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It’s a new day for 3D Blu-ray

Ten films to be released in new format on Nov. 16

Hollywood has clearly benefitted from the impact of higher ticket prices 3D movies can generate at the megaplex. Now studios and electronics makers are ready to boost their bottom lines with sales of those same films for 3D TVs at home.

In fact, “Nov. 16 has become Blu-ray 3D day for the industry,” Kris Brown, Warner Home Video’s VP of worldwide high-def market expansion, told attendees of the Digital Entertainment Group’s annual Blu-Con symposium on Tuesday at the Beverly Hilton.

On that date, at least 10 movies will bow on the new Blu-ray 3D format, including “Cats and Dogs: The Revenge of Kitty Galore,” “Clash of the Titans,” “The Polar Express,” “A Christmas Carol,” “Open Season” and three Imax titles, including “Deep Sea 3D” and “Space Station 3D.” The first porn title, “Erotek Dimensions 3D,” also hits the market at that time.

Of the new titles that will hit the market in two weeks, six will come from Warner Bros. alone.

The move gives the biz 10 days to promote Blu-ray 3D before Black Friday, one of the busiest days of the year to buy electronics and the content to play on them.

By the end of the year, 36 films will be available. While some will be bundled with new TV sets, 24 will be sold individually on Blu-ray 3D.

That won’t include “Avatar,” whose 3D disc will be bundled with Panasonic hardware, nor Disney’s “Alice in Wonderland,” which Sony Electronics has locked down to sell its TV sets. The 3D version of “Avatar” won’t be released until next year, although the “Avatar Extended Collector’s Edition” Blu-ray bows Nov. 16.

Entertainment biz, especially hardware companies, have had to deal with a chicken-or-the-egg scenario when it comes to rolling out 3D for the home. Sales of TV sets this summer were slower than expected, primarily because program-ming wasn’t yet available.

But that could start to change as the first 3D TV channels, and now lineup of 3D Blu-ray discs, start to roll out.

“You have to make the content available to drive hardware sales,” Brown said.

The size of the market is considerable, execs says, with 25 million people considering buying a new HDTV in the coming months.

But 3D’s biggest cheerleaders still face a challenge in educating consumers on how the format will play at home. The move to get them to embrace 3D comes as households are still making the transition from DVD to Blu-ray. Introducing a new version of a format they’re just now getting familiar with could lead to confusion.

To help make the transition easier, hardware makers stress that they still need to do a better job at spreading the message that 3D TVs are backward compatible and can play traditional 2D movies and other programming.

There’s also the need to make 3D glasses more attractive. Most consumers who are holding off on investing in 3D say it’s because of the need to wear glasses while viewing programming.

By MARC GRASER

source: http://www.variety.com/article/VR1118026802?refCatId=20

Tech Tussles: Who pays for 3D TV?

Nets disagree on strategy, funding for stereo rollout

If it catches on, 3D TV could alter the entertainment landscape, spurring change in some areas and bolstering the status quo in others.

For example, widespread stereoscopic television would prod even more movies to go 3D, if only because the film biz feels compelled to make sure the movie-going experience never falls behind the home theater experience. And if TV viewers end up loving 3D at home, can wider adoption of Blu-ray be far behind — as well as strengthened cable and IPTV services? Plus, there could be a downside for terrestrial broadcasting, which is not a practical way of delivering stereoscopic images. And 3D could also forestall cord-cutting by consumers, since high-quality 3D streaming gobbles up too much bandwidth for over-the-top .

But switching to 3D production isn’t cheap. Some networks are balking at picking up the tab. But if the nets won’t pay, who will? And why are some networks ready to pony up while others are digging in their heels?

Broken Models

Fox Sports head David Hill has sounded the alarm early and often about the cost of another tech transition hard on the heels of the transition to HDTV. He told the IBC confab last year that although his net paid about $18 million to upgrade each of its studios to HD, it didn’t earn an additional dime for its trouble. Cable and satellite companies didn’t pitch in, and HD ads turned out not to command a premium from advertisers.

CBS Sports executive VP of operations Ken Aagaard echoed Hill in remarks last month, saying “As we go into 3D, there really is no way that my boss or our company is going to allow us to get into the technology unless it is paid for.”

While the networks didn’t turn a profit off HDTV, they certainly noticed who did. Consumer electronics companies sold millions of flatscreens so people could watch all that HD content the nets produced. In a nutshell, the networks paid for a pricey upgrade and watched the set makers walk away with the lion’s share of the profits. So with 3D, they’re figuratively repeating the old saying “Fool me once …”

None of the established TV business models can be supported by a viewership as small as 3D TV has today. There aren’t enough eyeballs watching 3D for strictly ad-supported telecasts, like those of the terrestrial networks, or for carriage fees from cablers and satellite operators to pay the bills.

Nor can 3D events serve a loss leader to drive subscriptions for a premium network, as prestigious programs do for HBO. Viewers can’t yet turn off the 3D on a program to watch it in 2D, so a show simply renders a channel unwatchable for most viewers. Therefore, except for old-fashioned, colored-glasses anaglyph programming, 3D is shown only on dedicated channels.

One back-to-the-future solution for funding 3D telecasts has been to enlist a sponsor for the entire broadcast. In a move echoing the early days of TV, when Dumont sold sets and had a network, the consumer electronics companies are heeding the networks’ call and stepping up with coin of their own.

Sony, for example, sponsored the 3D World Cup telecasts and CBS’ online 3D coverage of the Masters Golf Tournament. LG sponsored CBS’ 3D coverage of the NCAA men’s basketball Final Four.

