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SMPTE 3D events: Hong Kong 11/12/10, NYC 6/21-22/11

Stereoscopic 3D (S3D) in Television Technology

12 November 2010

The SMPTE-Hong Kong Section will present a series of seminars/workshops on S3D television technology on Friday, 12 November 2010. The seminar, designed to provide the latest information on S3D technologies in television and related developments to members in the industry, will cover stereoscopic image capture, processing, storage, editing, color correction, mastering, distributing (physical media and broadcast transmission), exhibiting (including but not limited to S3D TV and cinema), and more.

Experts from China, Hong Kong, and overseas will share their experience. Participants include FIFA in South Africa, BskyB in the U.K, SkyperfecTV in Japan, DirecTV in the U.S., Expo 2010 Shanghai, and Guangzhou Asian Game 2010 in China etc.

Registration is free, however, pre-registration is required.

more info here: http://www.smpte.org.hk/

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2nd Annual SMPTE International Conference on Stereoscopic 3D for Entertainment

Call for Papers

New York, New York
21-22 June 2011

The Society of Motion Picture and Television Engineers (SMPTE) is seeking proposals for scientific, academic and highly technical papers for the 2011 SMPTE International Conference on Stereoscopic 3D for Entertainment.  Proposed papers must be informational in nature and must address technical theory, research, clinical results, or emerging technologies specific to Stereoscopic 3D for Entertainment.

Technical Topics to be considered:

  • Novel stereoscopic and multi-view camera systems
  • Human perception factors for stereoscopic and volumetric imaging
  • Real time depth mapping using LIDAR, Time of flight and other methods
  • Light Field Camera systems
  • Assisted auto-edge segmentation
  • Real-time 2D to 3D Conversion Algorithms
  • Advances in image segmentation
  • 3D Tracking software
  • Visual error tolerances
  • Video codecs for stereoscopic and multi-view transmission
  • Metrology and test methods for 3D image quality analysis
  • Emerging technologies for computer generated synthetic stereo space
  • Advances in Autostereoscopic displays
  • Horizontal Image Translation
  • Holographic and volumetric display technologies
  • Other technologies that enhance 3D imaging

more info here: http://www.smpte.org/events/2nd_Annual_3D_Conference_Call_for_Papers/

More movie studios interested in 3D movies on the Nintendo 3DS

But Nintendo can’t decide how and what to do with such content.

The Nintendo 3DS as well as being able to play games in 3D, funnily enough can play movies in 3D too. It’s amazing isn’t it? At this years E3, Nintendo showed off three movie trailers for big films playing on the system. These movies were from Dreamworks, Warner Bros and Disney and now more want to be on board.

However Nintendo hasn’t finalised any plans at all for movie distribution on the system yet, despite being approached from many people in Hollywood, according to Nintendo president Satoru Iwata. Interestingly, Nintendo isn’t entirely sure what it wants to do with movies on the 3DS saying that “nothing concrete has been decided yet”.

Iwata believes that Hollywood doesn’t see 3D TV sets taking off yet and he’s gotten the impression that the movie industry see the “[Nintendo 3DS] as a strong candidate to become the very first 3D device to be able to spread into the mass market in massive volumes.

The funniest thing about this is that it’s the only way to watch these movies (currently) in 3D without 3D glasses.

by: Daniel Vuckovic

source: http://www.vooks.net/story-19709-More-movie-studios-interested-in-3D-movies-on-the-Nintendo-3DS.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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