News Stories

Japanese not keen to go four-eyed for 3D TV: survey – Kakaka.com

Japanese not keen to go four-eyed for 3D TV: survey

TOKYO | Fri Jul 2, 2010 11:14am EDT

(Reuters) – Television manufacturers might be waging a 3D battle but Japanese consumers are not entering the affray with almost 70 percent saying they have no plans to buy a 3D TV for their home.

Respondents said they were turned off by the special viewing glasses and also blamed steep price tags and scarcity of available content for their lack of interest, the survey by the price comparison website operator Kakaku.com showed.

Electronics makers like Panasonic Corp and Sony Corp have rushed to bring 3D TVs to the market this year, hoping the boom in cinemas will extend to living rooms after blockbusters like “Avatar” and “Alice in Wonderland” ignited massive interest in 3D viewing.

But 67.4 percent of respondents said they were not interested in buying a 3D TV while only 31.2 percent were considering or wanted to purchase one, the survey said.

“Television makers’ expectations for 3D are high but looking at the degree of interest among consumers, there is a big gap with the enthusiasm of manufacturers,” Tsuyoshi Kamada, head of Kakaku.com’s media-creative section, wrote in a report on the survey.

Of those who have no plans to buy a 3D TV, nearly 70 percent cited the hassle of wearing special glasses, 57 percent said prices were too high and close to 40 percent said there was not enough 3D content.

Sony has launched 3D games for its PlayStation 3 and Japanese cable operator J:Com offers a small selection of 3D programs through its video on demand service, but available content remains limited.

Kakaku.com conducted the online survey June 10-16, receiving responses from 8,957 people.

Data & Analytics Project

The Storytelling Cipher: Mapping Precise Story and Character Mechanics to Box Office Returns

Our Data & Analytics Project held “The Storytelling Cipher: Mapping Stories & Characters to Box Office Revenue” Tuesday, December 6, 2016 at the USC School of Cinematic Arts.

This study leverages the Dramatic taxonomy of film narrative to infer which scene-level character and story attributes generate more box office returns, by genre. We are extending this study to ads and movie trailers.

The project researchers used machine learning to map 70+ story attributes for 300 films to their box office returns to extract which story mechanics or character features in film generated the most revenue. This was the first time granular story and character mechanics have been used to predict box office returns, which opens up many avenues to make more data-driven creative and development decisions throughout the industry.

What’s a good story? The question has been hanging without a scientific answer since the dawn of man. It seems that a story’s lack of clear mathematical structure and universal taxonomy would relegate such classification of stories to the qualitative – and highly subjective- empire of critics and … people.

Until now.

The event presented results from the research, discussed applications for the development and creative process, and outlined next steps.

Youtube Feed

No items [Check here why]

Industry Events

VRLA Expo 2017 – www.virtualrealityla.com
April 14-15, 2017

SMPTE/NAB Future of Cinema Conference – www.smpte.org
April 22-23, 2017

NAB Show – www.nabshow.com
April 22-27, 2017

17 NSLV Digital Guest Pass_Custom Web Ads_Education Partners V1_468x60

SMPTE Entertainment Tech in the Connected Age – www.smpte.org 
May 8-9, 2017

Cine Gear Expo – www.cinegearexpo.com 
June 1-4, 2017

Comic-Con Internationalwww.comin-con.org/cci 
July 19-23, 2017

Siggraph 2017http://s2017.siggraph.org 
July 30 – August 3, 2017

IBC Conference and Exhibitionwww.ibc.org
September 14-19, 2017