Pete Lude, senior VP of Sony Solutions Engineering, predicts consumer electronics companies and other stakeholders will continue to defray some of the costs. “It’s a chicken-and-egg issue,” said Lude. “You need a bit of a push (until) there’s some reasonable penetration of 3D TVs.”

Broadcast Blues

Not coincidentally, the complaints about the cost of 3D have come from terrestrial broadcasters, Fox and CBS. Broadcasters find 3D especially problematic. Some network execs insist even an entire digital television channel lacks the bandwidth for a high-quality 3D telecast. Moreover, few full DTV channels are actually available, since some affiliates are carving up their spectrum into subchannels and using it to provide other services. Unless a full DTV channel is available, bandwidth-intensive over-air 3D broadcasts are out of the question, regardless of who steps up to sponsor a show.

So it’s cablers, who have more flexibility with bandwidth, that have pushed ahead most aggressively with 3D. “CBS has Channel 2 in Chicago to worry about. We don’t have that,” said Bryan Burns, ESPN’s VP of strategic business planning and development at a presentation last week. ESPN has launched a dedicated 3D channel with a limited but growing schedule. Sony, in addition to its sponsorship effort, has partnered with Imax and Discovery on an all-3D cable network that launches in 2011.

“We are right where we thought we were going to be” with ESPN 3D, Burns told reporters. Asked about public remarks by ESPN’s senior director of technology, Jonathan Pannaman, that suggested ESPN 3D would shut down after its first year due to lack of viewers and revenue, Burns added: “We’re way ahead of tracking for HD. We’re thrilled.” However Burns deflected questions about when ESPN will be able to monetize 3D.

ESPN 3D benefits from being part of the Disney corporate family. The Mouse House has made a broad commitment to 3D dating back to 2005’s “Chicken Little,” and is willing to lose money in the short term in search of future returns.

For companies with a weaker stomach, another strategy is to put 3D programming on video-on-demand or premium cable channels, essentially shifting a big part of the cost to viewers. “The only way (3D TV) survives long-term is through subscription,” CBS’ Aagaard told Variety earlier this year.

Hidden Costs

While the search continues for new business models, efforts continue to cut costs of 3D production.

Tom Cosgrove, president of the Sony/Imax/Discovery joint venture, said that in the four months he has helmed the new channel, he has already seen costs for 3D infrastructure drop significantly, although he declined to provide exact figures. Sony’s Lude concurred. “A year ago, you would have had to have paid maybe $2 million or more to upgrade from HD to 3D coverage, and now they’re able to do the same thing for less incremental money. That trend will continue, just as it did with high-def.”

Not all the transition costs for 3D are for hardware, though. Anthony Bailey, VP of emerging technology at ESPN, said re-training staff turned out to be a significant hidden cost. “With 2D you go from one perspective to another without thinking about it, but you have to think about that with 3D because it could disorient a viewer,” Bailey said.

Also, Bailey said,ESPN’s 3D transition has differed from the HD switch in a critical way: The early HD telecasts, and the trucks in which they originated, had to support standard-def and hi-def at the same time, adding complexity to the broadcast. ESPN 3D gamecasts are entirely separate, with different cameras and a separate truck.

Going forward, one priority for cost-cutting is to get the 2D and 3D feeds out of a single truck, though the two broadcasts will continue to need separate directors. Sony and ESPN are working together to build a shared 2D/3D infrastructure.

Bailey said that his network is sharing as much 3D knowledge as it can. “We compete against each other on the content, not on the technology side. We have to work with each other to try to make it cost-effective,” Bailey said.

Distributors like DirecTV and Verizon FiOS are getting into 3D as well, becoming quasi-nets as well. DirecTV has partnered with Panasonic to deliver a 24/7 3D channel, n3D, that can be accessed by any DirecTV customer with a 3D-capable TV.

The distributors seem less focused on the current cost of 3D broadcasting than on the risk of getting left behind.

“Distributors like us and content producers are trying to figure out the right level of investment, but if 3D becomes as widespread a thing as HD, you have to believe everyone is going to need it to stay competitive,” said DirecTV exec VP Derek Chang, whose company already has invested heavily in upgrading its infrastructure to handle 3D.

“The cost is lower to build out rather than having to redo it later, but resource allocation is a decision every business has to make,” Chang said. “But all parties involved have to be careful (to do it) well. One of my worries is that some people will take a half-assed approach to it and turn off customers, which would be bad for everyone.”

Unique Offering

Verizon, meanwhile, has offered 3D broadcasts of NFL games in limited areas, and plans to offer 3D movies through its VOD service. Terry Denson, VP of content strategy at Verizon FiOS TV, sees 3D as a means to poach customers from more established cable and satellite providers.

According to Denson, only Verizon FiOS offers full-resolution HD 3D, a feature that retailers like Best Buy can use to help sell 3D TVs. “It reinforces the value of the set they just bought and the distributor that they’ve chosen,” Denson explained.

Denson also pointed out that at this point, it is difficult to roll out a business model that requires a significant investment in content because the addressable market is so small. “You’re not going to get it back in licensing, advertising or sponsorship because reach is too slim,” Denson said.

“Customers are going to aspire to have these sets in the midterm, which is why we’re investing in our infrastructure, and we’re looking for creative business models to make sure attractive content is available to help grow the market,” Denson added. “But what did Comcast get out of showing the Masters? Very few people recall they did it, and even fewer watched it.”

By ROBYN WEISMAN

source: http://www.variety.com/article/VR1118027243?refCatId=14

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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