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3D TV Network Venture CEO Tom Cosgrove Wants to Build Big Content Library

He says interest from advertisers and distributors is strong, but programming is the main gap the industry needs to fill.

The still-unnamed 3D TV network joint venture of Sony Corp., Discovery Communications and Imax, which is set to launch early next year, plans to build up the biggest 3D content library in the world, president and CEO Tom Cosgrove said Tuesday.

Appearing at the Piper Jaffray Technology, Media & Telecommunications Conference, he also discussed what he called surprisingly strong advertiser interest, predicted that TV distributors may down the line introduce a 3D tier and forecast that it will take years until 3D technology will work without glasses.

Discussing content strategy and needs, Cosgrove said his team is planning to have several hundreds of hours of content available next year.

Much of that is being commissioned or co-produced, but also acquired from third parties or contributed by the three partners. The network recently made its initial programming announcement.

Movies will play a smaller role than other type of content on the network, he said. Cosgrove also highlighted that there isn’t much great 3D content available right now, but quality is key. “If it’s not great, it’s god-awful,” and the network will focus on high quality programs, he emphasized.

Cosgrove said his team wants to use 3D to get people more immersed in a story, and he predicted that this approach would over time lead to dramas and comedies also being produced in 3D.

And he said he would love to see news stories from far-away war and conflict zones, such as Afghanistan, in 3D to draw people in.

Asked about interest in the planned channel from marketers, Cosgrove said “there has been a lot of interest from advertisers,” so much so that he felt it was “somewhat surprising.”

His explanation: “I think they just want to be part of the cutting edge.” Not only do marketers realize that they can showcase products in new ways in 3D, but they can also reach an appealing early adopter audience, he argued.

The network venture is talking to all distribution companies about carriage deals as all major cable and satellite TV players are looking to enhance their offers to consumers. Cosgrove said he expects “this will be a value-added proposition” in the early days and then go to a 3D tier once more 3D channels become available.

But he told investors not to expect that TV viewers will be able to watch without glasses any time soon. “Glasses-free is probably quite a few years off,” he said. “We’re in a glasses world for a while.”

But Cosgrove said early adopters in the next year or two won’t mind that at all.

Instead of the glasses, the main issue that has consumers on the fence about 3D TV so far is a lack of broad availability of content, he argued. “That’s the big gap that has to be filled,” Cosgrove said.

by Georg Szalai

source: http://www.hollywoodreporter.com/news/3d-tv-network-venture-ceo-43468

Gunnar Optiks delivers 3D glasses for Disney’s Tron Legacy

GUNNAR Optiks®, the leading manufacturer of digital performance eyewear, today announced that it is working with Walt Disney Pictures to support the release of their new film “TRON: Legacy”, while offering moviegoers the opportunity to experience studio-quality 3D viewing. The premium 3D glasses will be showcased at the WIRED Store in NYC, where movie aficionados and fans of “TRON: Legacy” may personally sample the glasses.

Originally launched in January 2010 as the first ever optically correct 3D eyewear, GUNNAR i-AMP3D lens technology has been universally praised by the professional 3D community. “We’re very excited to be working with Walt Disney Studios to promote one of the most anticipated hit films of the year with the most advanced 3D eyewear in the market today,” said Rob Aarnes, president of GUNNAR. “While other brands are coming to market and focusing on mass market solutions, we are committed to radically differentiating the 3D experience with an uncompromised lens technology platform. Not only are we high definition, we are the definition of performance optics for the digital generation.” The premium line of circular polarized 3D eyewear is compatible with most theaters including those equipped with the popular RealD® 3D technology.

GUNNAR is unique as an eyewear innovator due to its distribution within both the consumer electronics and premium optical retail environments. The 3D eyewear is currently available at Fry’s Electronics and online at Buy.com, Amazon.com, NewEgg.com, and gunnars.com, as well as national eyewear chains and select independent eye care providers.

In support of the film’s release on December 17th, GUNNAR will be offering a “TRON: Legacy” movie ticket with the purchase of its first-to-market 3D eyewear collection. Various advertisements featuring Walt Disney Pictures’ “TRON: Legacy” and GUNNAR 3D eyewear will be promoted in leading publications. For more information visit gunnars.com/tron

Currently offered are three of the company’s premium styles, Phenom and Anime priced at an MSRP of US$99, and the Midnight priced at an MSRP of US$149.

About Walt Disney Pictures’ “TRON: Legacy”

“TRON: Legacy” is a 3D high-tech adventure set in a digital world that’s unlike anything ever captured on the big screen. Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father Kevin Flynn (Oscar®- and Golden Globe®-winner Jeff Bridges), a man once known as the world’s leading video-game developer. When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital world where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-and-death journey across a visually-stunning cyber universe—a universe created by Kevin himself that has become far more advanced with never-before-imagined vehicles, weapons, landscapes and a ruthless villain who will stop at nothing to prevent their escape. Presented in Disney Digital 3D™ and scored by Grammy® Award-winning electronic music duo Daft Punk, “TRON: Legacy” hits U.S. theaters on Dec. 17, 2010, in Disney Digital 3D™ and IMAX® 3D.

About i-AMP 3D Lens Technology

Building upon the same i-AMP® lens technology platform that made it the leading brand of eyewear for today’s digital generation, GUNNAR’s 3D lenses feature optimized light transmission, enhanced true color vision, maximized contrast ratio, and near perfect polarization efficiency to eliminate “ghosting” and distortion. Combining form and function, owners will experience 3D movies and games with clarity while minimizing eyestrain. Additionally, 3D professionals can now work with optometric quality eyewear that improves detail and optical resolution while reducing visual and physical discomfort. Whether the application requires running a military flight planning simulation, creating/viewing virtual 3D home and commercial architecture environments, or mapping the human genome through molecular modeling – GUNNAR’s professional line of 3D eyewear sets a new standard for visual performance.For more information, please visit www.gunnars.com/3d.

Future releases in various frames will be available for an MSRP of US$99 to $199, depending on the model and design. Prescription eyewear in additional configurations will be available in 2011.

A press kit containing Fact Sheet, 3D FAQs and other assets may be downloaded by clicking here (2MB).

About GUNNAR Optiks

GUNNAR Optiks, LLC engineers and produces Digital Performance Eyewear, eyeglasses that enhance and work with the human visual system when viewing computer screens and digital devices. GUNNAR, a privately held company, was founded in 2005 and officially launched Digital Performance Eyewear in the United States in October, 2008.For more information, please visit www.gunnars.com.

GUNNAR, the GUNNAR logo, Digital Performance Eyewear and i-AMP are registered trademarks of GUNNAR Optiks, LLC. All other trademarks are the property of their respective companies. Copyright 2010. GUNNAR Optiks, LLC. All rights reserved.

source: http://www.gamasutra.com/view/pressreleases/65232/GUNNAR_Optiks_announcement.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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