News Stories

Build Your Own Interactive 3D Virtual Environment in Minutes With EON Creator (Education 3D)

(Phil Lelyveld comment: EON, XpanD, and TI are involved in 3D education trials in US school systems.)

EON Reality, the world’s leading interactive 3D software provider, announces EON Creator, a new 3D creation tool used to simplify the implementation of engaging Interactive Virtual Learning Environments (IVLE) for training and educational purposes.

The software in its beta phase provides a robust set of automatic tools to help users build their own customized virtual environment in minutes. It allows the user to search from thousands of 3D objects, configure, scale and combine objects in a totally interactive 3D world. Basic manipulations can be performed and interactions created in EON Studio or EON Professional will be carried over to the new interface.

EON Creator allows you to do basic manipulations and if you have created the object in EON Studio or EON Professional, it will carry over those interactions. EON Creator is a tool that allows users to build engaging interactive learning simulations for training and education purposes.

  • Select, configure and scale your 3D object (search from thousands of 3D objects).
  • Position the object within the space or select many different objects and combine them in the environment.
  • Preview the environment and lock the room to a specific location in case you’ve got multiple rooms.

The Interactive Virtual Learning Environment (IVLE) can then be displayed on a laptop or in a fully-immersive environment such as the EON Icube for a user equipped with a featherweight headset.

“EON Creator is a standalone tool that is used to create EON 3D scenes for use primarily within EON Coliseum, the interactive multiuser environments,” said Mr. Sridhar Sunkad, MD of EON Reality Pte Ltd. “It’s a simple tool to use from usability point of view, negligible learning curve and follows the intuitive Microsoft Office 2007 look and feel (Graphical User Interface). It provides the functionality of advanced edit mode for EON Coliseum. Since EON Coliseum version 2.0 was released in March 2010, large Fortune 500 corporations have already deployed EON Coliseum to facilitate internal communication through 3D based online virtual meetings. EON Reality has also seen a tremendous interest in the APAC region with one of the premier universities in Singapore introducing EON Coliseum as an IVLE platform based on EON Reality’s proprietary 3D SBL (Simulation Based Learning) technologies,” added Mr. Sridhar Sunkad.

For further information, visit www.eonreality.com.

source: http://www.marketwire.com/press-release/Build-Your-Own-Interactive-3D-Virtual-Environment-in-Minutes-With-EON-Creator-1354892.htm

3D Tv gets you involved in the broadcast (Uganda coverage)

A few minutes before I came face to face with the three dimensions (3D) television, I told a colleague in my trade that we were about to see a TV that can only be meaningful if you wear ‘shades.’ I had seen it on TV so I was a bit of an “expert” on the subject.

But her response to my revelation was; “You are kidding me! That can’t be true.” It was not so long before she experienced 3D entertainment. At the end of it, she posted these remarks on her Facebook status update: “Am not into gadgets but this Sony 3D is just the bomb! You have to wear glasses and you will see the images coming to you! As in you stretch your hand and feel your inside the TV and part of the movie! This technology has beaten my understanding!”

But her statement proves one point: You will need a pair of glasses to complete the broadcast circuit. 3D television is a runner up to High Definition (HD) TV but with clearer and sharper images and dolby sound. But what gives the immersive phenomenon a distinction from HD is its ability to make the images one is viewing seem like they are flowing out of the screen and moving closer to the viewer.

There is also a noticeable depth within the background that gives the viewing a better than natural feel. If you are watching a football game, you feel like you are on the football field with the players.

“Sony’s 3D world is about subtlety and detail to totally engage the viewer,” Osamu Miura, the managing director Sony Gulf Miura told Business Power at the unveiling ceremony of the technology in East Africa.

But the engagement cannot be experienced without the unique pair of colour glasses that comes with each TV set. Buy an extra one and you will part with $100 (Shs227,000). That’s about the price of an ordinary 14” colour television. The actual television sets come in 14”, 46” and 52” and will cost between Shs640,000 and Shs900,000 in Uganda. An ordinary 14” TV set costs about Shs250,000 depending on the brand.

Going by this example, the 3D TVs are about three times more expensive than the normal 2D sets. The 3D sets and other products including; Home Theater systems, and Blu ray disc players will go on sale for the first time in Uganda next month, according to Rajeev Pallippamadm, the chief representative Sony East Africa Operations.

Globally, sales of 3D sets are expected to grow from 4 million in 2010 to 78 million by 2015, or about two-fifths of the projected global flat-screen market, the Financial Times reported quoting statistics from iSupply, a research firm. Toshiba, another electronics company is set to introduce 3D Television sets that don’t require viewers to wear 3D glasses. This is based on research indicating that consumers are not interested in spending hours watching television with glasses on their faces.

By Walter Wafula

source: http://www.monitor.co.ug/Business/Business%20Power/-/688616/1053962/-/150ikj2z/-/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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