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James Cameron, Jon Landau discuss Avatar, Blu-ray and the 3D future

Avatar, Blu-ray and the 3D future according to the King of the World

I sat as close as I could.

Let me say, there are very few famous people I could give a crap about. Partly this is from living in L.A. and being celeb-jaded. Leo? Yeah, he lives next door to a friend of mine. Zooey? Yeah, she shops at my Whole Foods.

The other part is from a near-visceral aversion to meaningless celeb-culture.

But James Cameron? Is there a living director with a better track record? Has he not made some of the greatest action and sci-fi movies of all time? I won’t lie, I went to Blu-Con specifically to hear him speak.

That, or because Chris was paying me to go. One of those two.

Mostly I was curious if Mr. Cameron would be able to indoctrinate me into his love of 3D. Personally, I think it’s all marketing rubbish, but what I do I know? I’m ex-magazine’s Geoff Morrison. He’s James fraking Cameron.

The stage was adorned with two simple white leather chairs. Tiny Evian water bottles waited like the rest of us. After a brief and completely unnecessary introduction, Cameron and Titanic/Avatar producer Jon Landau entered stage left.

The shilling started immediately. Sure you should always know your audience, but the effusion of love for all things Blu-ray seemed a little over the top. Especially given the preaching-to-the-choir aspect. After all, everyone in the room was already involved with Blu-ray in some capacity .

They moved on to Avatar which, surprise!, has a three disc special edition coming out on the 16th [speaking of shilling, how about we make that a link – ed.]. Cameron said that he didn’t want endless new special editions coming out with dribs and drabs of new content. This seemed surprising to me, especially given that this version wasn’t 3D. Later, he even mentioned how the 3D version of Avatar is already mastered. OK, so it’s available… when? [Avatar on Blu-ray 3D will be available 12/1/10 to buyers of Panasonic 3D TVs according to a trusted source… me – ed.]

However, I will say this. Every one of Cameron’s director’s cuts is superior to the theatrical release. I’m talking AliensTerminator 2 andThe Abyss, the latter especially. So when Cameron says he wanted to add 16 minutes, who’s going to argue?

The difficulty, and the reason he says this wasn’t released in April, was that the scenes weren’t ready. The theatrical re-release was done, in part, to help pay for the millions it cost to do the special effects for these deleted scenes so they matched the rest of the film. Cameron said in some cases, Avatar was costing over a million dollars a minute. I guess it turns out Avatar didn’t make enough moneyfor him to put these scenes in without the re-release. Too bad, everyone I know saw it opening weekend.

Then his attention moved on to 3D, and said something I was really surprised to hear. In his mind, the 3D wasn’t the big deal aboutAvatar. He and his team had been doing 3D for over a decade. Cameron felt that the real aspect of the movie that was impressive, from a technical standpoint, was the performance capture.

Here we watched a clip from one of the making-of documentaries on the upcoming Special Edition release. Actors with blue and green dots on their faces, tiny cameras boomed out in front of them recording every facial expression. Cameron claims it took his team two years to develop the technology, and that it’s far more advanced than simple motion capture, which is why he calls it performance capture.

The special edition has a feature to watch what was going on in reality (the actors on a soundstage) cut between the real-time 3D render (shown on set so Cameron could see what was going on), and then the final product. Each frame of the final movie took 50-100 hoursper eye to render.

Moving back to 3D and speaking in broader terms, Mr. Landau chimed in to say that he felt that “3D is the way that everything is going.” Cameron felt that “3D is here and it’s here to stay,” and that it would “continue indefinitely.”

Part of this, Cameron felt, was because of the rapid progression of high quality 3D TV in the home. That 3D in general would be helped along by live 3D (like sporting events). So that when live 3D becomes commonplace, it would be more difficult for studios to say it was “too hard” to do 3D. He felt auto-stereoscopic 3D was 8-10 years away, something echoed by others in the industry.

