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Toronto Star–David prominently featured in article about Avatar

David Wertheimer, CEO and executive director of the Entertainment Technology Center at the University of Southern California, said Cameron’s use of newly developed CGI and “stereoscopic” 3-D technologies is going to change audience expectations and spur other filmmakers to follow his lead.

“Whether or not this film does huge numbers at the box office or just okay numbers, Jim Cameron will have moved the industry forward in terms of a new track from an entertainment perspective and greatly accelerated the pace of change and the audience acceptance of 3-D,” Wertheimer said.

Since the 1950s, Wertheimer said, 3-D has largely been viewed by audiences and filmmakers as part novelty, part gimmick.

The technology had a resurgence of 3-D in the 1970s and 1980s and even a third wave in recent years, with movies like My Bloody
Valentine and Final Destination 4 along with a host of animated films aimed at younger audiences.

The latest wave of 3-D, led by Avatar, will guarantee the technology is not only here to stay but ready to reach a new level of respectability, Wertheimer predicted.

The “fundamental leap” in Avatar will be Cameron’s ability to meld the performances of actors against a highly realistic visual backdrop, he said.

Video games, for example, have been able to replicate the movement of human characters accurately. But giving those characters an emotional life – the flush in the cheeks, the glimmer in the eyes, for example – is what Wertheimer believes Cameron is set to achieve.

“When you look at (video game characters) up close, they don’t seem human to you because they don’t have that level of realism in the facial features and in the eyes.”

“It’s that emotional quality that Jim Cameron is really trying to capture in this movie that represents a quantum leap forward in terms of how he’s creating the 3-D characters and the 3-D world.”

Wertheimer said research done by his centre has already shown attitudes towards 3-D change dramatically once people see films using the latest technology. The future of 3-D will no longer be confined to horror movies or kids’ films.

“So Avatar will do something really dramatic from that perspective. It will expose a huge group of people to 3-D that have not seen the new 3-D and that will change the landscape,” Wertheimer said.

“It will also open up the floodgates in terms of filmmakers saying, `I want to make my next film in 3-D.'”

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ModMyi.com Apple Tablet coverage mentions David

According to the analysts surveyed: Laura DiDio, principal analyst at ITIC; David Wertheimer, executive director of the University of Southern California’s Entertainment Technology Center; and Zeus Kerravala, an analyst with Yankee Group, the device is being prepared to fill the gap between the iPhone/iPod touch and a low-end Mac Book.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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