News Stories

Dream Trigger™ 3D Now Available from D3Publisher for Nintendo 3DS™ System

[Business Wire press release]

“Dream Trigger 3D is the perfect visual showcase for the 3D graphical abilities of the Nintendo 3DS system and provides an experience never before seen on a handheld system.”

The Nintendo 3DS System Comes to Life Blending Sound and Eye-Popping Graphics for the Ultimate 3D Arcade Shooter Experience

D3Publisher (D3P), a publisher and developer of interactive entertainment software, today announced that Dream Trigger 3D is now available for the Nintendo 3DS™ handheld system in North America. Dream Trigger 3D is a completely original arcade shooter where players expose colorful enemies using sonar and then blast them into multicolored 3D patterns to create a first of its kind handheld gaming experience.

Dream Trigger 3D will test players’ arcade shooting skills and have them at the edge of their seats as they navigate through dozens of nightmare-induced stages in 3D,” said Peter Andrew, vice president of product development, D3P. “Dream Trigger 3D is the perfect visual showcase for the 3D graphical abilities of the Nintendo 3DS system and provides an experience never before seen on a handheld system.”

Dream Trigger 3D is a completely original arcade shooter that will please any hardcore fan with a combination of over 50 captivating stages that feature stunning visuals and explosive 3D action. Dream Trigger 3D is designed specifically for the Nintendo 3DS™ system and is played by one or two players in a frenetic combination of color and light mixed with a dynamic multi-track musical score. The visuals provide an unparalleled immersive experience as players use sonar bombs to destroy and detect enemies, dodge attacks, and move through a variety of layered environments that burst seamlessly off the screen. Ultimately, each player is to be the “fixer of dreams” and end nightmarish attacks forever before being consumed completely.

Dream Trigger 3D is developed by Art Co. Ltd. and is rated “E” (Everyone – Mild Fantasy Violence) by the ESRB and is available at the suggested retail price of $39.95. For more information on Dream Trigger 3D, please visit www.DreamTrigger.com and find Dream Trigger 3D on Facebook at www.facebook.com/DreamTrigger.

See the original post here:  http://www.businesswire.com/news/home/20110510005424/en/Dream-Trigger™-3D-D3Publisher-Nintendo-3DS™-System

Cave Story 3D Releasing August 9

 

[by David Sanchez, Gamezone]

Nintendo 3DS owners, mark your calendars for August 9 because Cave Story 3D will be launching on Nintendo’s new dual screen handheld this summer. Fans of the original are sure to be excited about the game. Even if you have yet to play Cave Story for PC or WiiWare, you should watch out for this title.

Cave Story rose to prominence as one of the most popular and well-known indie games ever created. Developed by one man who called himself Studio Pixel, Cave Story offered a deep and touching story with plenty of humor and dialogue. The formula lent itself to that Metroid/Castlevania style of side-scrolling action-adventure gameplay that so many gamers adore.

Cave Story 3D was recently announced for the 3DS, and we’ve been learning new details about the game little by little. Aside from being on a snazzy 3DS game card and featuring some pretty sweet box art, Cave Story 3D will also feature revamped visuals. But the graphics aren’t just 3DS-style 3D—the levels themselves have actually been revamped to rotate slightly as you progress through the game.

Indie game fans are sure to be watching out for this one. But any gamer with a love for good titles should have their sights set on Cave Story 3D. It’s just an incredible, iconic adventure, and gamers would be doing themselves a disservice if they passed up the opportunity to play this game.

See the original post here:  http://www.gamezone.com/news/item/cave_story_3d_releasing_august_9/

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Data & Analytics Project

The Storytelling Cipher: Mapping Precise Story and Character Mechanics to Box Office Returns

Our Data & Analytics Project held “The Storytelling Cipher: Mapping Stories & Characters to Box Office Revenue” Tuesday, December 6, 2016 at the USC School of Cinematic Arts.

This study leverages the Dramatic taxonomy of film narrative to infer which scene-level character and story attributes generate more box office returns, by genre. We are extending this study to ads and movie trailers.

The project researchers used machine learning to map 70+ story attributes for 300 films to their box office returns to extract which story mechanics or character features in film generated the most revenue. This was the first time granular story and character mechanics have been used to predict box office returns, which opens up many avenues to make more data-driven creative and development decisions throughout the industry.

What’s a good story? The question has been hanging without a scientific answer since the dawn of man. It seems that a story’s lack of clear mathematical structure and universal taxonomy would relegate such classification of stories to the qualitative – and highly subjective- empire of critics and … people.

Until now.

The event presented results from the research, discussed applications for the development and creative process, and outlined next steps.

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