News Stories

1st Mini-Symposium on Human Factors and Perceptual Quality of Stereoscopic Video (San Diego, Dec. 7)

You are cordially invited to participate in the 1st Mini-Symposium on Human Factors & Perceptual Quality of Stereoscopic Video

Proposed Agenda

(invited speakers are in the process of being confirmed- more names will be available shortly)

9:00 AM – Welcome – Sean McCarthy, Motorola & Chris Haws, Chris Haws Consulting

9:10 AM – Opening Remarks – Phil Corriveau, Intel

9:20 AM – Stereo Acuity & Stereo Blindness (3 speakers) – Chris Haws, Chair

10:30 AM – Special Issues Related to 3D and Children (3 speakers) – Paulette Pantoja, Blu-Focus

11:30 AM – ESPN World Cup 3D Viewing Study

12:00 Noon – Lunch

1:00 PM – Methods for 3D Quality Assessment (3 speakers) – Sean McCarthy, Chair

2:00 PM – Symposium Summary — Phil Corriveau, Intel

2:10 PM – Member Presentations (3 presentations) – Heidi Hoffman, 3D@Home Consortium

2:50 PM – Steering Team 5 – Updates and Discussions – Phil Corriveau, Chair

4:00 PM – Adjourn

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December 7, 2010

Hosted by:  Motorola Broadband Communications Sector

Sponsored by:  3D@Home Consortium-Steering Team 5

6450 Sequence Dr., San Diego, CA 92121

Register now via return email.  Space is limited and your prompt response ensures your seat at the Symposium.
Due to Motorola’s gracious invitation, there is no charge for attending the workshop.  We are currently evaluating the possibility of adding audio and presentation (no live video) access to the event.  Please note if you will be attending in person, or if you would be interested in attending virtually.  Please send questions to info@3dathome.org.

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To learn more about 3D@Home mission and membership, please visit www.3DatHome.org.
Heidi M. Hoffman

Managing Director

3D@Home Consortium

408.577.1333 office phone

408.577.1301 fax

heidi@3DatHome.org

www.3DatHome.org

Accelerating the adoption of quality 3D into Homes WorldWide

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)