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3D Video Capture with Microsoft Kinect (short video demo)

(Phil Lelyveld note: this video shows how much the Kinect captures in the space where it is installed.)

source: http://www.youtube.com/watch?v=7QrnwoO1-8A&feature=player_embedded

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Xbox Kinect Converted To 3D Video Camera

Researcher used hacker’s reverse engineering work to capture objects in three dimensions with the Microsoft gaming console’s add-on.

A University of California Davis researcher has figured out how to turn the Microsoft Xbox Kinect into a 3D video camera.

The device was hacked a little over a week ago and then researcher Oliver Kreylos spent three days working on capturing objects in three dimensions using the Kinect’s two cameras. He then reconstructed the objects in real time “from scratch” in C++ using his own Vrui virtual reality (VR) toolkit for 3D rendering management and interaction.

A 3-D model of the room and all of the objects in it was created when Kreylos merged data from one camera providing a photographic video stream with data from a second camera providing the depth video stream. The software interpreted points created by the depth camera to help create a 3D image that could be moved around.

Some observers have theorized that a clearer image could be now achieved with the use of additional Kinect systems and an algorithm to mesh the four streams.

Kreylos said he based his efforts on Hector Martin’s (marcan42 on Twitter and YouTube) reverse engineering work. Last week, Martin won $3,000 from open source hardware developers Adafruit Industries after he was declared the first person to successfully create an open source driver for the Kinect, a motion-sensitive controller. Microsoft said it did not “condone the modification of its products,” which prompted Adafruit to increase the prize to $2,000 and then eventually $3,000, CNET reported.

“I didn’t use any of his code, but the ‘magic incantations’ that need to be sent to the Kinect to enable the cameras and start streaming,” Kreylos wrote on his website. “Those incantations were essential, because I don’t own an Xbox myself, so I couldn’t snoop its USB protocol.”

A virtual reality development toolkit’s mission, according to Kreylos, is “to shield an application developer from the particular configuration of a VR environment,” so that applications can be developed in a quick, portable, and scalable manner.

Kreylos said his next project will be to create an augmented reality environment by incorporating real and computer-generated imagery. His plan is to figure out if he can use the 3D views and insert them into another 3D environment to blend the realistic people he developed with the Kinect with computer-generated imagery.

Source code is now available on Kreylos’ download page, although the software will not build until Vrui-2.0 is released, which he said should happen soon. He said he thought the source “might still be of interest to some people.”

By Esther Shein ,  InformationWeek

source: http://www.informationweek.com/news/windows/microsoft_news/showArticle.jhtml?articleID=228200930&cid=RSSfeed_IWK_All

DOCOMO LYNX 3D Android Smartphone with 3D Touchscreen

DOCOMO has announced the Sharp LYNX 3D SH-03C, a smartphone with Android 2.1 and a 3D touchscreen, among its new models for winter 2010 and spring 2011.

This model has a 3.8-inch 3D LCD with a vertically zoned parallax barrier, enabling naked-eye 3D viewing.

“The LYNX 3D comes with photo, video, and game applications, including a Hatsune Miku promotional video. So you can enjoy a variety of apps and content as soon as you purchase the LYNX 3D. In addition, you can convert your own photos to 3D, and watch mobile TV in 3D as well.”

The LYNX 3D converts 2D pictures to 3D by software processing. It can switch between 2D and 3D display with one touch. From now on, 3D content for the LYNX 3D will also be available from DOCOMO Market, which provides application downloads for smartphones.

“The LYNX 3D also supports mobile wallet and TV services. In other words, this model offers capabilities that weren’t available in previous smartphones. So we hope that even people who were hesitating to move up from a regular i-mode phone to a smartphone will find this model easy and convenient to use.”

The LYNX 3D will be released in December in three colors: Blue, White and Black, with an upgrade to Android 2.2 planned for Spring 2011.

source: http://www.diginfo.tv/2010/11/15/10-0232-f-en.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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