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Dream Trigger™ 3D Now Available from D3Publisher for Nintendo 3DS™ System

[Business Wire press release]

“Dream Trigger 3D is the perfect visual showcase for the 3D graphical abilities of the Nintendo 3DS system and provides an experience never before seen on a handheld system.”

The Nintendo 3DS System Comes to Life Blending Sound and Eye-Popping Graphics for the Ultimate 3D Arcade Shooter Experience

D3Publisher (D3P), a publisher and developer of interactive entertainment software, today announced that Dream Trigger 3D is now available for the Nintendo 3DS™ handheld system in North America. Dream Trigger 3D is a completely original arcade shooter where players expose colorful enemies using sonar and then blast them into multicolored 3D patterns to create a first of its kind handheld gaming experience.

Dream Trigger 3D will test players’ arcade shooting skills and have them at the edge of their seats as they navigate through dozens of nightmare-induced stages in 3D,” said Peter Andrew, vice president of product development, D3P. “Dream Trigger 3D is the perfect visual showcase for the 3D graphical abilities of the Nintendo 3DS system and provides an experience never before seen on a handheld system.”

Dream Trigger 3D is a completely original arcade shooter that will please any hardcore fan with a combination of over 50 captivating stages that feature stunning visuals and explosive 3D action. Dream Trigger 3D is designed specifically for the Nintendo 3DS™ system and is played by one or two players in a frenetic combination of color and light mixed with a dynamic multi-track musical score. The visuals provide an unparalleled immersive experience as players use sonar bombs to destroy and detect enemies, dodge attacks, and move through a variety of layered environments that burst seamlessly off the screen. Ultimately, each player is to be the “fixer of dreams” and end nightmarish attacks forever before being consumed completely.

Dream Trigger 3D is developed by Art Co. Ltd. and is rated “E” (Everyone – Mild Fantasy Violence) by the ESRB and is available at the suggested retail price of $39.95. For more information on Dream Trigger 3D, please visit www.DreamTrigger.com and find Dream Trigger 3D on Facebook at www.facebook.com/DreamTrigger.

See the original post here:  http://www.businesswire.com/news/home/20110510005424/en/Dream-Trigger™-3D-D3Publisher-Nintendo-3DS™-System

Cave Story 3D Releasing August 9

 

[by David Sanchez, Gamezone]

Nintendo 3DS owners, mark your calendars for August 9 because Cave Story 3D will be launching on Nintendo’s new dual screen handheld this summer. Fans of the original are sure to be excited about the game. Even if you have yet to play Cave Story for PC or WiiWare, you should watch out for this title.

Cave Story rose to prominence as one of the most popular and well-known indie games ever created. Developed by one man who called himself Studio Pixel, Cave Story offered a deep and touching story with plenty of humor and dialogue. The formula lent itself to that Metroid/Castlevania style of side-scrolling action-adventure gameplay that so many gamers adore.

Cave Story 3D was recently announced for the 3DS, and we’ve been learning new details about the game little by little. Aside from being on a snazzy 3DS game card and featuring some pretty sweet box art, Cave Story 3D will also feature revamped visuals. But the graphics aren’t just 3DS-style 3D—the levels themselves have actually been revamped to rotate slightly as you progress through the game.

Indie game fans are sure to be watching out for this one. But any gamer with a love for good titles should have their sights set on Cave Story 3D. It’s just an incredible, iconic adventure, and gamers would be doing themselves a disservice if they passed up the opportunity to play this game.

See the original post here:  http://www.gamezone.com/news/item/cave_story_3d_releasing_august_9/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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