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TV Academy event – 3D Television: The Eyes Have It

3D Television: The Eyes Have It


WATCH IT LIVE ON EMMYS.TV and EMMYS.COM

 

June 1, 2011 – 6:30pm – 8:30pm
CBS Studio Center

4024 Radford Ave.

Studio City, CA

United States

See map: Google Maps

An eye-opening look at the opportunities of …Now and When… in 3D Television. A 90 minute Primer in how you plan, produce, package, and profit from the growing business of 3D Television. 

RUNDOWN

GENERAL INTRODUCTION TO 3D – George Taweel
THINKING & CONCIEVING IN 3D – Ted Kenney (3D Producer/Director)
THE CASE FOR EPISODIC 3D TELEVISION – Steve Schklair (CEO & Founder 3ality Digital)
INDEPENDENT 3D PRODUCTION – Pierre de Lespinois (Evergreen Films)
3D POST-PRODUCTION – John Nicolard (Head of Digital Production FotoKem Digital Film Services)
THE BIZ OF 3D TV – Tim Pastore VP Production & Development 3NET
WHAT’S NEXT IN SMALL SCREEN 3D – LG Demo of 3D Tablet & 3D Smartphone
Q & A and Wrap-up – George Taweel

MODERATED BY
GEORGE TAWEEL

PRODUCED BY
CONRAD BACHMANN / ALEX GEORGIEV
GEORGE TAWEEL / BRIAN ZINK

Complimentary attendance for Television Academy members ONLY (non-transferable). Membership card and ID are necessary for admittance. Seating is on a first-come, first-served basis with reservation. Admission is not guaranteed. Please park in structure (Gate A) north of the main gate on Radford.

To RSVP online for this event, Click Here
(Member Login Required)

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See the original post here:  http://www.emmys.tv/events/2011/06/3DTV

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SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

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