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James Cameron, Jon Landau Explore Option to Improve Digital Movie Quality

 

[by Carolyn Giardina, The Hollywood Reporter]

The “Avatar” director and his producing partner are exploring shooting and projecting digital movies at a higher frame rate in the hopes of achieving brighter images and improved 3D.

 

James Cameron and his producing partner Jon Landau are exploring shooting and projecting digital movies at a higher frame rate than the standard 24 frames per second. By moving to rates of 48 or 60 frames per second, they hope to achieve brighter images and improved 3D

Cameron is slated to offer a presentation on the subject Thursday at CinemaCom in Los Vegas, and Landau spoke about the issue, which is becoming a hot topic, at a Christie customer event at the confab Tuesday.

“It improves (3D),” Landau said. “An artifact in 3D (creates) strobing that goes away at higher frame rates. (Strobing) is more noticeable in 3D (than 2D).”

Landau suggested that higher frame rates also means that the shutter is closed for less time, resulting in a brighter image. That is a topic that is particularly noteworthy in 3D, as the glasses can reduce the amount of light that the viewer sees.

Also on quality issues, he commented: “We are taking (currently used) 24 frames per second to 30 for all ancillary markets. You are degrading the master image to do that.”

These higher frame rates are not a common feature in digital cinema technology today, though Landau told The Hollywood Reporter that development is being explored. “We are working with (projector) companies like Christie, we are working with server companies, we are really exploring how to do it,” Landau said.

Landau related that the capabilities are already available in today’s digital cameras. “We have done tests ourselves with different digital cameras and proven that they can all shoot at the higher frame rates. They all could, but they alway utilize it for slow motion. They will record something at 48 or 60 frames per second, but when they play it back at 24, they are doing slow motion. Now we want to do it, but play it back at those same rates.”

He said of higher frame rates: “We think it will make a big difference to the audience experience — not just for 3D movies, but for all movies.”

Landau was introduced at the reception with a string of credits including Titanic, Avatar and “soon Avatar 2 and 3.”

“Soon is a relative term,” Landau responded, as the audience chuckled.

Titanic will be released in 3D next year, marking 100 years since the ship’s voyage.

“We are working with a number of different vendors,” Landau said of the Titanic conversion.

He emphasized the importance of the director’s involvement in the process: “Jim is a part of the process. You have to engage the filmmaker,” he said.

On the general topic of 2D-to-3D conversion, Landau said: “We don’t believe in (converting) except with library titles.”

He said of moviemaking: “We have to make good products that captivate the audience, and bring innovation into our products. … Innovation is tricky; you can’t be afraid to fail.”

See the original post here: http://www.hollywoodreporter.com/news/avatar-producer-jon-landau-addresses-172438

 

Home Media Magazine covers ETC@USC New Chairman Vince Roberts Announcement

The Entertainment Technology Center at University of Southern California, or ETC@USC, has appointed industry veteran Vince Roberts as its new board chairman.

Roberts joined the Disney Channel as a staff engineer when it launched in 1983 and was later appointed to director of operations and engineering. He currently serves as EVP of global operations and chief technology officer of the Disney/ABC Television Group, where he oversees broadcast operating and technical functions of the ABC Television Network, Disney Channel Worldwide, Disney XD, Playhouse Disney, SOAPnet and ABC Family, as well as Disney ABC International Television, including Disney-branded networks in Europe, Latin America, the Middle East, Africa, Asia Pacific, Japan and Canada.

“Vince is a pioneer in the industry and an exceptional supporter and driver of ETC@USC’s efforts to advance entertainment and technology,” said David Wertheimer, CEO and executive director of ETC@USC. “We are honored to have Vince’s continued involvement and support.”

Roberts is a member of The Society of Motion Picture and Television Engineers, the Institute of Electrical and Electronics Engineers, the Society of Cable Television Engineers and the Academy of Television Arts and Sciences.

“The depth and breadth of the ETC’s industry-leading reach provide a great forum for collaboration and information sharing,” Roberts said. “I am honored to serve as the chairman of the board and look forward to working with David and the ETC team.”

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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