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Bringing 3D to the operating room

For all of their high-tech advantages, laparoscopic surgical systems are only capable of providing a two-dimensional visualization — or in other words, no depth perception

“This means that often surgeons can’t pinpoint the exact location of an organ until they brush up against it with their tools,” explains Ramsin Khoshabeh, a Ph.D. candidate in Electrical and Computer Engineering at the University of California, San Diego. “I hate to put it this way, but some surgical procedures are still done by brute force.”

Khoshabe and his colleagues are part of the Video Processing Laboratory (VPL), which is run by electrical engineering professor Truong Nguyen from the UC San Diego Jacobs School of Engineering. The researchers, who are also part of the UC San Diego division of the California Institute for Telecommunications and Information Technology (Calit2), are working to bring three-dimensional video feeds into the operating room by leveraging the use of autostereoscopic displays. Their hope is that one day surgeons will not only be able to perform minimally invasive surgeries in 3D, they will be able to do so without having to wear potentially cumbersome 3D glasses.

“Surgeons are often slow to adapt to new technologies,” says Khoshabeh. “They worry that a new technology will be dangerous, that it will interfere with the procedure. They say, ‘I’ve been doing this the same way for 40 years; why change things?’

“To accommodate for all these types of mentalities, we are pitching 3D laparoscopic surgery as a supplement. It’s a way for surgeons to enhance their abilities, and it’s also a way for interns and everyone else in the room to learn from what they are doing by watching the video feed.”

Professor Truong Nguyen, from the Department of Electrical and Computer Engineering (ECE), is an expert in digital signal processing. Other collaborators include world-renowned UCSD surgeons Dr. Mark Talamini (chairman of the UCSD Department of Surgery) and Dr. Santiago Horgan (director of Minimally Invasive Surgery), as well as Dr. Horgan’s researcher, Dr. Noam Belkind. The work being done at the VPL — with collaboration from visiting scholars from all around the world — is at the forefront of research in 3D processing.

Original story here: http://www.physorg.com/news/2011-01-3d-room.html

Sony: 3D has great potential, it’s just not right for portable devices

Sony’s Next Generation Portable is without doubt one technological powerhouse thanks to its high specs and extensive quality features implemented in the system. However, one of the notable missing technologies is 3D.

Sony might be the company pushing 3D technology onto the market via its BRAVIA LCD TVs and PlayStation 3 games. Nevertheless, Sony Entertainment Europe boss, Andrew House, explained to Eurogamer why 3D support is absent from its forthcoming portable device, the NGP.

“We view 3D as having the greatest potential, in the near term, in what I would call a dedicated entertainment environment,” he said.

“And that’s in the home, around the television, and where it’s a shared experience. I think that’s really important. We struggle a little bit to see how that 3D, shared experience translates to portable devices as they currently stand.”

House revealed how Sony considered 3D at some point in the development process:

“In the development process, we had studied the possibility of introducing stereoscopic 3D feature to NGP, but decided not to install it. After careful consideration of our goal of offering users the ultimate portable entertainment experience with a revolutionary user interface we have decided to focus on the features and specs announced today first.

“SCE will continue to play an important role within Sony group by promoting 3D in tandem with Sony Corporation’s 3D compatible BRAVIA LCD TVs to deliver the sublime 3D entertainment in the living room and without having to go to the cinema. We will continue our effort to provide users with true 3D entertainment experience that only Sony can deliver.”

For full interview, check Eurogamer.

Original story posted here: http://tbreak.com/megamers/20589/news/sony-3d-has-great-potential-it’s-just-not-right-for-portable-devices.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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