News Stories

2 Kinects Used To Create 3D Images in Real Time

With every passing day, more and more of the technology created by Microsoft for their gaming device Kinect is broken down and reconstructed in new ways that might very well change the future of open-source technology. We’ve seen how the Kinect can be used to create new interfaces with PCs and other simple re-purposing, but it seems that we’re still waiting to see the demonstration that will prove just how revolutionary the technology may prove to be.

Now, YouTube user Oliver Kreylos may have done just that, combining multiple Kinect cameras to create an accurate 3D reconstruction of an object in real time.

See the full story here: http://gamerant.com/video-2-kinects-3d-image-dyce-54785/

Gran Turismo 5 – Review (3D graphics)

After a long awaited five year drought, PSU Towers has finally released the next installment of the Gran Turismo family: GT5.

Graphics are big on GT5. When test played on a Sony Bravia 3D compatible set, the results were astoundingly realistic. Some cars in the game are more realistic and these are considered the “premium” cars. They have advanced designs and are customizable with detailed interiors and brilliant bodywork. But with 1000s of cars, Polyphony Digital couldn’t do this with every one available for play.

Environments in the game also have fantastic and realistic graphics. You get little tidbits like fireworks going off in the back ground during a night race, snow capped mountains in another and realistic depictions of cities like Rome and London. You even can see the dust billowing up or snow coming at your windshield. All these things make GT5 just about the most realistic game you may have ever owned.

Read the full review here: http://www.toptechreviews.net/games/gran-turismo-5-a-reality-at-last/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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