News Stories

Sony has ‘working holographic demos’

Sony’s Mike Hocking has revealed that Sony already has working demos of “holographic” technology at its studios. Yes kids, it’s The Future. Almost.

Providing further clarity to a statement in a recent Develop interview, in which Hocking said Sony has “techniques like holographics for the PS3 that I think will be very interesting for the future 3D games,” Hocking explains he was referring to 3D and head tracking working together, not space-age stand-out holograms.

“Hocking is not referring to support for some far-off generation of holographic TV available years after the PS3 is superseded by its replacement,” reports tech guru Digital Foundry, after a natter with the Sony man.

“He is talking about … a meeting of stereoscopic 3D with head-tracking that follows the position and orientation of your face, and renders the view accordingly,” adds the report. “Hocking’s team already has working demos of this technology,” it goes on to reveal.

Gran Turismo 5 has 3D and head tracking via the PS Eye, but it only (inaccurately) tracks the position of your head rather than the direction you look in. As DF ponders, we hope this ‘holographic’ stuff makes it into one of the many updates Kazunori Yamauchi has promised for the game.

Read the full story here: http://www.computerandvideogames.com/article.php?id=278087

Hyundai IT unveils Super Narrow Bezel LCD 3D Multi-Vision

3D Display specialist Hyundai IT (www.hyundaiit.com) unveiled the world’s first Super Narrow Bezel multi-vision LCD 3D at Korea Electronics Show 2010. The Super Narrow Bezel is a 138″ super-size 3D screen, formed with a total of nine 46″ LCD displays, arranged in a 3 by 3 configuration. Its height is comparable to that of an adult man. Unlike, the existing big screens using polarized 3D glasses, which can only be used in dark places, the Super Narrow Bezel provides 700 candelas, 150 percent brighter than a normal LCD TV, enabling easy presentation using the touch screen, even in bright places.

The 70-inch premium Table Display, as you might have guessed from its name, is a device for display on a table. Users can search for information using the touch screen functionality and it can be connected to a TV, DVD, Divx, or PC. Hyundai IT’s 3D display products are supplied to television networks, including ESPN and production companies in Hollywood. The Super Narrow Bezel, which proves to be very space-efficient thanks to the auto-folding feature, along with Table Display is anticipated to be in high demand from businesses that are domestic and worldwide. They will serve well in exhibition centers, museums, and 3D production companies. Hyundai IT is also planning to showcase their digital signage solutions for bus shelters and subways.

Read the full story here http://www.koreaittimes.com/story/11886/hyundai-it-unveils-super-narrow-bezel-lcd-3d-multi-vision

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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