraine, Kiev: Nov 16 4. Hungary, Budapest: Nov 17 5. United Kingdom, London: Nov 18

Middle East 1. Bahrain, Manama: Nov 19-20 2. Saudi Arabia, Riyadh: Nov 21 3. Saudi Arabia, Dhahran: Nov 22 4. Qatar, Doha: Nov 23 5. Kuwait, Kuwait City: Nov 24

Asia 1. Singapore: Nov 25-28 2. Vietnam, Hanoi: Nov 29 3. China, Beijing: Nov 30 4. China, Shanghai: December 1 5. India, Delhi: Dec 2

North America 1. Canada, Ottawa: Dec 5 2. Canada, Toronto: Dec 6

South America 1. Brazil, Rio de Janeiro: Dec 7-9

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Verizon Joins the Executive Board of the Entertainment Technology Center at USC

Verizon Enterprise Solutions will lend its technology expertise to the Entertainment Technology Center at the University of Southern California (ETC@USC) through a seat on ETC@USC’s executive board. Verizon’s global cloud, IP and wireless networks, managed security services, end-to-end digital content solutions and technology-related professional services are used by media and entertainment companies to create, transport, manage and deliver digital content around the world, on any platform,  anytime.

ETC@USC is a nonprofit, member-funded entertainment technology think tank and research center, affiliated with the USC School of Cinematic Arts. It brings together senior executives, innovators, thought leaders and catalysts in a neutral setting to explore issues related to the creation, distribution and consumption of entertainment content. Verizon’s participation on the executive board will provide media and entertainment companies with opportunities to learn how Verizon’s media-focused solutions, network and technology expertise can help the industry transform its future.

“The goal of the ETC@USC is to bring industry and technology experts together to develop the solutions that will propel us through the next 20 years,” said Kenneth Williams, CEO and executive director of the ETC@USC. “Verizon’s broad set of technologies and deep industry experience will provide a unique voice on the executive board. We look forward to their active participation.”

Scott Spector, global head of Verizon’s media and entertainment vertical, added: “Verizon is committed to the media and entertainment industry, and our participation with ETC@USC will allow us to support and potentially drive innovation in the industry. There’s a vast range of opportunities to integrate technology and improve everything from digital content production through digital distribution, creating an optimal experience for the industry.”

Verizon Enterprise Solutions creates global connections that generate growth, drive business innovation and help shape tomorrow’s biggest ideas. With industry-specific solutions provided over Verizon’s secure mobility, cloud, strategic networking and advanced communications platforms, Verizon helps open new opportunities around the world for innovation, investment and business transformation. Visit to learn more.

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center within the USC School of Cinematic Arts that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content.  ETC@USC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. (

Verizon Communications Inc. (NYSE, Nasdaq:  VZ), headquartered in New York, is a global leader in delivering broadband and other wireless and wireline communications services to consumer, business, government and wholesale customers. Verizon Wireless operates America’s most reliable wireless network, with more than 108 million retail connections nationwide. Verizon also provides converged communications, information and entertainment services over America’s most advanced fiber-optic network, and delivers integrated business solutions to customers worldwide. A Dow 30 company with more than $127 billion in 2014 revenues, Verizon employs a diverse workforce of 177,300. For more information, visit

VERIZON ENTERPRISE SOLUTIONS ONLINE NEWS CENTER: News releases, blog posts, media contacts and other information are available in Verizon Enterprise Solutions’ online News Center at News from Verizon Enterprise Solutions is also available through an RSS feed at

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