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Study: Consumer Electronics Rank Second to Clothing Among Black Friday Purchases

Fifty-eight percent of Friday’s shoppers bought some type of consumer electronic product, second only to clothing, according to interim results from the Consumer Electronics Assn.’s Black Friday Survey.

This is up slightly from last year’s Thanksgiving survey, when CEA found that 54% of Americans purchased CE products.

The most popular electronics shoppers purchased this weekend were portable MP3 players; video game consoles and accessories; and computers, including notebooks and tablets.

The interim findings are the results of a Caravan telephone survey completed Friday. The survey consisted of 568 adults, 283 men and 285 women 18 years of age and older, living in the continental United States.

Nearly half of those surveyed had plans of shopping this weekend, with roughly 27% of U.S. adults having already shopped as of Friday. Seventy-eight percent of those surveyed shopped at a mass merchant.

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Mention of ETC in CNET CES 3D FAQ

Do 3D TVs use more power?

No manufacturer we asked would say one way or another, although two other sources (the head of USC’s Entertainment Technology Center, as well as Bruce Berkoff of the LCD TV association) said they do not. On the other hand, it’s true that the active LC shutter glasses effectively block half of the light arriving from the screen, and the lenses are not entirely transparent to begin with, so logically a TV displaying a 3D image could use more power than the same TV to produce a 2D image of equivalent brightness. But it’s just too early to know until we can test one.

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Verizon Joins the Executive Board of the Entertainment Technology Center at USC

Verizon Enterprise Solutions will lend its technology expertise to the Entertainment Technology Center at the University of Southern California (ETC@USC) through a seat on ETC@USC’s executive board. Verizon’s global cloud, IP and wireless networks, managed security services, end-to-end digital content solutions and technology-related professional services are used by media and entertainment companies to create, transport, manage and deliver digital content around the world, on any platform,  anytime.

ETC@USC is a nonprofit, member-funded entertainment technology think tank and research center, affiliated with the USC School of Cinematic Arts. It brings together senior executives, innovators, thought leaders and catalysts in a neutral setting to explore issues related to the creation, distribution and consumption of entertainment content. Verizon’s participation on the executive board will provide media and entertainment companies with opportunities to learn how Verizon’s media-focused solutions, network and technology expertise can help the industry transform its future.

“The goal of the ETC@USC is to bring industry and technology experts together to develop the solutions that will propel us through the next 20 years,” said Kenneth Williams, CEO and executive director of the ETC@USC. “Verizon’s broad set of technologies and deep industry experience will provide a unique voice on the executive board. We look forward to their active participation.”

Scott Spector, global head of Verizon’s media and entertainment vertical, added: “Verizon is committed to the media and entertainment industry, and our participation with ETC@USC will allow us to support and potentially drive innovation in the industry. There’s a vast range of opportunities to integrate technology and improve everything from digital content production through digital distribution, creating an optimal experience for the industry.”

Verizon Enterprise Solutions creates global connections that generate growth, drive business innovation and help shape tomorrow’s biggest ideas. With industry-specific solutions provided over Verizon’s secure mobility, cloud, strategic networking and advanced communications platforms, Verizon helps open new opportunities around the world for innovation, investment and business transformation. Visit to learn more.

The Entertainment Technology Center at the University of Southern California (ETC@USC) is a think tank and research center within the USC School of Cinematic Arts that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content.  ETC@USC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends. (

Verizon Communications Inc. (NYSE, Nasdaq:  VZ), headquartered in New York, is a global leader in delivering broadband and other wireless and wireline communications services to consumer, business, government and wholesale customers. Verizon Wireless operates America’s most reliable wireless network, with more than 108 million retail connections nationwide. Verizon also provides converged communications, information and entertainment services over America’s most advanced fiber-optic network, and delivers integrated business solutions to customers worldwide. A Dow 30 company with more than $127 billion in 2014 revenues, Verizon employs a diverse workforce of 177,300. For more information, visit

VERIZON ENTERPRISE SOLUTIONS ONLINE NEWS CENTER: News releases, blog posts, media contacts and other information are available in Verizon Enterprise Solutions’ online News Center at News from Verizon Enterprise Solutions is also available through an RSS feed at

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