News Stories

3D World Conference 2011 in NYC: Are you ready for 4K? How about 3D in 4K?

[Philip Lelyveld comment: this is an indepth technical story about the conference.]

[HDTV Magazine]

Last week I attended the 3D World conference at the Content and Communications World (CCW) 2011 in NYC. Although my main interest has been the professional aspects of the 3D industry from content acquisition to display devices I always find interesting other digital TV subjects and initiatives in conference tracks and discussion panels, this time 4K was very notorious. As I did in 3D World 2009 and in 2010 I flew in and out of NYC the same day so I had to make my conference day as effective as possible, this was a long day indeed.

HDTV Magazine is a sponsor of this conference and I wanted to be present. I did not plan to write about the event, but that changed when I noticed the 4K coverage. So what was the 3D World about this year? It was very obvious that the industry is looking again to sell more technology to consumers after 13 years of HDTV, about 6 years of 1080p, 5 of Blu-ray, and 2 of 3DTV. For them it was time for another pocket shocker, actually the pocket shocker never stopped.  …

 

Read the full story here: http://www.hdtvmagazine.com/articles/2011/10/3d-world-conference-2011-in-nyc-are-you-ready-for-4k-how-about-3d-in-4k.php

EON Reality Is Launching the Virtual 3D Learning World Tour

[Press Release]

EON Reality, the world’s leading interactive 3D solutions provider, is launching the Virtual 3D Learning World Tour. The number of shipped 3D projectors and 3D devices has grown from 20,000 to 8 million in just 3 years and is now driving the demand for interactive 3D learning software and 3D content, see video http://www.youtube.com/watch?v=wDJ3DfpTnZ4 . To meet this demand, EON Reality will be going on the Virtual 3D Learning Tour, visiting Europe, Middle East, Asia, North America and South America during November and December.

EON Reality has developed a 3D content library consisting of 1,000’s of models and applications, along with easy-to-use virtual 3D learning software. The response to the solution has been very positive; educational institutions and governments around the globe are eager to deploy the end- to-end 3D classroom solution. Case studies have shown that interactive 3D solutions add significant value to education and training:

        --  86% of students in the 3D classroom improved their test results 1)


        --  Attention levels doubled (92% vs 46%) 1)


        --  Test scores increased with 35% 2)

1) From http://www.bbc.co.uk/news/technology-15115059

2) From http://www.dlp.com/downloads/DLP-CaseStudy-Classroom3.pdf

Join us at a local seminar in your region, or set up a meeting to learn more about how your organization can benefit from Virtual 3D Learning (please see dates and locations below).

For more information: Watch video http://www.youtube.com/watch?v=wDJ3DfpTnZ4 Presentation http://www.eonreality.com/files/presentation/EON_Reality_GoldKey6.pdf

EON Experience Portal www.eonexperience.com EON Creator www.eonreality.com/products_creator.html EON Reality www.eonreality.com Follow the Tour on Twitter at @eonrealityinc

Virtual 3D Learning World Tour Locations and Dates

Europe 1. Italy, Milan: Nov 14 2. Russia, Moscow: Nov 15 3. Ukraine, Kiev: Nov 16 4. Hungary, Budapest: Nov 17 5. United Kingdom, London: Nov 18

Middle East 1. Bahrain, Manama: Nov 19-20 2. Saudi Arabia, Riyadh: Nov 21 3. Saudi Arabia, Dhahran: Nov 22 4. Qatar, Doha: Nov 23 5. Kuwait, Kuwait City: Nov 24

Asia 1. Singapore: Nov 25-28 2. Vietnam, Hanoi: Nov 29 3. China, Beijing: Nov 30 4. China, Shanghai: December 1 5. India, Delhi: Dec 2

North America 1. Canada, Ottawa: Dec 5 2. Canada, Toronto: Dec 6

South America 1. Brazil, Rio de Janeiro: Dec 7-9

See the original post here: http://www.marketwatch.com/story/eon-reality-is-launching-the-virtual-3d-learning-world-tour-2011-10-24

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Data & Analytics Project

The Storytelling Cipher: Mapping Precise Story and Character Mechanics to Box Office Returns

Our Data & Analytics Project held “The Storytelling Cipher: Mapping Stories & Characters to Box Office Revenue” Tuesday, December 6, 2016 at the USC School of Cinematic Arts.

This study leverages the Dramatic taxonomy of film narrative to infer which scene-level character and story attributes generate more box office returns, by genre. We are extending this study to ads and movie trailers.

The project researchers used machine learning to map 70+ story attributes for 300 films to their box office returns to extract which story mechanics or character features in film generated the most revenue. This was the first time granular story and character mechanics have been used to predict box office returns, which opens up many avenues to make more data-driven creative and development decisions throughout the industry.

What’s a good story? The question has been hanging without a scientific answer since the dawn of man. It seems that a story’s lack of clear mathematical structure and universal taxonomy would relegate such classification of stories to the qualitative – and highly subjective- empire of critics and … people.

Until now.

The event presented results from the research, discussed applications for the development and creative process, and outlined next steps.

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