News Stories

10 hot products at Korea Electronics Show

At the Korea Electronics Show here, local companies showed a dizzying array of products. 3-D TVs, DRAMs, LED ICs and other products were big hits.

Here’s the top 10 technologies or products-and associated videos-at the event:

1. Samsung Electronics Co. Ltd. is the world’s first DRAM maker to ship a 30-nm-class device. This is a 2-Gbit DDR3 chip, base on 35-nm technology. That can be seen here.

2. Samsung also showed a 40-inch virtual holographic LCD.  That can be seen here. It also rolled out a transparent LCD that could explain the history of wine.

3. LG Display’s 3-D LCD TV home theatre. It’s an48-inch system!

4. LG’s 19-inch flexible electronic display paper. It’s a 2,560 x 1,600 monochrome display.

5. Hynix Semiconductor Inc. tipped a 30-nm-class DRAM, which will ship next year.

6. South Korean startup Imagis Co. Ltd. is shipping perhaps the next big thing in mobile devices-a multi-purpose, haptic driver. Haptics is a tactile feedback technology. By applying a force, an end user can feel a vibration or motion on a system.

7. Analog foundry vendor Dongbu HiTek said its BCD process technology was used to make an LED driver IC. It was developed in collaboration with ADDtek, a Taiwanese fabless company. Dongbu has a 180-nm BDC process, enabling a range of apps.

8. LG’s smart TV. It’s a Web connected TV. (Sorry for the bad camera work!).

9. Samsung showed a similar smart TV technology.

10. Not to be outdone, Samsung showed a full HD, 3-D LED TV. And here’s another 3-D LCD TV from the company.

by Mark LaPedus

original post: http://www.eetimes.com/electronics-news/4209605/10-hot-products-at-Korean-Electronics-Show-semiconductor

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)