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Sony, Imax Tout Lasers in Cinema

Cinema companies, including Imax and Sony, are creating an industry group to ease the regulatory climate facing next-generation projection systems that are based on laser-light sources. Laser is the latest digital-cinema buzzword, offering the industry several advantages over traditional bulb technology, including higher light output, which is a critical element for 3D and large-format projection.

Imax was the first to bet on lasers and is currently finalizing an equity investment in start-up Laser Light Engines to co-develop a laser-based system that could illuminate its largest screens and retrofit its existing network. Other movie-projector manufacturers are expected to shift to lasers as well if lab tests prove successful in the real world.

However, lasers add a regulatory wrinkle that the new organization, the Laser Illuminated Projection Association, or LIPA, will try to iron out. Light shows and other displays that use lasers are regulated by the U.S. Food and Drug Administration’s Center for Devices and Radiological Health, which is in charge of ensuring laser equipment safety.

When handled “improperly,” lasers can cause eye injury, skin burns and fire, and can distract pilots and drivers. “While the lasers themselves can cause injuries, laser light shows that are produced in accordance with FDA regulations keep hazardous lasers away from the audience,” FDA said.

The manufacturers of lasers and the operators of laser-light equipment require variances from the FDA, which can take several months to get approved.
Bill Beck is co-founder of Laser Light Engines and, along with Imax, Sony and other cinema-industry players, is a driving force behind LIPA’s creation.

“What we’re doing is not a laser-light show even though it’s technically classified as a laser-light show,” Mr. Beck said. “Our approach was to develop a new category called laser-illuminated projection where the science and the application are completely different than if you’re just aiming a laser beam out into a crowd at a rock concert.” Mr. Beck acknowledged that high-power lasers need regulating, but the fact is xenon lamps can be dangerous, too.

Peter Lude, senior vice-president of solutions engineering at Sony, said the company has been studying various laser technologies for a couple of years, and while it hasn’t committed to making a laser-illuminated projector yet, “we think it’s more a matter of ‘when’ than a matter of ‘if.'” He said the current regulations aren’t inappropriate for what they were originally intended, but didn’t anticipate the application Sony and others have in mind now.

“It’s really no longer laser light coming out of the projector system,” he said. The goal of the group is to find a balance between keeping the public safe with rules that aren’t much more burdensome than those already in place to protect consumers in today’s movie houses. An FDA official said the agency is aware of developments in laser-projection cinema systems and that it is in discussions with the industry trade group and is “taking its input into account as we consider various options.”

By ANDY GEORGIADES, Sept. 15, 2010

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3D Gaming Shorts: Sony’s PS3 Gets 3D Movies Next Week *AND* Nintendo’s 3DS Gets METAL GEAR SOLID

Couple of great 3D gaming related updates for you!

Sony has announced (at the Tokyo Game Show) that the PS3 will be getting the long awaited firmware update that allows the game consoles to play 3D Blu-ray movies.

The firmware update is v3.50 and is available September 21. Of course the Playstation 3 already supports stereoscopic 3D gaming with available titles such as WipeoutHD, MotorStorm 3D Rift, SuperStardust 3 and the upcoming Killzone 3 and MotorStorm Apocalypse.
“3D Blu-ray 3D Disc playback, in addition to stereoscopic 3D gaming and stereoscopic photo support will deliver users a total 3D package for PS3 owners,” James Gallagher, blog manager at Sony Europe wrote on the official PlayStation blog.

Kojima has announced (also at the Tokyo Game Show) thatMETAL GEAR SOLID 3: SNAKE EATER will be released on the upcoming handheld Nintendo 3DS system sometime in 2011.

The game will be a port of the existing PS2 title with no new graphics and will use the 3DS’ 3D gaming power and the ability to display 3D without the need for glasses (called autostereoscopic). It will still look gorgeous especially in portable, easy to use 3D!

More 3D gaming info when I get it!

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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