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Samsung 3D streaming service described (video)

A video appeared today on YouTube explaining the new online services provided to SAMSUNG 3DTV  owners. Among those services, a new “Explore 3D” is in Beta test.

The service is only available in the USA for now. Watch the video here on YouTube. ( http://www.youtube.com/watch?v=ySFNanOObWU )

source: http://stereoscopynews.com/hotnews/history/tv-channels-a-experiments/1047-samsung-3d-streaming-service-comes-to-usa.html

Resident Evil: Damnation to be CGI 3D released in 2012

CAPCOM AND SONY PICTURES ENTERTAINMENT JAPAN ANNOUNCE
THE COPRODUCTION OF “RESIDENT EVIL: DAMNATION” IN 3D
Full-length CG Movie Sequel Based on the Hit Franchise
Known as “Biohazard” in Japan and “Resident Evil” in the US
To be Released in 2012

CAPCOM Co., Ltd. (Osaka, Japan — Haruhiro Tsujimoto, President and COO; hereinafter “CAPCOM”) and Sony Pictures Entertainment Japan Co., Ltd. (Tokyo Japan — representative director: Masao Morita; hereinafter “SPEJ”) have announced the coproduction of “Resident Evil: Damnation”, a sequel to the full-length CG animation feature “Resident Evil: Degeneration” based upon the Resident Evil (known in Japan as BIOHAZARD) series of games.

While the predecessor “Resident Evil: Degeneration” had only a limited 2-week / 3-screen theatrical release in Japan, Box Office sales surpassed 40 million yen, and the home video release has shipped more than 1.6 million copies worldwide, making the film a global hit.

Since its initial release in 1996, the “Resident Evil” series of home video games has established the “survival horror” genre and has shipped over 44 million units worldwide, continuing to captivate its fans as a powerful property. “Resident Evil 5”, which was released in 2009, shipped over 5.4 million units worldwide, recording the highest sales within the franchise.

The three “RESIDENT EVIL” live-action films previously released have collectively grossed US$ 380 million at the Box Office internationally, making it a mega hit franchise. “Resident Evil: Afterlife 3D” as known as “Biohazard 4: Afterlife”, which has just been released globally on September 10th, has become the Number One hit in Japan, the US, and other parts of the world during its opening weekend.

“Resident Evil: Damnation” will feature as its main character Leon S. Kennedy just like its predecessor. The film is currently in production, with plans for a terrifying 3D release in Japan in 2012.

source: http://www.sonypictures.jp/corp/pr/20100914e.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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