The progression of 3D technology on the filming side was touched upon by Landau, pointing out that when Cameron shot “T2 3D,” the 3D camera weighed over 320 pounds, not including the rig it took to move it. For Avatar, the camera weighed 30 pounds.

Next, Cameron took to task studios for not understanding what it takes to do quality 3D, something that everyone can agree on. He said it’s impossible to do a quality 3D conversion in 2-3 weeks. This kind of fast and cheap 3D conversion is terrible. He pointed to Clash of the Titans as an example of poorly done 3D, though he was very clear to say he didn’t want to “throw that movie under the bus” because “my friend Sam is in it.”

To do 3D right, Cameron continued, you can either shoot it in 3D, or spend 6 months in post just on 3D. When you consider that amount of time he felt that the cost difference to shoot it in 3D from the start is minimal. Doing 3D conversion should really only be done for catalog titles. His analogy is that 3D conversion is like colorization of black and white movies [take that, George Lucas! – ed.].

Interestingly, Cameron felt that 3D isn’t something that should be forced on filmmakers by the studio. This is the first time I’ve heard this said aloud, and went a long way in alleviating my own personal bias against 3D.

In closing, Cameron and Landau each had some interesting things to say. Enough so that I wish more of the hour had been spent talking about 3D in general and less pimping the new Avatar disc (added that link myself). Cameron reiterated how much he likes the home 3D products, and feels that the real problem is the lack of content. Too bad there is nothing he could do about that. Others seem to be. He finished by saying that he hasn’t seen any content yet that wouldn’t benefit from 3D.

Landau, quoting something Cameron said at an earlier date, said 3D was “a window into a world, not a world coming out of a window.”

That perspective, if adopted by more filmmakers, would go a long way into changing my and others opinion that 3D is a gimmick and hasno purpose in quality entertainment.

Exit, stage left

It’s always weird seeing somebody in person you’ve only see on TV. Hearing Cameron make his case for 3D didn’t exactly convince me that 3D is good, but it did lean me away from it being stupid. How’s that for star power?

Oh, and it’s naVI not NAvi, apperently.

By Geoff Morrison

source: http://www.bigpicturebigsound.com/James-Cameron-and-Jon-Landau-discuss-Avatar-Blu-ray-and-the-3D-future.shtml

Teranex Launching 2D-to-3D Conversion Software Aimed at Broadcasters

The broadcast and postproduction technology manufacturer’s software is designed for real-time conversion of live events or library titles for television.

As 3DTVs roll out in the consumer market, there is a pressing need for stereoscopic content. To address this issue, broadcast and postproduction technology manufacturer Teranex is launching 2D-to-3D conversion software next month in the U.S.

Aimed at broadcasters, the software is designed for real-time conversion of live events or library titles for television.

“You can buy a 3DTV today, but there is very little content,” explained Mike Poirier, general manager at Teranex. “With these new algorithms, we have the ability to take client’s content and transition it from 2D to 3D.”

The VC1-2D-3D software is a cross converter application that allows for 2D-to-3D conversion in real time, and is priced at $14,995. It runs on Teranex’s VC100 universal frame synchronizer and format converter hardware platform, which is priced at $23,995.

Teranex is also launching in the U.S. this December its VC1-3D-ENC encoder and VCI-3D-DEC decoder software for 3D production, each priced at $7,499.

The company has already started to roll out the technology in Asia, where it has sold 40 applications, and in Europe, where it has sold 12.

It is planning events to demonstrate the new technology in the U.S. These will be held during the first week of December in Los Angeles and the following week in New York.

Additional manufacturers that offer conversion tools to broadcasters include JVC with its IF-2D3D1 stereoscopic image processor, which works as a real-time 2D-to-3D converter and is priced at $30,000. Also, Sony’s MPE-200 multi-image processor box, which was built with an eye toward live events and was used during the FIFA World Cup, lists for $38,000 and recently got new 2D-to-3D conversion software.

by Carolyn Giardina

source: http://www.hollywoodreporter.com/news/teranex-launching-2d-3d-conversion-35413

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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