News Stories

Eye boggling 3D telly outsells HD among early adopters (Updated)

Update – related story

Infogroup/ORC has conducted research which found in January 2010 that 6% of respondents either owned (1%) or expected to own (5%) a 3DTV within the next two years.  The research firm estimates that this interest has since more than doubled to around 15%, with 4% owning a 3DTV and 11% expecting to purchase one within the next two years.

“Our research clearly demonstrates a significant growing interest in 3DTV,” said Wayne Russum, SVP and Director of ORC’s CARAVAN suite of omnibus services.  “The household interest is at 15% which equates to approximately 17.5mn US households who either now own or intend to purchase the technology within the next two years.  Given the average current price of a 3DTV, this finding should put smiles on the faces of retailers and manufacturers.”

Full story here

———

Eye boggling 3D tellies are selling faster than 2D High Definition TVs ever did, according to Futuresource, with UK 3D TV shipments for 2010 expected to hit 120,000 units.

Despite surveys that said the UK population had no stomach for the headache inducing technology that is stereoscopic vision, the sales figures seem to speak for themselves.

Market research firm Futuresource expects 120,000 3D tellies to be shipped in the UK this year, reaching 550,000 in 2011. This compares to a mere 4,000 2D HD TVs sold in the UK in 2003, the first year they were available.

One big factor that seems to have persuaded sceptical Brits to part with their cash is huge price cuts of up to 40 per cent.

“Year one adoption of 3DTV is running at a far quicker rate in most territories than it did for high definition,” says Futuresource.

The company is predicting global sales of 3D TVs to exceed four million this year with 1.2 million of those in Western Europe alone. Of those forecast sales numbers the UK comes third behind France and Germany.

The recent 40 per cent price cuts are expected to be followed by further price reductions as the technology gets cheaper. According to Futuresource, products that use active glasses technology are now able to embed the 3D chipsets at a relatively low cost.

Passive glasses technology, as used in cinemas, is deemed too expensive to produce for the home and is expected to remain costly for some time. This is because the television screen itself has to be polarised, meaning it can show one image to one eye and another to the other eye at the same time.

Auto-stereoscopic displays, while here already for small screens, are not expected to reach TV sizes for another four years and even then they won’t be available at commercial prices, according to the firm.

By Rob Coppinger

Read the full story here: http://www.theinquirer.net/inquirer/news/1928817/eye-boggling-3d-telly-outsells-hd-adopters

First live 3D for Italian Rugby

Outside Broadcast NV (Belgium) teamed up with Frame Italia for 3D live transmission of the international test matches of the Italian Rugby Team. Outside Broadcast NV deployed its Unit 14 in 3D, equipped with one side-by-side camera and five mirror-rigs.

The 3D content was broadcasted live in Italy at “La7”. In Italy is it the first time such an event was broadcasted live and for free. A remarkable 3D-broadcast to several Italian cinemas was held on Saturday, November 20th. The 3 test matches were played each time at 3PM and could be watched in Italy live in 3D at channel 527 at La7. Italy- Argentina (Verona-Nov 13th), Italy- Australia (Firenze, Nov 20th) and Italy-Fiji Islands (Modena ,Nov 27th)

full story here http://www.outsidebroadcast.be/cms/modules/news/item.php?itemid=27

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.