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Mobile devices push 3D technology

Three-dimensional visualisation is the new market driver in consumer electronics, but the fastest growth will not come from domestic 3D TV sets, but from new mobile devices. That’s the result of the conference „3D Next Generation Entertainment“ German industry association BITKOM held in Berlin on 9 November.

According to the experts at the conference, 3D will spread more quickly among and digital cameras than among TV sets. The reason is that 3D technology is more easily deployable on these devices and that there’s no need for 3D glasses. With regard to 3D TV sets, however, systems with glasses will remain without alternatives for many years.

Most 3D content will initially come from the internet or pay-TV platforms. With exception of cultural channel ARTE, Germany’s public TV channels currently don’t pursue any firm 3D plans. Also, most commercial free-to-air channels are only observing the development at this stage as they have only recently introduced their HD services.

Consumers will have to wait for a larger variety in 3D blu-ray discs for several months, but in the experts’ view most top blockbuster movies will in future be released in 3D.

Jörn Krieger ©RapidTVNews | 11-11-2010
source: http://www.rapidtvnews.com/index.php/201011118776/mobile-devices-push-3d-technology.html

thanks to http://3dcinecast.blogspot.com for pointing to the story

Stereo Tips: Myths and Physics (training material)

This paper from 3D Camera Company offers stereography and camera operations advice.  The Table of Contents is below.

The pdf is here: http://www.3dcameracompany.com/pdf/STEREO-TIPS.Myths-and-Physics.pdf

Welcome to 3D!

1. Be meticulous about alignment.

2. Try to avoid or mediate high contrast subjects

3. Wide angle lenses are friendlier to 3D capture and delivery

4. Slower longer cuts are friendlier to 3D edits

5. Pace your depth

6. Compose your shots with an eye toward Z‐axis placement of all objects

7. Keep your Camera moving at all times [when possible]

8. Limit the use of Gimmicks

9. Be careful regarding “window edge violations” particular at the vertical edges

10. Greater than normal depth of field is friendlier to 3D

11. Support your Stereo Depth Cues

12. Binocular Symmetries

13. Scale the 3D Parallax, to the Final Size of the Movie or Display, “Computer or IMAX”?

14. If toeing‐in of the optical axis is used then the background at infinity must be limited

Composition of 3D Shots

1. Think Deep – Look at each element in the frame and determine how it will play out

2. Do not violate the edge of frame

3. Vary the use of depth to allow the audience a rest period, from deep to more shallow

4. For a more immersive experience use a deep depth of field

5. Make sure that you review your material on the intended Target Size Screen

6. Avoid Divergence in your projected imagery

7. Pay attention to how the edit of your project will affect the audience

8. Convergence is almost always set on the subject of greatest interest

10. Interocular and Convergence should vary dynamically throughout the Movie

Rules for the Road

Do’s

1. Challenge everything you were told about in 3D

2. Check visually your work in 3 D on the large 3 D Monitor

3. THINK 3D

4. Go see every Movie you can in 3D

Don’ts

1. Don’t forget your Stereo Depth Cues

2. Don’t make the 3D Movie if the Story is bad

3. Don’t think “we will fix it in POST” Stereo mistakes cannot be fixed easily in POST

4. DO NOT HARM

4. Don’t hurt your audience with bad 3D!

15 1. Think Deep

Summary

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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