News Stories

Neuroscientists look at effects of the 3D format

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Posted: Thurs., Jul. 22, 2010, 4:00am PT

Biz brains ponder 3D experience

By DAVID S. COHEN

Directors with 3D experience, including James Cameron and Eric Brevig, have said for years they believe that stereoscopic 3D content affects the brain differently than 2D content.

It turns out, there’s significant scholarly research to back up that idea, some of it coming from neuroscientists within the biz.

Two bizzers with a neuroscience background are now working for the Legend3D shingle, which does 2D to 3D conversion: founder/prexy Barry Sandrew and new hire Toni Pace Carstensen. Both say research on 3D and the emerging field of “neurocinematics” show 3D affects viewers differently than traditional cinema.

Because binocular vision is natural, explained Sandrew, the brain expects to see a different view with each eye of objects nearby. When it doesn’t, it gives what it’s looking at less importance.

On the other hand, when the brain sees something with that “binocular disparity,” it reacts very differently, especially if there’s something flying off the screen.

Sandrew notes viewers don’t react much in a 2D film if something flies toward camera, but viewers duck when the same thing happens in 3D. The difference arises because the stereo view activates a very fast pathway in the brain that stimulates the amygdala, a primary center for emotions, and triggers the fight-or-flight response.

“(This pathway) can be activated in 2D but not nearly as strongly as in 3D,” he said. “We are hard-wired to respond to stereo images.”

This jibes with what “Journey to the Center of the Earth” producer Charlotte Huggins has long argued: that audiences don’t “watch” 3D movies, they “experience” them.

Sandrew said the 3D image is more “significant” to the brain. “The immersive quality stimulates the sense of self in each person in the audience,” said Sandrew. “Each person is experiencing a very personal experience, where in a 2D movie it’s more of a group dynamic.”

Sandrew is a Ph.D in neuroscience from SUNY Stonybrook who spent seven years doing brain research at Harvard. He was lured away to work on colorization by entrepreneurs “who offered me a package I couldn’t refuse” and has moved on to 3D conversion.

Carstensen has an experimental psychology degree and was headed for a doctorate from the U. of Virginia before realizing “I had this goal of making the world a better place and the path I have chosen was not taking me there.” But she’s never stopped studying the field, even while working as a vfx producer on such pics as “Avatar.”

Sandrew and Carstensen both warn of another effect of 3D: Viewers look around the frame more and look away from the actors more quickly. “Depth is a major distraction if you’re trying to draw the audiences attention,” said Sandrew.

On “Avatar,” said Carstensen, Cameron had spent much time and effort creating the world of Pandora, so it helped the movie when auds’ eyes wandered. But Sandrew recently showed a 3D test to a major director of a summer tentpole whose movie ended up not getting a 3D release. When he got to a two-shot, the helmer said “The depth takes away the intent of my direction.”

It seems 3D shots need to be framed differently, with fewer objects in frame, to keep the aud’s attention on actors. At the same time, though, Sandrew and Carstensen agree that actors can actually have more impact in 3D.

“Disparity is something the brain is expecting,” says Sandrew. “It’s closer to reality, so it has a deeper meaning, a more significant meaning to the observer.”

Panasonic’s 3-D TV, Only for Japan

(Key point: 3D TV with built-in hard drive and blu-ray recorder is only for Japan because Japanese like to record and save programs.  This is not common elsewhere.)

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By Juro Osawa

From Japan Real Time:

JULY 22, 2010, 6:51 AM ET

Sometimes Japanese consumers’ taste is so unique that when companies launch a new product it ends up being the first of its kind in the world.

Take Panasonic for example. The Japanese electronics giant unveiled on Wednesday what it claims is the world’s first 3-D television that can record 3-D content on a built-in hard drive and Blu-ray disc. Panasonic has no plans to sell the new multi-function 3D-TV overseas, says Hiroyuki Iwaki, a general manager of Panasonic’s TV business unit.

“Outside Japan, there’s not much demand for this,” he says.

Many Japanese regularly record TV shows on their DVDs or Blu-ray discs and keep them. That makes Japan a major market for DVD and Blu-ray recorders as well as recordable Blu-ray discs. By contrast, there’s little demand for such devices in the U.S. where viewers can easily find many TV shows on demand or on the Web. The U.S. market is mostly limited to Blu-ray players without recording functions.

“The concept of on-demand programs is not that common in Japan yet so people won’t stop recording TV shows any time soon,” says Hiroshi Sakai, an analyst at SMBC Friend Research Center in Tokyo.

Panasonic estimates that Japan will account for nearly 90% of the world’s demand for Blu-ray recorders this year. Last month, 303,000 recorders were shipped in Japan, up 33% from a year earlier, according to the Japan Electronics and Information Technology Industries Association. Panasonic expects that about 20% of all TV sets purchased in Japan this year will carry some form of built-in recording function, be it hard drive, Blu-ray or both.

The Japanese company, which makes everything from washing machines to rechargeable batteries, already sells a two-dimensional version of the “all-in-one” TV carrying a hard drive and built-in Blu-ray recorder. The new 3-D version is a logical next step since Panasonic believes 3-D is set to become a stable feature on many large TVs in the country.

The all-in-one 3-D TV — the 3-D Viera RT2B — will hit store shelves on August 27. The 42-inch model is expected to sell for around 390,000 yen (US$4,504), while the 46-inch model will retail for 440,000 yen (US$5,081).

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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