News Stories

3D screenings at Moonlight Cinema in Sydney early next year (outdoor movies in the park)

In an Australian first, Moonlight Cinema is adding 3D screenings to its summer season of films in Centennial Park in Sydney from January 12.

Its event director Simon Bogle said the introduction of 3D screenings at such event was a natural progression.

“Outdoor cinema adds a number of additional layers to the sensory experience of watching a movie,” Mr Bogle said.

“The addition of 3D technology to an outdoor screening will take that experience to a new level for the audience by creating a feeling that they are participating in the story.”

While 3D technology is by no means new with the first 3D film, The Power of Love premiered in 1922, recent advances in digital technology have enhanced special effects, delivering a remarkable impact on the human senses that is appealing to cinema audiences.

The technology for 3D viewing involves projecting two images onto a screen.

With the help of polarised glasses, one image is filtered through the left eye and the other through the right eye.

When the brain combines the two images, the illusion of depth is created for the viewer.

Moonlight Cinema’s annual ‘Doggie Night’ on January 16 where pooches are encouraged to bring their people for a night of howling good cinema outdoors, will also include a 3D screening of Despicable Me.

For full schedule, go to moonlight.com.au. Ticket options.3D Ticket prices range from $17 – $21, BYO 3D glasses or purchase on-site for $1.

BY NICK SOON

source: http://www.blacktownsun.com.au/news/local/news/general/3d-screenings-at-moonlight-cinema-in-sydney-early-next-year/1997309.aspx

News and Thoughts Regarding a One Lens 3D Camera

The news referred to in the article title is that ISee3D Inc. (Toronto, Canada) has announced the availability of single lens 3D camera technology. Now, let’s back up a bit.

One way to create a single lens 3D camera is to position a mechanism between the lens and the imager that can sequentially occlude half of the lens aperture. Doing so has the effect of “moving the center” of the lens. By shifting the center, the image path is divided into a left and a right perspective and allows the camera to capture a stereo pair.

Single lens 3D technology has been around for some time. The ISee3D web site refers the company’s ownership of a basic patent on the technology. It is US 5,828,487 which has a filed-for date of June 6, 1996. The technology was first applied to 3D endoscopes where the mechanism was a vibrating mechanical shutter. In the just announced ISee3D embodiment, the mechanism is a liquid crystal optical shutter.

The approach should produce well-matched image pairs because both images are transmitted through one lens, although there are slight differences in the light path on each side of the lens. Vertical, horizontal and rotational alignment are inherently accurate. Focus and zoom should be as easy to accomplish in the 3D mode as in the conventional 2D mode.

More than that, the production of well-matched image pairs eliminates the need for post capture software processing. This is especially important in real time applications where minimizing camera set up related artifacts should also minimize the occurrence of associated negative physiological effects in viewers.

t might also be added that the one lens 3D approach has the potential of being simpler and therefore less expensive that a conventional 2 lens approach.

A final positive was explained by Dwight Romanica the CEO at ISee3D: the technology can scale across device sizes. This means that the technology can be used in cell phones, digital cameras and camcorders.

On the down side, the liquid crystal shutter likely has a transmission of about 30%. Add this to the fact that the aperture of the camera’s optical system is at least halved for each of the stereo images. The result is a heavy hit to the light level presented to the imager. The light loss is somewhat mitigated by the fact that sensor capability has increased dramatically in recent years.

Another issue associated with the approach is that the parallax from a “reasonably” sized lens is small, which means the camera is best suited for imaging small objects that are close to the camera.

ISee3D’s business model is to license technology. The company seeks partners to jointly develop products incorporating single lens 3D technology. In fact, ISee3D has just announced achieving its first revenue with the billing of engineering fees for the development of a prototype for an unnamed camcorder manufacturer. And, we were told in a previous meeting, that CES should be a good place to see cameras based on the technology.

So, how does this all add up? Does one lens 3D have the potential to be a winner in commercial products? In my opinion, the answer can be yes but……to be a winner, the approach must enable products at least as good and costing no more than equivalents based on more conventional 3D approaches. Examples of the competition include cameras with two lenses in one body such as the Fuji FinePix and the new Panasonic camcorder.

by Art Berman, Insight Media Consultant

source: http://displaydaily.com/2010/11/12/news-and-thoughts-regarding-a-one-lens-3d-camera/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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