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3D Audio tutorial (6 parts downloadable)

[Tutorials Plus]

Mixing is arguably the most important stage of the music production process. When done properly, one can do everything from add energy and warmth to a sound to completely alter the feel and flow of an entire piece of music.

 

In my next few tutorials, I will be taking an in depth look at the mixing process to help you gain a better understanding of mixing concepts and in so doing, present one possible workflow scenario to help you streamline the process. For these tutorials I will be using Logic, but the concepts can be applied across the board.

 

Experience the tutorials here: http://audio.tutsplus.com/tutorials/mixing-mastering/an-introduction-to-3d-mixing/

Stereo 3D Filmmaking: DVD course from FrameForge

[This post came from James Mathers President and Co-founder Digital Cinema Society.]

FrameForge Previz Studio, producers of Stereo 3D Filmmaking: The Complete Interactive Course. “Shot entirely in live action Stereo 3D and illustrated with clear and practical Stereo 3D animations, this DVD film course fully prepares the filmmaker with the skills and knowledge needed to thrive in the 3D Stereographic film world.”  The Stereo 3D Version of FrameForge Previz Studio 3 is designed for the professional stereographic filmmaker who wants to work with depth, parallax and screen offset in their real-time Previz.

http://www.frameforge3d.com/Purchase/Stereo3D/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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