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Zen Pinball 3D (3DS) product review

[3DS Ware / Nintendo Life]

As gaming arcades and old-fashioned pinball tables become increasingly rare in public spaces, pinball enthusiasts can now revert to digitised versions for their fix. It’s good news for these gamers as the 3DS eShop’s latest 3D offering isZen Pinball 3D, a stereoscopic edition of the highly rated PlayStation Network release. We found a room with a sticky floor, lots of noisy gamers and walls of bright flashing screens, and put these tables to the test.  …

Conclusion

Zen Pinball 3D is an excellent representation of pinball, with the attractive stereoscopic visuals adding an extra sense of immersion. Four challenging, well-constructed tables are joined by a number of pleasing features, the extensive online leaderboards being a particular highlight. Our only complaint relates to the initial disconnect between the detailed tables and the small 3DS screen — in some respects this was unavoidable, but alternative designs would have removed the initial trial-and-error gameplay in favour of more immediately intuitive tables. That’s a minor issue in the overall scheme of things, leaving a high quality pinball experience that is genuinely heightened with the 3DS’s capabilities: worth serious consideration for all gamers.

 

Read the full story here: http://3dsware.nintendolife.com/reviews/2011/12/zen_pinball_3d_3dsware

THQ’s Cory Ledesma Lays the 3D Smackdown on WWE All Stars

[Philip Lelyveld comment: I know John Gaudiosi, the story’s reporter, and would be happy to make introductions (his bio at bottom).]

[Gamer Live]

World Wrestling Entertainment (WWE) has gone 3D. THQ has unleashed WWE All Stars for Nintendo 3DS. The new game comes packed with a roster of WWE Legends and prominent current-day WWE Superstars, including 13 WWE playable characters offered as downloadable content for the Xbox 360 and PlayStation 3 titles earlier this year.  Cory Ledesma lays the smackdown on the jump to the third dimension in the video interview below.  …

See the full story and watch the video here: http://www.gamerlive.tv/article/thq’s-cory-ledesma-lays-3d-smackdown-wwe-all-stars

 

About the author:

John Gaudiosi
Editor-in-Chief

John Gaudiosi has been covering videogames for the past 17 years for outlets like The Washington Post, CNET, Wired Magazine and CBS.com. He has focused on the convergence of entertainment and videogames for outlets like Video Business, Home Media Magazine, Entertainment Weekly, The Hollywood Reporter and Variety. He currently serves as Editor-in-Chief of Gamerlive.TV and is also a freelance game columnist for Reuters and writes for outlets like Playboy Magazine, NVISION Magazine, GamePro Magazine, Official PlayStation Magazine, EGM Now, Maxim.com, AOL GameDaily.com, GeForce.com, and Yahoo! Games. John also serves as the video game expert for NBC in Washington D.C. John was named one of the Top 50 Game Journalists in the world by Next-Gen.biz in 2007. He is the co-author of Scholastic Books’ How to Get into Videogames, Prima Publishing’s Madden: Twenty Years of Videogame Football and Electronic Arts: The Official History.

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Verizon Joins the Executive Board of the Entertainment Technology Center at USC

Verizon Enterprise Solutions will lend its technology expertise to the Entertainment Technology Center at the University of Southern California (ETC@USC) through a seat on ETC@USC’s executive board. Verizon’s global cloud, IP and wireless networks, managed security services, end-to-end digital content solutions and technology-related professional services are used by media and entertainment companies to create, transport, manage and deliver digital content around the world, on any platform,  anytime.

ETC@USC is a nonprofit, member-funded entertainment technology think tank and research center, affiliated with the USC School of Cinematic Arts. It brings together senior executives, innovators, thought leaders and catalysts in a neutral setting to explore issues related to the creation, distribution and consumption of entertainment content. Verizon’s participation on the executive board will provide media and entertainment companies with opportunities to learn how Verizon’s media-focused solutions, network and technology expertise can help the industry transform its future.

“The goal of the ETC@USC is to bring industry and technology experts together to develop the solutions that will propel us through the next 20 years,” said Kenneth Williams, CEO and executive director of the ETC@USC. “Verizon’s broad set of technologies and deep industry experience will provide a unique voice on the executive board. We look forward to their active participation.”

Scott Spector, global head of Verizon’s media and entertainment vertical, added: “Verizon is committed to the media and entertainment industry, and our participation with ETC@USC will allow us to support and potentially drive innovation in the industry. There’s a vast range of opportunities to integrate technology and improve everything from digital content production through digital distribution, creating an optimal experience for the industry.”

Verizon Enterprise Solutions creates global connections that generate growth, drive business innovation and help shape tomorrow’s biggest ideas. With industry-specific solutions provided over Verizon’s secure mobility, cloud, strategic networking and advanced communications platforms, Verizon helps open new opportunities around the world for innovation, investment and business transformation. Visit www.verizonenterprise.com to learn more.

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center within the USC School of Cinematic Arts that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content.  ETC@USC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. (www.etcenter.org)

Verizon Communications Inc. (NYSE, Nasdaq:  VZ), headquartered in New York, is a global leader in delivering broadband and other wireless and wireline communications services to consumer, business, government and wholesale customers. Verizon Wireless operates America’s most reliable wireless network, with more than 108 million retail connections nationwide. Verizon also provides converged communications, information and entertainment services over America’s most advanced fiber-optic network, and delivers integrated business solutions to customers worldwide. A Dow 30 company with more than $127 billion in 2014 revenues, Verizon employs a diverse workforce of 177,300. For more information, visit www.verizon.com/news/.

VERIZON ENTERPRISE SOLUTIONS ONLINE NEWS CENTER: News releases, blog posts, media contacts and other information are available in Verizon Enterprise Solutions’ online News Center at http://www.verizonenterprise.com/about/news. News from Verizon Enterprise Solutions is also available through an RSS feed at http://www.verizonenterprise.com/rss-options/.

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