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JVC Debuts THX-Certified 3D Projectors

JVC will release four 3D home theater projectors later this month, the first to receive THX’s 3D Display Certification, the company said.

The projectors were first announced during the CEDIA Expo in Atlanta in September.

The projectors — the Reference Series DLA-RS60 ($11,995) and DLA-RS50 ($7,995) and the Procision Series DLA-X9 ($11,995) and DLA-X7 ($7,995) — all feature THX 3D Cinema Mode, which allows for the best possible viewing of 3D broadcasts and Blu-ray Discs, JVC said. Each projector includes two HDMI ports. The DLA-RS60 and DLA-X9 feature 100,000:1 native contrast ratio and come with two pairs of 3D glasses. The DLA-RS50 and DLA-X7 offer 70,000:1 native contrast ratio and do not come with glasses (sold separately for $179 each).

THX 3D certification includes more than 400 lab tests, covering color accuracy, ghosting, AKA cross-talk, and video processing.

(Phil Lelyveld insertion: learn about THX 3D certification here: http://www.thx.com/consumer/home-entertainment/video/thx-3d-certified-displays/. )

By : Chris Tribbey | Posted: 10 Nov 2010
ctribbey@questex.com

source: http://www.homemediamagazine.com/3-d/jvc-debuts-thx-certified-3d-projectors-21112

3D Coming Faster Than Expected

The consumer-electronics industry is pushing 3D faster than any previous technology, according to Rick Dean, chair of the 3D@Home Consortium, at the recent 3D@Home Workshop in San Jose, Calif. “Considering the fact that we are only two years into this, it is phenomenal that we already have something getting into the home and there is a content workflow coming and a commitment to make it happen on both the theatrical side and home side,” he added.

But many details still need to be worked out to create a consistent 3D infrastructure. One of the biggest questions facing the industry is how to provide enough underlying consistency so that it works seamlessly across broadcasters, cable operators, set-top boxes and TVs. Chris Chinook, founder and president of Insight Media, said there are challenging technical problems in getting equipment from different vendors to work together.

For example, there are multiple options for compressing and packaging 3D content. A 3D video requires more data than does a traditional 2D video, yet operators want to leverage the traditional video-distribution infrastructure. Both Blu-ray disc players and Internet distribution can support higher data rates relatively easily, but cable providers and terrestrial broadcasters are wondering how to squeeze the additional bits into existing HD channels.

To help address these challenges, vendors have developed a variety of 2D-video, frame-compatible approaches. Each approach uses an algorithm to extract specific parts of the image and repack this data into a traditional video image format. The three main approaches being explored today filter out alternate rows, columns or checkerboard–like blocks to reduce the size of the image.

Once reduced, these two images are packaged together. The most common configurations are to pack one image above the other or to arrange them side by side, because these dual images can be compressed more efficiently using MPEG than other patterns. These same packing arrangements are also applied to images extracted via a checkerboard pattern, which can be a problem for the 3D decoder because the same side-by-side arrangement is used for checkerboard or column filtered video.  Chinook explained, “If the device sees two images side by side, there is no way to know how it was packed.”

Vendors are starting to incorporate a variety of types of metadata into 3D data formats, which could help set-tops to identify the type of stream automatically and to fine-tune the content for the specific TV. This metadata also could be used for adjusting the subtitles to the appropriate depth in the current video. But there are at least three different metadata approaches, so a device vendor would have to license the technology for all three in order to support seamless interoperability today, Chinook added.

Although more work needs to be done on the specifications, broadcasters have committed to making a solid step into 3D. ESPN rolled out a 3D sports channel on the Comcast, ATT, Verizon and DirecTV networks, and it plans to show 85 3D events in its first year. DirecTV also has launched a 3D channel, and the Discovery channel is working with IMAX and Sony to roll out a 3D channel in 2011.

Most of these are trial based activities. “Everything is not best-suited for 3D, and we are going to find that out,” Chinook concluded. “We are going to go through an experimental phase, trying out a lot of content, until we figure out what works.”

by George Lawton

source: http://www.cable360.net/technology/3D-Coming-Faster-Than-Expected_43977.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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