News Stories

3D cinema a costly affair (Austria)

Cinemas in Vienna add around 2.50 Euros to normal ticket prices for 3D movies, a survey has shown.

The Labour Chamber (AK) said today (Mon) that tickets for 3D films in cinemas in the federal capital cost an average 2.50 Euros more than tickets for other movies.

The body also pointed out significant general ticket price gaps ranging between special offers on one day of the week of 5.50 Euros to 10.20 Euros.

3D technology is expected to substantially change the movie industry as the number of films shown in 3D has risen immensely during the past few months.

“Resident Evil: Afterlife” director Paul W. S. Anderson told the Salzburger Nachrichten newspaper recently he could imagine 3D to have an impact on filmmaking like the change from silent to sound movies or the switch from black and white to colour had once had.

source: http://austrianindependent.com/news/General_News/2010-11-15/5317/3D_cinema_a_costly_affair

Auditorium from Zoo Games will play on 3D displays

Zoo Games today revealed that the award-winning music puzzle game, Auditorium, coming to PlayStation Network on November 23, 2010 will feature twice the content as the original game, as well as new 3D and PlayStation Move support.

Originally a popular online and iPhone game from developer Cipher Prime, Auditorium is a captivating game of discovery and play that takes players on a visual and audio journey as they guide a constant stream of tiny moving light and sound particles into Audio Containers that create harmony as they build an orchestrated soundtrack. Seamlessly mixing enchanting audio layers and iridescent graphics with creative and challenging gameplay, Auditorium invites players to explore and use their intuition.

Auditorium now offers two game modes: Auditorium Classic, the original playlist of 72 levels, and the all-new Auditorium Modern, an exclusive playlist for the PSN game that offers 78 brand new levels and music, providing players with double the amount of creative musical puzzles.

For those with 3D televisions, Auditorium includes subtle stereoscopic 3D support to add a whole new dimension to the visual experience of the game.

Auditorium also fully supports the PlayStation Move controller. Instead of manipulating the Flow with the left analog stick and shoulder buttons, players have the option use a single Move controller to direct onscreen controls to guide the Flow.

Auditorium was discovered through Zoo Games’ indiePubGames.com community site as part of an independent game development competition. Rated “E” for Everyone, Auditorium will be available this holiday season on the PlayStation Network for $9.99.

by Charles Austin

source: http://www.gofanboy.com/go-fanboy-news/4122-auditorium-for-playstation-3-to-feature-new-move-and-3d-support

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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