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3D Geek Alert: Hackers Take Aim At Bringing S3D To The Panasonic GH1 !

Oh man, I hope these guys succeed! Would love to set up one of these rigs myself as I plan on getting into independent S3D filmmaking in the near future.

So what are they doing exactly? Beampath3D is using two Panasonic Lumix GH1’s (a micro 4:3 system) in a beam splitter rig and they are currently trying to achieve constant, reliable and perfect syncs. Further, they have taken their work and have pinged the genius hackers over on dvxuserfor collaboration, so I expect something to break sometime soon on the sync issues.

Says David Cole of Beampath3D: “This is not our first rodeo with DSLR 3D rigs. In fact, our first rig was 5D MII-based. We failed to achieve adequate sync with the 5D’s and all hope that the Magic Lantern firmware enhancement would come to our rescue has faded. But, there is good cause to be optimistic about the GH1. Most importantly, the GH13 firmware has opened up a world of possibility in image quality and customization of camera functionality to enhance 3D. Secondly, even with our current setup, it does work… sometimes.”

Some of you may recall that a user by the name of “Tester 13” hacked into the Lumix GH1 and opened a pandora’s box of options for the cool Micro 4:3 system. How about 50Mbps MJPEG @ 1080p (while the off-the-shelf camera is governed to 720p)? And you can shoot very very well in AVCHD too.

Check out this footage from a hacked GH1 (now affectionately dubbed “GH13” after Tester 13) – click HD and go full screen for the best viewing:

Keep in mind the Lumix GH1 is only a $1149 camera! You can’t beat that value today in my books.

Here is the breakdown of exactly what equipment Beampath3D is using in case you want to chime in:
1. 2X GH1’s with the GH13 hack.
2. 2X SanDisk Extreme 16GB cards.
3. 2X Olympus 9-18mm lenses (among other lenses).
4. 3D Film Factory Mirrorbox (aka beamsplitter). We’re using the INDIE RIG, but the 3D-BS MINI RIG would be ideally suited to the GH1.
5. Peter Wimmer’s free 3D Camera Sync Tester software running on a PC with an old-style CRT display.
6. Dual-trace oscilloscope. Just about any dual-trace scope will work, but we’re using a Hantek DSO-2150 USB-based scope. They are cheap and effective.
7. Breakout cables for the Mic/Remote jack.
8. Breakout cables for the AV Out/Digital jack. We cut the computer-plug ends off of two spare GH1 USB cables.
9. Twinned shutter-release remote switch, which places the appropriate resistance value to toggle recording onto the remote pins of each GH1 simultaneously.
10. Twin power control. This is the heart of our attempt to sync the GH1s and it MAY be destructive to the cameras (however we’ve been at this for two months and have yet to have a single hiccup). We’re eternally switching the external power input to both cameras, while leaving the cameral power switches in the ON position. A diagram of our simple power control is available.

All of this makes for some pretty cool 3D hacking and a great 3D Geek Alert. Can’t wait to see their results! Perhaps even adopt their set up myself – at least until the RED Scarlet comes on stream anyway 🙂 More info when I get it!

Aug 30, 2010

link to original post at Market Saw

Internet Evolution quotes Bryan Gonzalez in an article about Why Web TV May Not Be Apple’s Niche

“This is real and it has Hollywood talking,” says Bryan Gonzalez, a project specialist with the Entertainment Technology Center at the University of Southern California. “Apple has learned a lot in its dealings with record labels, and it is taking its approach to television.”

But don’t think all this means that Apple is speeding down a deadend street to nowhere. At USC’s Entertainment Technology Center, Gonzalez has a prime perch overlooking the TV industry’s thinking, and, he says, between the Apple 99-cent rumors and continued chatter about Google’s television ambitions, “This has opened the eyes of a lot of people in the industry to the possibilities of digital distribution.” Up until very recently, “digital” in Hollywood meant piracy, period, end of discussion.

“Now “Internet TV is beginning to look real to studio executives,” says Gonzalez.

Read the complete article
PDF Link

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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