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Is Microsoft Ready To Embrace 3D?

Stereoscopic 3D has been popping up in our televisions, blu-rays and video games at a semi-rapid pace over the past year or so. Despite an increasing number of companies supporting the technology, Microsoft has been very lukewarm on the idea of 3D gaming. Their ‘wait and see’ approach is likely the best angle from a business perspective, especially considering how few people actually have access to it, but it seems like the tides are about to change in the Xbox camp.

Not a word was spoken from Microsoft when Call of Duty: Black Ops hit the Xbox 360 with 3D support. The Enslaved expansion, ‘Pigsy’s Perfect 10′ that also utilized 3D technology on the 360 received similar acknowledgment. To be fair, Microsoft has never said that they have no plans to use 3D in gaming and if memory serves they even announced an Xbox 360/LG 3D TV bundle a while back. But aside from that, they’ve done nothing to promote the products on their console that feature it.

I question if the winds are changing direction because of Major Nelson’s most recent blog post about some of the pre-GDC announcements that were just made. 3D was right in the mix for a couple of different products, starting with Crysis 2. Major Nelson made a point to say that Crysis 2 looks fantastic in either HD or 3D. Further down the post, he also pointed out that ‘The Dishwasher: Vampire Smile’ (an Xbox 360 exclusive) will also support 3D. Not only that, but he emboldened the section of the post that mentioned 3D.

Finally, when announcing that Fable III would be heading to the PC, he also emphasized the 3D support for that title as well. Granted, he mentioned nothing of 3D support for Fable III on the 360 but it’s still a game that’s being developed by a Microsoft-owned studio.

There’s a distinct probability that I’m just reading too much in to these posts. I find it highly unlikely that we’re about see every Xbox 360 exclusive support 3D but the mere fact that they’re acknowledging the technology that so many other hardware manufacturers and game developers have gotten behind, says something. If nothing else, they may just be putting themselves in the best position to succeed regardless of how well the third dimension is doing at retail. Either way, it will be interesting to see how they handle things going forward and what other products they produce that employ it.

See the original post here: http://www.thesixthaxis.com/2011/02/26/is-microsoft-ready-to-embrace-3d/

Yu-Gi-Oh! 3D in theatres for 4 days via Cinedigm

Cinedigm Digital Cinema Corp. (NASDAQ: CIDM), announced today it will bring YU-GI-OH! 3D: BONDS BEYOND TIME to 300 digital movie theatres around the country for four EXCLUSIVE screenings.

Yu-Gi-Oh! 3D: Bonds Beyond Time (©1996 Kazuki Takahashi, ©2010 NAS – TV TOKYO) was created by renowned manga artist Kazuki Takahashi and is the world’s first full-length animated feature to be drawn by hand and then rendered into 3D for the big screen. This North American film version has an EXCLUSIVE ten-minute back story on the three main characters, Yugi Muto (from Yu-Gi-Oh! Classic), Jaden Yuki (from Yu-Gi-Oh! GX), and Yusei Fudo (from Yu-Gi-Oh! 5D’s) that incorporates scenes from all three animated series not included in Japan’s original movie release.

Yu-Gi-Oh! 3D: Bonds Beyond Time is a perfect candidate for Cinedigm’s digital distribution, benefitting from the extremely targeted and efficient distribution model brought forth by digital cinema technology.

WHEN:

Saturday, February 26th

Sunday, February 27th

Saturday, March 5th

Sunday, March 6th

WHERE:

A full list of participating theatres and screening times can be found at www.yugiohmovie3d.com.

NOTE:

Moviegoers at all four special event screenings will receive an exclusive Konami ‘Malefic Red-Eyes B. Dragon’ collectible card for the legendary Yu-Gi-Oh! TRADING CARD GAME, as well as a mini-manga from VIZ Media.

Cinedigm and 4Kids have also made it easy for fans to keep on top of the latest developments via Twitter (YGO3D), Facebook (www.facebook.com/YuGiOh), and its own Website (www.yugiohmovie3d.com).

See the original press release here: http://pr-usa.net/index.php?option=com_content&task=view&id=634882&Itemid=28

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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